S-TIER | BUILD MAGICIENNE NAVIRA FRACTURING MINION (@SpudTheKing) | SAISON 5

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⚔️ Boss Killing
4.3
S
🗺️ Map Clearing
5.0
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🛡️ Survival
4.7
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💰 Divine Cost
4.3
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Article de Kami

Build author: @Spud The King · ▶ Watch the source video

Build Overview

This Navira Sorceress build rests on a single idea, pushed all the way: cover the screen in chilled ground, then blow it up. The command skill Navira the Last MirageNavira the Last Mirage shatters every patch of chilled ground carrying an enemy and deals massive spell damage, with very high freeze potential. And freezing an enemy recreates chilled ground thanks to Frost NexusFrost Nexus. The loop closes in on itself and never stops as long as there’s something left to kill.

The rest of the setup exists to feed this loop. Ice NovaIce Nova lays down the first sheet of ice, provided it’s infused with cold: that’s the role of Cast on Minion DeathCast on Minion Death paired with Powered by VerisiumPowered by Verisium, which turns your minions’ deaths into elemental infusions. The wolves from Wolf PackWolf Pack, made explosive by Minion InstabilityMinion Instability and Infernal Legion IIInfernal Legion II, die in a loop and provide the fuel. Encroaching GroundEncroaching Ground then grows each ice zone until it doubles in size.

For bosses, the ice sheet isn’t enough, and that’s where Kelari, the Tainted Sands comes in. This second Djinn hits hard with physical damage and becomes the single-target removal tool, backed by Armour Break IIIArmour Break III and Kurgals LeashKurgals Leash. On defense, the Disciple of Varashta relies on Chaos InoculationChaos Inoculation and roughly 10,000 energy shield, with Temporal ChainsTemporal Chains maintained as an aura via BlasphemyBlasphemy. Between the curse’s slow and the chilled ground’s slow, monsters simply can’t land a hit on you anymore.

Strengths / Weaknesses

✅ Strengths

  • Exceptional clear speed: one click covers the screen in ice, the fracture wipes the whole pack, and the chilled ground regenerates instantly.
  • Very tanky: roughly 10,000 energy shield, immunity to chaos damage via Chaos InoculationChaos Inoculation, 65% reduction from armour.
  • Serious boss damage: Kelari deletes bosses in seconds, even with increased monster difficulty.
  • Minimal mental overhead: once the loop is running, you just run around and spam one button.
  • Excellent in dense content: Delirium, Breach and rituals are its favourite playgrounds.
  • Detailed, gradual crafting: the belt and sceptre are built up in stages, with a budget version to get started.

❌ Weaknesses

  • Spirit-hungry: BlasphemyBlasphemy and its curses reserve a lot of it, and a high-spirit sceptre gets expensive.
  • Priming is mandatory: without the first layer of ice, there’s no fracture, and no damage.
  • Runic ward is mandatory: the gloves and boots have to go through the Verisium anvil, at the cost of some energy shield.
  • Dense setup: a dozen skills to wire up correctly before the mechanic starts working.

Skill Gem Setup by Step

This build offers 6 progression steps from leveling to the final build. Select a step to see its corresponding gem setup.

FINAL Endgame

12 skills • 58 gemmes
Kelari, the Tainted SandsKélari, les Sables souillésKelari, the Tainted Sands
Muster Bidding II Kurgal's Leash Hulking Minions Armour Break III
Navira, the Last MirageNavira, le Dernier mirageNavira, the Last Mirage
Muster Bidding III Frost Nexus Encroaching Ground Minion Mastery
BlasphemyBlasphèmeBlasphemy
Temporal Chains Ritualistic Curse Magnified Area II Upwelling II Prolonged Duration II
Cast on Minion DeathDéclenchement lors de la mort d'une CréatureCast on Minion Death
Powered by Verisium Refutation Boundless Energy II Energy Retention Efficiency II
Ice NovaNova de glaceIce Nova
Encroaching Ground Astral Projection Rapid Casting II Mobility
Skeletal ReaverRavageurs squelettiquesSkeletal Reaver
Last Gasp Cold Attunement Armour Demolisher II Armour Break III
Pain OfferingOffrande de douleurPain Offering
Sacrificial Offering Danse Macabre Magnified Area II Prolonged Duration II
Skeletal Storm MageMages de l'orage squelettiquesSkeletal Storm Mage
Last Gasp Shock Overcharge Muster
Wolf PackMeute de loupsWolf Pack
Skeletal Frost MageMages de givre squelettiquesSkeletal Frost Mage
Last Gasp Muster Multishot II
Skeletal SniperTireurs d'élite squelettiquesSkeletal Sniper
Cold Attunement Armour Break III Uruk's Smelting
DisciplineDisciplineDiscipline

Endgame MELTER

11 skills • 44 gemmes
Kelari, the Tainted SandsKélari, les Sables souillésKelari, the Tainted Sands
Muster Bidding II Concentrated Area Kurgal's Leash Armour Break III
Navira, the Last MirageNavira, le Dernier mirageNavira, the Last Mirage
Muster Bidding II Minion Mastery Concentrated Area Frost Nexus
Skeletal Frost MageMages de givre squelettiquesSkeletal Frost Mage
Freeze Frost Nexus Multishot II Muster Rapid Casting II
Skeletal Storm MageMages de l'orage squelettiquesSkeletal Storm Mage
Shock Muster Last Gasp
PounceBondissementPounce
Mark for Death II Eternal Mark Charged Mark
Skeletal WarriorGuerrier squelettiqueSkeletal Warrior
Last Gasp Meat Shield II
Skeletal BruteBrutes squelettiquesSkeletal Brute
Last Gasp Meat Shield II
Skeletal SniperTireurs d'élite squelettiquesSkeletal Sniper
Last Gasp Fire Attunement
Skeletal ReaverRavageurs squelettiquesSkeletal Reaver
Last Gasp Meat Shield II
Skeletal ArsonistIncendiaires squelettiquesSkeletal Arsonist
Last Gasp Projectile Acceleration III
Skeletal ClericClercs squelettiquesSkeletal Cleric
Last Gasp Meat Shield II

Act 1

9 skills • 15 gemmes
Skeletal SniperTireurs d'élite squelettiquesSkeletal Sniper
Fire Attunement Multishot I
Mana DrainDrain de manaMana Drain
Skeletal WarriorGuerrier squelettiqueSkeletal Warrior
Frost BombBombe de givreFrost Bomb
PounceBondissementPounce
Essence DrainDrain d'essenceEssence Drain
Swift Affliction I
BonestormTempête d'ossementsBonestorm
Burgeon I Brutality I
Flame WallMur de flammesFlame Wall
ContagionContagionContagion
Swift Affliction I

Act 2

10 skills • 18 gemmes
Kelari, the Tainted SandsKélari, les Sables souillésKelari, the Tainted Sands
Concentrated Area Pin II
Skeletal Frost MageMages de givre squelettiquesSkeletal Frost Mage
Rapid Casting I Multishot I
PounceBondissementPounce
Mark for Death Prolonged Duration I
ThunderstormOrageThunderstorm
Living Lightning Shock
Kelari's DeceptionTromperie de KélariKelari's Deception
Pain OfferingOffrande de douleurPain Offering
Skeletal WarriorGuerrier squelettiqueSkeletal Warrior
Raise ShieldLevée de bouclierRaise Shield
Skeletal ArsonistIncendiaires squelettiquesSkeletal Arsonist
Skeletal SniperTireurs d'élite squelettiquesSkeletal Sniper

Act 3

14 skills • 27 gemmes
Kelari, the Tainted SandsKélari, les Sables souillésKelari, the Tainted Sands
Muster Concentrated Area Bleed I
Skeletal WarriorGuerrier squelettiqueSkeletal Warrior
Sacrificial Lamb I
Pain OfferingOffrande de douleurPain Offering
Sacrificial Offering
ThunderstormOrageThunderstorm
Living Lightning Shock
Skeletal Frost MageMages de givre squelettiquesSkeletal Frost Mage
Rapid Casting I Multishot I
Skeletal Storm MageMages de l'orage squelettiquesSkeletal Storm Mage
Muster Shock
Kelari's DeceptionTromperie de KélariKelari's Deception
Kelari's MaledictionMalédiction de KélariKelari's Malediction
Kelari's JudgmentJugement de KélariKelari's Judgment
Raise ShieldLevée de bouclierRaise Shield
Skeletal ArsonistIncendiaires squelettiquesSkeletal Arsonist
Skeletal ReaverRavageurs squelettiquesSkeletal Reaver
Skeletal SniperTireurs d'élite squelettiquesSkeletal Sniper
PounceBondissementPounce
Mark for Death Prolonged Duration I

Interludes

14 skills • 27 gemmes
Kelari, the Tainted SandsKélari, les Sables souillésKelari, the Tainted Sands
Muster Concentrated Area Bleed I
Skeletal Frost MageMages de givre squelettiquesSkeletal Frost Mage
Rapid Casting I Multishot I
Skeletal Storm MageMages de l'orage squelettiquesSkeletal Storm Mage
Muster Shock
PounceBondissementPounce
Mark for Death Prolonged Duration I
ThunderstormOrageThunderstorm
Living Lightning Shock
Kelari's DeceptionTromperie de KélariKelari's Deception
Skeletal WarriorGuerrier squelettiqueSkeletal Warrior
Sacrificial Lamb I
Pain OfferingOffrande de douleurPain Offering
Sacrificial Offering
Navira, the Last MirageNavira, le Dernier mirageNavira, the Last Mirage
Kelari's JudgmentJugement de KélariKelari's Judgment
Raise ShieldLevée de bouclierRaise Shield

Recommended Equipment

  • Sceptre: the centerpiece. Look for spirit, an extra level to all minion skills, and the modifier that increases allies’ damage in your presence. The planner runs a rare one-socket Stoic Sceptre, fitted with Xipocado’s Soul Core of Dominion. A second socket obtained via vaal orb lets you add an augment geared toward command skills.
  • Helmet and amulet: prioritize levels to minion skills. The amulet also brings spirit, ideally via a fractured +50 base.
  • Belt: armour, maximum energy shield, stun buildup, and damage with command skills. The version with two levels to minion skills runs around 100 divines, and is easily skipped.
  • Gloves and boots: these are the two slots to run through the Verisium anvil to reach the required 66 runic ward. The Bones of UllrBones of Ullr boots remove the spirit cost of undead minions.
  • Rings: the build wears Evergrasping Ring, which grants minions extra chaos damage, paired with a rare minion damage ring. Breach catalysts noticeably improve these rolls for two or three exalted orbs.
  • Focus and body armour: energy shield and resistances, nothing exotic. The focus can take a corrupted implicit granting levels to minion skills.
  • Flasks: a standard life flask, and Uhtred’s Chalice on the mana side.
  • Jewels: sapphires with critical strike chance and critical damage bonus for minions, minion damage, and maximum energy shield obtained via diluted Liquid Fire.

Gameplay Tips

  • Always prime with Ice Nova: without a first layer of ice, Navira has nothing to fracture. Astral ProjectionAstral Projection is there to make sure the nova lands on the pack instead of at your feet.
  • Keep moving: enemies slowed by the chilled ground and by Temporal ChainsTemporal Chains can no longer catch up to you. Running straight into the pack is safer than going around it.
  • Spam your command skills: every use maintains the Puppet Master buff and opens a 15% chance to trigger the Archon, which grants an extra 200% cooldown recovery.
  • Use Pain Offering before a boss: sacrificing minions inflates your damage, at the cost of the MusterMuster bonus. On a good sceptre, the trade is well worth it.
  • Never put Last Gasp on the wolves: they need to die to generate the infusions. This support is reserved for skeletons you want to keep alive in your presence.
  • In Breach and rituals, let the monsters come to you: the higher the density, the more the fracture pays off.

The infinite loop of the Navira Sorceress build

It all starts with Navira the Last MirageNavira the Last Mirage. Her fracture skill only hits chilled ground occupied by an enemy, which makes her useless in open space but devastating in a tight pack. Spell damage is high and freeze lands almost every time.

That freeze is what closes the loop. Frost NexusFrost Nexus creates chilled ground for every enemy frozen by the skill, and Encroaching GroundEncroaching Ground expands that area second after second, up to 100% more surface. You fracture, the fracture freezes, the freeze lays down more ice, and the next fracture finds even more ground to work with. On a dense map, half the screen ends up permanently under ice.

Damage, meanwhile, comes from MusterMuster, which grants 7% more damage per distinct type of raisable minion summoned. Hence the skeleton menagerie in the setup: frost mages, storm mages, snipers, reavers. None of them are there to kill, they’re there to count. Djinns count too, which makes the bonus worthwhile even without summoning much else.

Priming the ice: Cast on Minion Death and Powered by Verisium

The loop has one weak point: its start. Chilled ground is needed before the first fracture, and that’s what Ice NovaIce Nova provides, as long as it’s infused with cold.

The infusion comes from Powered by VerisiumPowered by Verisium, a very low-level Kalguuran skill that generates elemental infusions usable by any skill. The low level is deliberate: the runic ward cost stays low, which avoids sacrificing too much energy shield to the Verisium anvil. It’s triggered by Cast on Minion DeathCast on Minion Death, so minions need to die near you, regularly.

Hence the role of Wolf PackWolf Pack. With Minion InstabilityMinion Instability and Infernal Legion IIInfernal Legion II, the wolves charge into the pack, explode, die, and restart the machine. Romiras RequitalRomiras Requital and Amanamus TitheAmanamus Tithe turn those deaths into small defensive and offensive bonuses along the way. Above all, don’t give them Last GaspLast Gasp: a wolf that survives produces no infusion.

Kelari, the boss-killing tool

Against a single target, a carpet of ice doesn’t do much anymore. That’s where Kelari, the Tainted Sands takes over, with damage that’s mostly physical.

Her setup differs from Navira’s on one specific point: where Navira runs with Bidding IIIBidding III to spit out the fracture as often as possible, Kelari settles for Bidding IIBidding II and keeps room for pure damage supports. Kurgals LeashKurgals Leash adds chaos, Hulking MinionsHulking Minions grows it without a reservation penalty, and Armour Break IIIArmour Break III cracks open a boss’s guard. Well-geared players swap out armour break for a Breach support that lets chaos damage eat through armour instead, but the budget version holds up perfectly well.

Crafting the belt and sceptre on a budget

The belt gets crafted in a Breach, aiming for two minion modifiers from the base, then filling it out with exalted orbs. A cheap essence of insanity then strips a random suffix. The hope is that it takes off the charm charges line and leaves the immobilisation buildup intact. When the belt survives, a vaal orb guarantees two corrupted modifiers instead of one. That line alone brings close to 500 energy shield.

For the sceptre, the goal is twofold: two sockets and spirit. A rare sceptre with a minion skill level, uncorrupted and already carrying one socket, costs around two divines. Hit it with a vaal orb, and with a bit of luck you get the second socket, letting you stack two damage augments with the command skills.

The longer route goes through a fracturing orb to lock the minion skill level, which secures the rest of the craft. The success rate sits around one in three, so save this step for a base that’s worth it. Once the line is locked, alloys and omens become risk-free.

The passive tree: energy shield, crits and Puppet Master

The Navira witch build’s tree reads in three stages. The start is entirely devoted to maximum energy shield and its recharge rate, since Chaos InoculationChaos Inoculation cuts life down to 1 and makes the shield your only bar.

Next comes the offensive block: critical hit chance and minion damage, picking up everything along the way. On the left, the presence area and spirit nodes unlock the bonus that grants minions increased damage with command skills for every different minion type in your presence. It’s the same principle as MusterMuster, applied to the tree.

The third block is corrective. Chaos InoculationChaos Inoculation drops your stun threshold dramatically, so the stun recovery and ailment threshold nodes become mandatory. On top of that come arcane buff duration and the elemental resistances granted during those buffs. The jewels, meanwhile, stay simple: sapphires with minion crits, minion damage and maximum energy shield.

Skill Tree

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