S-TIER | BUILD MAGICIENNE ICE NOVA CHRONOMANCER (@Ky) | SAISON 0.5

Build Video

📊 Build
⚔️ Boss Killing
4.4
S
🗺️ Map Clearing
4.4
S
🛡️ Survival
4.5
S
💰 Divine Cost
4.6
S
GLOBAL TIER S
104 votes
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Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

UPDATED — June 10, 2026
  • Vidéo source mise à jour (guide 0.5 Endgame par @Ky)
  • Équipement endgame revu avec de nouveaux uniques et bases rune-forgées
  • Arbre passif recalibré pour la version endgame
  • Setup des gemmes optimisé autour du moteur d’infusions Vicium
  • Nouvelles sections : combo défensif Olroth’s Resolve et rotation détaillée

Build Overview

This Ice NovaIce Nova Chronomancer build is presented by its creator as the most powerful build he has ever played in Path of Exile 2. From league-start all the way to endgame, it tears through pinnacle bosses on a low budget while maintaining absurd survivability. The Sorceress leverages the Chronomancer ascendancy to stack elemental infusions and turn every Ice NovaIce Nova into a quadruple-damage projectile.

The defensive core rests on a broken combination: the Olroth’s Resolve flask grants a guard shield equal to the current runic ward for 10 seconds when its effect ends. By pairing it with a Heart of the WellHeart of the Well that converts 2% of skill costs into life costs, every spell drains a fraction of life — which allows Olroth’s Resolve to trigger on demand for a permanent 2,000-point guard shield. With Remnants of KalguurRemnants of Kalguur overcharging runic ward during mapping, this shield climbs up to 3,000 points, available at the press of a button.

On the offensive side, Ice NovaIce Nova handles map clear while Frost WallFrost Wall covers single target. The Vicium supports (Runic Extraction, Powered by Vicium inside Cast on Elemental Ailment with CometComet) continuously generate four Vicium infusions, fueling cold-infused Ice Novas, fire-infused comets and lightning-infused ice walls. Siphon ElementsSiphon Elements and notable Infusion of Powernotable Infusion of Power complete the engine by granting a power charge with each elemental infusion, adding 24% extra critical strike chance.

Strengths / Weaknesses

✅ Strengths

  • Extreme survivability: permanent guard shield of 2,000 to 3,000 points at the press of a button
  • Devastating single target: one-shots virtually all bosses thanks to cold-infused Ice Novas (quadruple damage)
  • Ultra-smooth map clear: spamming Ice NovaIce Nova covers all pack-clearing
  • Accessible league-starter: most of the gear can be crafted for less than one divine orb
  • Low mapping effort: a single skill (Ice NovaIce Nova) is enough to progress
  • Permanent 20% damage reduction via the Spirit of the Ox charm (Ride of the Passage affordable at ~25 divines)

❌ Weaknesses

  • Runefather’s Grasping Mail crafting is RNG: 1 in 4 chance to keep the STR/DEX/INT base after rune-forge
  • The Vicium infusion setup is complex to understand and put in place early in progression
  • Relies on several key items (Olroth’s Resolve, Heart of the Well, Time Loss Sapphire) to reach its full potential

Skill Gem Setup by Step

This build offers 8 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.

Acte 1 {1}

7 skills • 12 gemmes
ContagionContagionContagion
Unleash
Essence DrainDrain d'essenceEssence Drain
Zenith I Swift Affliction I
BonestormTempête d'ossementsBonestorm
Brutality I Rapid Casting I
SparkÉtincelleSpark
Mana RemnantsReliquats de ManaMana Remnants
Frost BombBombe de givreFrost Bomb
Flame WallMur de flammesFlame Wall

Acte 2 {2}

10 skills • 28 gemmes
Ice NovaNova de glaceIce Nova
Considered Casting Magnified Area I Zenith I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Short Fuse I
Frost DartsDards de givreFrost Darts
Considered Casting Rapid Casting I
SnapClaquementSnap
Harmonic Remnants I Considered Casting
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Efficiency I
ContagionContagionContagion
Unleash
Flame WallMur de flammesFlame Wall
Mana RemnantsReliquats de ManaMana Remnants
Harmonic Remnants I
Essence DrainDrain d'essenceEssence Drain
Zenith I Swift Affliction I
BonestormTempête d'ossementsBonestorm
Brutality I Rapid Casting I

Acte 3 {3}

8 skills • 27 gemmes
Ice NovaNova de glaceIce Nova
Considered Casting Magnified Area I Zenith I Pinpoint Critical
Frost WallMur de glaceFrost Wall
Spell Cascade Considered Casting Magnified Area I Cooldown Recovery I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Cooldown Recovery I
SnapClaquementSnap
Harmonic Remnants I Considered Casting Magnified Area I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Efficiency I
Siphon ElementsSiphonnage des élémentsSiphon Elements
Harmonic Remnants I
Mana RemnantsReliquats de ManaMana Remnants
Harmonic Remnants I
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I

Acte 4 {4}

8 skills • 27 gemmes
Ice NovaNova de glaceIce Nova
Considered Casting Magnified Area I Zenith I Pinpoint Critical
Frost WallMur de glaceFrost Wall
Spell Cascade Considered Casting Magnified Area I Cooldown Recovery I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Cooldown Recovery I
SnapClaquementSnap
Harmonic Remnants I Considered Casting Magnified Area I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Efficiency I
Siphon ElementsSiphonnage des élémentsSiphon Elements
Harmonic Remnants I
Mana RemnantsReliquats de ManaMana Remnants
Harmonic Remnants I
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I

Acte 5 {5}

8 skills • 29 gemmes
Ice NovaNova de glaceIce Nova
Considered Casting Magnified Area I Zenith I Pinpoint Critical
Frost WallMur de glaceFrost Wall
Spell Cascade Considered Casting Magnified Area I Cooldown Recovery I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Cooldown Recovery I
SnapClaquementSnap
Harmonic Remnants I Considered Casting Magnified Area I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Efficiency I
Siphon ElementsSiphonnage des élémentsSiphon Elements
Harmonic Remnants I
BlasphemyBlasphèmeBlasphemy
Temporal Chains Ritualistic Curse Slow Potency
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I

Endgame Step 1 {6}

8 skills • 32 gemmes
Ice NovaNova de glaceIce Nova
Considered Casting Magnified Area I Zenith I Expedition Runic Extraction Pinpoint Critical
Frost WallMur de glaceFrost Wall
Spell Cascade Considered Casting Magnified Area I Cooldown Recovery I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Cooldown Recovery I Considered Casting
SnapClaquementSnap
Harmonic Remnants I Considered Casting Magnified Area I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Efficiency I
Siphon ElementsSiphonnage des élémentsSiphon Elements
Harmonic Remnants I Clarity I
BlasphemyBlasphèmeBlasphemy
Temporal Chains Ritualistic Curse Slow Potency
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I

Endgame Step 2 {7}

10 skills • 46 gemmes
Ice NovaNova de glaceIce Nova
Magnified Area I Zenith I Considered Casting Pinpoint Critical Expedition Runic Extraction
Frost WallMur de glaceFrost Wall
Considered Casting Magnified Area I Icicle Spell Cascade Cooldown Recovery I
SnapClaquementSnap
Harmonic Remnants I Cooldown Recovery I Considered Casting Magnified Area I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Magnified Area I Cooldown Recovery I Short Fuse I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Focused Curse
BlasphemyBlasphèmeBlasphemy
Temporal Chains Slow Potency Ritualistic Curse Clarity I
Mana RemnantsReliquats de ManaMana Remnants
Harmonic Remnants I Remnant Potency I
Cast on Elemental AilmentDéclenchement lors d'Altérations élémentairesCast on Elemental Ailment
Comet Spell Cascade Efficiency I Infusion Boundless Energy I
Sigil of PowerSceau de pouvoirSigil of Power
Magnified Area I Prolonged Duration I
Siphon ElementsSiphonnage des élémentsSiphon Elements
Harmonic Remnants I Lightning Mastery

Endgame Step 3 {8}

11 skills • 48 gemmes
Ice NovaNova de glaceIce Nova
Magnified Area I Zenith I Considered Casting Expedition Runic Extraction Ice Bite I
Frost WallMur de glaceFrost Wall
Considered Casting Magnified Area I Cold Mastery Spell Cascade Cooldown Recovery I
Cast on Elemental AilmentDéclenchement lors d'Altérations élémentairesCast on Elemental Ailment
Comet Spell Cascade Infusion Efficiency I Boundless Energy I
Frost BombBombe de givreFrost Bomb
Overabundance I Spell Echo Magnified Area I Cooldown Recovery I Short Fuse I
Siphon ElementsSiphonnage des élémentsSiphon Elements
Harmonic Remnants I Lightning Mastery
Sigil of PowerSceau de pouvoirSigil of Power
Uthreds Chalice Prolonged Duration I Cooldown Recovery I Magnified Area I
BlasphemyBlasphèmeBlasphemy
Temporal Chains Slow Potency Ritualistic Curse Magnified Area I
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Focused Curse Efficiency I
Mana RemnantsReliquats de ManaMana Remnants
Harmonic Remnants I Clarity I
Charge RegulationRégulation des chargesCharge Regulation
Remnants of KalguurRemnants of KalguurRemnants of Kalguur
Harmonic Remnants I Remnant Potency I

Recommended Equipment

  • Staff (weapon): the most important stat is level to all cold spell skills, followed by increased spell damage and cold damage. Look for added damage (as extra) lines in lightning and cold (fire is fine too). A source of added lightning damage is essential to apply shock.
  • Helmet: a simple helmet with life and resistances. Bonus stats worth having: critical damage or critical chance in suffixes. Craftable for under a divine.
  • Amulet: Absent Amulet base that grants Cast on Elemental Ailment as a free spirit skill. Prioritise level to all spell skills, caster quality (up to 40 with a breach essence) and spirit.
  • Rings: standard life/mana/rarity/resistances rings, ideally with a mana regeneration line on one of the two.
  • Body Armour: Runefather’s Grasping Mail, a very specific rune-forge piece. Look for spirit, life and increased runic ward; suffixes can be anything (typically resistances).
  • Gloves: a basic pair with life, resistances and stats, enhanced with a critical damage bonus via an essence of hysteria.
  • Belt: rare belt with life, mana and resistances.
  • Boots: endgame craft with movement speed, resistances and augmented items socketed for extra mobility (otherwise, a rare pair with life/mana/resistances/movement speed is fine).
  • Charm: The Fall of the Axe is the unique charm equipped on the optimised version. As a budget alternative, a Ride of the Passage with Spirit of the Ox (20% permanent damage reduction, ~25 divines) or Spirit of the Boar works well. If unavailable, a standard silver charm will do.
  • Flasks: Olroth’s Resolve (defensive cornerstone) + a basic mana flask with increased amount recovered.
  • Jewels: Time Loss Sapphire (very large radius + double critical mod), Heart of the Well (2% of mana cost converted to life cost + mana cost efficiency + critical), and a rare jewel with critical mods.

Gameplay Tips

  • Mapping: while moving, spam only Ice NovaIce Nova. That is all you need to clear packs.
  • Rares and dense areas: place your Frost WallFrost Wall then shatter them with Ice NovaIce Nova for an AoE burst.
  • Single target / boss: Sigil of PowerSigil of Power, then your curse, then Frost BombFrost Bomb on cooldown. Chain ice wall → Ice NovaIce Nova → ice wall → Ice NovaIce Nova. Charge the boss with a few ice walls then Ice NovaIce Nova to one-shot most pinnacle bosses.
  • Permanent shield: press Olroth’s Resolve as soon as possible to maintain your 2,000 to 3,000 guard points continuously.

The Olroth’s Resolve + Heart of the Well Defensive Combo

The survivability of this build relies on a niche interaction between three elements. The Olroth’s Resolve flask grants a guard shield equal to your current runic ward for 10 seconds, at the moment the flask effect ends. The catch: to trigger this effect, you need to spend life. That is where Heart of the Well comes in, converting 2% of skill costs into life cost.

In practice, every spell you cast costs a small amount of life (around seven points). You can then instantly press Olroth’s Resolve to convert your runic ward into a permanent 2,000-point shield. During mapping, Remnants of KalguurRemnants of Kalguur overcharges the runic ward, pushing that shield up to 3,000 points. A defensive wall maintained continuously, simply by playing the build normally.

The Vicium Infusion Engine

The offensive scaling comes from the elemental infusions generated by Vicium supports. Runic ExtractionRunic Extraction turns your spells into a source of Vicium infusions, while Powered by Vicium — placed in the Cast on Elemental Ailment with CometComet — triggers four Vicium infusions on cooldown. These infusions power the entire build.

The result: your Ice Novas become cold-infused for quadrupled damage, your comets generate fire infusions, and your ice walls produce lightning infusions. Siphon ElementsSiphon Elements adds even more infusions and regulates your charges, all combined with notable Infusion of Powernotable Infusion of Power which grants you a power charge on each elemental infusion — for an additional 24% critical strike chance.

Chronomancer Ascendancy Order

The ascendancy progression follows a precise order: start with Sands of Time, then take notable Apex of the Momentnotable Apex of the Moment, followed by notable Now and Againnotable Now and Again, and finish with Phased Form. This sequence maximizes synergy with the crit clusters on the passive tree and with the Time Loss Sapphire, whose very large radius covers all of these nodes.

Weapon Set Passives Setup

The build uses two weapon sets to optimize its skills. Cast on Elemental Ailment, Remnants of KalguurRemnants of Kalguur, Siphon ElementsSiphon Elements, Mana RemnantsMana Remnants and Charge RegulationCharge Regulation are set on both sets. Ice NovaIce Nova, Frost WallFrost Wall and Frost BombFrost Bomb remain on set 1, while Elemental WeaknessElemental Weakness is dedicated to set 2. For pinnacle bosses, you can swap out Runic ExtractionRunic Extraction in favor of Cold MasteryCold Mastery, although single target is already more than sufficient without this adjustment.

Skill Tree

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