
Dubbed dialogue lines, in both Japanese and English, have sat in Persona 4’s files since 2008. They hinted at a romance between Yu Narukami, the protagonist, and his best friend Yosuke Hanamura. That relationship never made it into the game, neither in the original release nor in its Golden re-edition. The remake’s announcement had revived hopes that it would finally find its place.
It won’t. In an interview given to PC Gamer at Gamescom 2026, producer Kazuhisa Wada and art director Akane Kabayashi explain why Atlus left this romance out of Persona 4 Revival. Their answer isn’t a matter of principle: it’s a production calculation. And that’s precisely what deserves a closer look.
A romance written, dubbed, then cut
Yosuke’s case doesn’t rest on a rumor. The dialogue exists in the 2008 game’s files, recorded by voice actors in both languages, and it strongly suggests a planned romance between the two characters. None of it made it into the released version.

Some players saw the remake as a chance to recover what had been left out, an addition that would go further than a simple visual overhaul. The studio itself was aware of that expectation, as the rest of the interview shows.
Atlus’s argument fits in one sentence
Asked about this possibility, Kazuhisa Wada answers without dodging. He first recounts that the idea had been considered: « We heard rumours of all the people wanting the Yosuke romance, and we were thinking about doing it. »
The studio then ran into a question of fairness between characters. Wada continues: « if we do Yosuke we kind of have to do it for all the guys. » Then: « if we did all the guys, that would be so much additional content that would be a lot of work. »
He closes with a direct line: « We gotta keep things fair, right? So we ended up being like, ah, this might be a little bit much, so I think we’re gonna have to pass. »
Asked about Teddie, the group’s mascot, Akane Kabayashi doesn’t hesitate: « Does Teddie count as the guy? Yes, of course he does. » The fairness rule would therefore apply to the entire male cast, bear included.
This explanation has the merit of honesty. Wada invokes neither editorial policy, nor an audience to protect, nor commercial caution. He says the workload would be too heavy, and that’s an answer that can be debated without assuming any hidden motive.
The argument runs into one specific problem, though. The Yosuke content already exists, written and dubbed in both languages for eighteen years, whereas an equivalent romance for the other characters would start from a blank page. Weighing these two undertakings against each other to justify a blanket refusal deserves to be pointed out. Atlus remains free to make its choice, but the comparison doesn’t quite hold up.
What this refusal does to the character
Mollie Taylor, who wrote the article for PC Gamer, doesn’t share Wada’s conclusion, and she says so in the first person. Her argument: in the original Persona 4, Yosuke repeatedly makes homophobic remarks. Recontextualizing that behavior in light of a character who would also have feelings for the hero would, in her view, add real depth to the writing.
She expects Atlus to soften the character’s most offensive lines in the remake, while arguing it would have been better to keep them and give them this new light. That’s her own reading, and it should be read as such. It does have the merit of naming what the game loses by closing this door: a possible explanation for behavior that, without it, remains a simple product of its time.
The full interview is available in PC Gamer’s original article.
Eighteen years later, the 2008 audio files remain the only trace of this story. They will stay that way.




0 Commentaires
Aucun commentaire pour le moment. Soyez le premier à commenter !