Build Video
Build Overview
This Titan build revolves around a single skill: Pieux telluriques (Earthshatter). Popularized by Japanese player CGG — a specialist in Titan slam builds — it is adapted here by @ccs into an optimized and more balanced version, designed to remain formidable without relying on the most expensive items.
The power of Earthshatter lies in its Aftershock. The skill plays out in two phases: the slam, which projects fissures and drives spikes out of the ground (low damage), then the explosion of those spikes, which concentrates the bulk of the damage and some area of effect. This explosion doesn’t just trigger on the war cry — it replays with each Aftershock. By pushing Aftershock chance close to 100% and attacking very quickly, you chain explosions in rapid succession — resulting in absolutely colossal single-target and area burst.
Three stats drive the engine: Aftershock chance, attack speed, and skill quality (every +5% quality translates to roughly +6% more damage when six spikes are in the ground). @ccs adds his own signature: Mjölnir as the damage weapon for its record attack speed, the low-life tech, and systematic freezing of enemies that feeds Herald of Ice and Combat Frenzy — a chained engine of speed and damage.
Strengths / Weaknesses
✅ Strengths
- Monstrous burst: the Aftershock × spike explosion combo delivers some of the highest single-target and area damage in the patch.
- Straightforward setup: only one damage skill to scale (Earthshatter), easy to pick up and play.
- Permanent freeze: constant crowd control + armor break, making enemies significantly more vulnerable.
- Excellent clear speed thanks to high attack rate and Herald of Ice.
- Very tanky: massive armor and a stun threshold set to 30% of armor, which more than compensates for the low-life trade-off.
- Flexible: a « tanky » variant (shield) exists without sacrificing the core damage output.
❌ Weaknesses
- Meta version is expensive: Mjölnir and unique jewels drive up the cost — though a budget version remains highly effective.
- Low-life tech is demanding: managing mana and runic ward takes practice and is not beginner-friendly.
- Freeze-dependent: against enemies highly resistant to cold, activating synergies (Combat Frenzy / Herald of Ice) becomes trickier.
- Melee build: short range — you need to stay in melee range of enemies.
Gem Setup by Stage
This build offers 3 progression variants (mjolner version, tanky version, sadist version). Choose a variant, then a stage to view the corresponding gem setup.
Set 1
12 skills • 47 gemmesSet 1
13 skills • 51 gemmesSet 1
13 skills • 50 gemmesRecommended Gear
- Main weapon (Set 2): Mjölnir, for its record attack speed that drives all of Earthshatter’s burst. When improving it, favor the « physical damage » result (1 in 3 chance); avoid lightning conversion. Prioritize attack speed and physical damage, and watch out for attribute requirements.
- Secondary weapon (Set 1): the fastest one-handed mace available (attack speed ~2.01). Damage doesn’t matter here — it’s only used for mobility via Boneshatter.
- Helmet: a unique helmet that makes all your physical damage contribute to freeze buildup — key to freezing enemies even without cold damage elsewhere on your gear. Two gem sockets (cost efficiency + area of effect recommended).
- Amulet: aim for 50 spirit (essential to fit Herald of Ice) and Eternal Rage. Skill quality and +melee gem levels are a bonus, not a requirement.
- Rings: attack speed, resistances, and flat cold / lightning / physical damage (never fire), with at least one mana leech roll.
- Gloves: attack speed, mana leech, and high armor — no need for +melee gem levels, which keeps them very affordable.
- Boots: primarily resistances.
- Belt: a belt that replicates the glove slot effect at 100% (bonus attack speed); Mageblood is not required.
- Flasks: one life flask (for the runic ward and guard) and a standard mana flask.
Gameplay Tips
- Keep the Stoicism buff (from Mace Strike): it grants +20% damage and drops if you roll — avoid rolling unnecessarily.
- Freeze constantly: each freeze generates Frenzy charges via Combat Frenzy, which through Charge Mastery massively boosts your skill speed.
- Cap Earthshatter’s level: too high a level spikes the mana cost. Avoid +melee gem level rolls on gloves and amulet.
- Spam Earthshatter as fast as possible: it’s the burst of Aftershocks, not the slam itself, that kills enemies.
- Sustain your mana: at least one mana leech roll (gloves or rings) plus Clarity; if you’re struggling, add Efficiency.
- Boneshatter = mobility only: keep it at level 1 on weapon Set 1, never as a damage source.
The Aftershock Mechanic
The entire build hinges on a detail that is often overlooked: the spike explosion from Earthshatter triggers on every Aftershock, not just on the war cry. The Aftershock applies to the explosion (the damaging part), not to the initial slam. The takeaway: the higher your Aftershock chance and the faster you attack, the more explosions you stack in the shortest possible time.
In practice, @ccs reaches 92% Aftershock chance: 25% from the ascendancy, 22% from a cluster, 5% from a node, plus the contribution of a Megalomaniac jewel. With a rare mace that has the right suffix (+15%), you can push to 100% — but Mjölnir remains preferable for the speed, even if it caps at 92%. Don’t overlook quality either: every +5% quality adds roughly +6% damage when six spikes are in the ground.
Freeze and Its Synergies
Freeze isn’t just a crowd control tool — it’s the heart of the engine. Thanks to Breachlord’s Rift, every hit freezes the enemy: this shatters 50% of their armor (triple on normal monsters) and makes them significantly more vulnerable to physical, cold, and lightning damage.
More importantly, freezing triggers a chain of synergies: the freeze generates Frenzy charges via Combat Frenzy, which through Charge Mastery provide a large bonus to skill speed. Since you’re already freezing constantly, Herald of Ice becomes the best herald choice: it consumes the freeze for +50% damage, requires little dexterity, and thanks to the Mórrigan’s Insight lineage gem adds thorn damage and an 8-second guard buff. A free layer of defense, all from a cheap gem.
The Low-Life Tech and Tankiness
Playing low-life maximizes damage, but dangerously lowers your stun threshold. The countermeasure is elegant: a passive node sets that threshold to 30% of your armor. With substantial armor on your gloves, boots, and helmet, you become nearly impossible to stun — to the point where you can drop Unwavering Stance and regain the ability to roll.
The low-life health pool is secured by the runic ward, continuously fed by Remnants of Kalguur. On the pure armor side, several nodes stack up: evasion converted to armor (Steel Reflexes), +80% armor tied to low-life, and armor applied to elemental damage. The result is a character that hits like a truck while absorbing an enormous amount of punishment.
Optimizing the Passive Tree: Quality, Attack Speed, and Cold Penetration
The tree targets the minimum number of nodes for the maximum impact. It picks up quality (every source counts), a significant amount of attack speed, and most importantly 36% cold resistance penetration spread across three clusters and a jewel — enough to freeze even resistant targets. Hollow Form amplifies the effect of nearby small passives, multiplying these small gains.
A note on timeless jewels: a « medium » radius is more than sufficient — the « large » (often costing over 100 divines) provides no practical difference. Likewise, the « effect of notable/minor passives » modifiers only need to reach 17%: beyond that, the rounding is identical. There’s no point in overpaying.
Build Variants: Offensive Meta vs. Tanky
The planner offers three variants (mjolner, tanky, sadist). The most offensive version — the one featured in the videos — requires leaving the offhand slot empty to unlock the largest attack speed bonus. If you prefer safety, the tanky variant equips a shield: with 1,600+ armor it grants up to +80% damage through the appropriate nodes, while also providing physical damage reduction, resistances, and armor applied to elemental hits.
In short: go pure offensive to obliterate bosses, or use the shield version for defensive comfort — both are perfectly viable. This is the spirit of @ccs’s iteration: an accessible build, adjustable to your budget and playstyle.
Skill Tree
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