
88 on Metacritic for the PS5 version, 69% positive reviews on Steam on launch day: Star Wars Galactic Racer, released October 6, 2026, got two very different receptions depending on where it was judged. The Metascore (the weighted average of press scores) puts the racing game ahead of every Battlefront. On PC, a single complaint tops the most helpful reviews: keyboard keys can’t be rebound.
Two days later, the gap has already narrowed on Steam. It hasn’t disappeared, and it matters very differently depending on whether you play with a controller or a keyboard.
Star Wars Galactic Racer at 88: Above Every Battlefront
On Metacritic, the PS5 version shows a Metascore of 88 from 65 critics, labeled “Generally Favorable.” Players give it 8.7 from 56 ratings, still a thin sample. The game, rated E10+, is published by Secret Mode.
That score made headlines at GamesRadar+. Scott McCrae writes there, on October 2, that it is one of the best-rated Star Wars games ever, ahead of every Battlefront title. The subtitle goes further: “It’s rated higher than all of the movies bar A New Hope, too.”

That 88 is the PS5 score. According to the figures consulted, the Xbox Series X|S version sits at 86 and the PC version between 83 and 84 depending on the source: four to five points below the console.
On Steam, From 69% to “Mostly Positive”
Steam’s store page, captured on October 8, shows “Mostly Positive” across 1,692 reviews. Fuse Games is developing a “runs-based” race (split into successive runs, a mechanic close to the roguelike) in the Outer Rim, after the fall of the Empire. It takes place in the Galactic League, an underground circuit funded by syndicates. The dominant tags: Racing, Multiplayer, Adventure, Roguelike, Cinematic.


That figure has moved. On October 6, gagadget reported 69% positive reviews. A later query of Steam’s public API (the interface that returns review totals) gives 1,987 positive out of 2,440, or 81%, with the “Very Positive” rating. French-language reviews stand at 148 positive out of 181, or 82%. The screenshot and the API don’t date from the same moment, and their counts may differ: the main takeaway is that the percentage climbs as reviews accumulate.
The PC Complaint: Keys That Can’t Be Rebound
According to Anton Kratiuk of gagadget, the game plays better with a controller, and keyboard players cannot rebind keys (change the key tied to each action). The advice: check the controls before buying if you don’t have a controller.

On Steam, the most helpful review (1,134 people) is negative. Its author has 4.5 hours of playtime and a single sentence: “Imagine releasing a PC game from one of the world’s biggest IPs and not giving players the option to rebind keys.” The developer replied to this review; the reply doesn’t appear in the screenshot.

The second review, positive (15.4 hours played, 821 helpful votes), doesn’t mention keys. The reviewer likes the game and is glad to see a Star Wars racing game again, but asks for local split screen and custom multiplayer lobbies, to face a friend on the tracks of their choice. One lacks control options, the other options for playing together.
Controller on Console or Keyboard on PC: Who the Game Is For
On PS5, the controller is the default tool: the complaint doesn’t apply, and it is the best-rated version. On PC with a controller, a player on the Steam forum recommends going through Steam Input (Steam’s tool that remaps every button), which gets around the block. The PC keyboard player has no workaround: nothing can be rebound, and gagadget mentions no timeline for a fix.
This split between press and players resembles the one around Gears of War E-Day, rated 87 by the press against 78.5% positive reviews on Steam. It also recalls the cases of Ace Combat 8 and Silent Hill Townfall, compared in the same way.
On Steam, the standard edition costs €59.99 in France (recorded October 8) and the Deluxe €79.99 (three exclusive vehicles, a player banner and a digital artbook).




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