S-TIER | BUILD MERCENAIRE INFERNAL CRY GEMLING (@josiahyeet) | SAISON 5

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Article de Kami

Build author: @josiahyeet · ▶ Watch the source video

Build Overview

This « Shout 2 Win » build by creator @josiahyeet leverages the Gemling Legionnaire ascendancy of the Mercenary to turn a simple shout into a killing machine. The concept is as effective as it is comfortable: press Infernal CryInfernal Cry, the shout applies Corrupting Blood (stacking bleed that deals damage over time), and everything on screen melts. This is the archetype of the one button blaster — a single-button build that clears maps effortlessly while remaining capable of handling tough bosses.

The class’s greatest strength comes from its quality stacking mechanic: the Gemling Legionnaire ascendancy doubles the quality value of each gem, which multiplies the effects of warcries and supports tenfold. For clearing maps, Herald of BloodHerald of Blood causes enemies to explode for 15% of their bleed, creating chain reactions that kill off-screen packs.

This version is a single-target-focused update. Thanks to the new spear + shield setup and the Blood HuntBlood Hunt skill, the author reaches nearly 1 million DPS on a boss by consuming accumulated bleed — enough to kill a boss with 3.8 million life in just a few seconds. The build was showcased in T15 6-mod content with 100% delirium and 100% abyss efficiency (irradiated tablet), without ever being in danger.

Strengths / Weaknesses

✅ Strengths

  • One button blaster gameplay: you spam Infernal CryInfernal Cry and everything dies — minimal mental load, ideal for long farming sessions without fatigue.
  • Explosive mapping: Herald of BloodHerald of Blood propagates bleed explosions, packs die off-screen.
  • Formidable single-target: the new Blood HuntBlood Hunt setup reaches nearly 1 million DPS on bosses.
  • Very defensive: block stacking, Arctic ArmourArctic Armour and Magma BarrierMagma Barrier make the build extremely safe.
  • Powerful quality stacking: the Gemling Legionnaire ascendancy doubles gem quality, boosting all effects.
  • Endgame validated: showcased in T15 6-mod maps with 100% delirium and maximum abysse, with no danger.

❌ Weaknesses

  • Debuff ramp-up required: maximum single-target demands chaining armor break, IncisionIncision and ShockShock before consuming the bleed — a setup window on tough bosses.
  • Reliant on niche gear: you need weapons that grant « +X to level of all Fire Skill Gems » (such as the Saitha’s Spear) to push Infernal CryInfernal Cry to level 40.
  • Build in progress (WIP): the author is still testing avenues such as Cast on DodgeCast on Dodge — some defensive trade-offs (armour applied to elemental damage) are not yet optimised.

Skill Gem Setup by Step

This build offers 3 progression steps from leveling to the final build. Select a step to view the corresponding skill gem setup.

Spear + 100% armour applied to ele dmg

13 skills • 41 gemmes
Spear StabCoup de lanceSpear Stab
Heightened Accuracy II
Virtuous BarrierVirtuous BarrierVirtuous Barrier
Vitality II
Spear ThrowJet de lanceSpear Throw
ParryParadeParry
Stormcaller ArrowFlèche mande-orageStormcaller Arrow
Shock Lightning Attunement Elemental Armament II Deliberation
Infernal CryCri infernalInfernal Cry
Paquate's Pact Echoing Cry Fire Mastery Swift Affliction II Brutality III
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II
Charge RegulationRégulation des chargesCharge Regulation
Magma BarrierBarrière magmatiqueMagma Barrier
Arctic ArmourArmure arctiqueArctic Armour
Cooldown Recovery II
Rain of ArrowsPluie de flèchesRain of Arrows
Brutality III Magnified Area II Bleed IV Armour Break III Uruk's Smelting
Herald of BloodHéraut du sangHerald of Blood
Bleed IV Armour Break III Magnified Area II Armour Demolisher II Brutality III
Blood HuntTraque sanguinaireBlood Hunt
Bleed IV Close Combat II Heft Execute II Behead II

New Spear Setup

12 skills • 39 gemmes
Virtuous BarrierVirtuous BarrierVirtuous Barrier
Vitality II
Spear ThrowJet de lanceSpear Throw
ParryParadeParry
Herald of BloodHéraut du sangHerald of Blood
Bleed IV Armour Break III Magnified Area II Armour Demolisher II Brutality III
Stormcaller ArrowFlèche mande-orageStormcaller Arrow
Shock Lightning Attunement Elemental Armament II Deliberation
Arctic ArmourArmure arctiqueArctic Armour
Cooldown Recovery II
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II
Magma BarrierBarrière magmatiqueMagma Barrier
Rain of ArrowsPluie de flèchesRain of Arrows
Brutality III Magnified Area II Bleed IV Armour Break III Uruk's Smelting
Infernal CryCri infernalInfernal Cry
Paquate's Pact Echoing Cry Fire Mastery Swift Affliction II Brutality III
Blood HuntTraque sanguinaireBlood Hunt
Bleed IV Close Combat II Heft Execute II Heightened Accuracy II
Charge RegulationRégulation des chargesCharge Regulation

Old Qstaff Setup

10 skills • 34 gemmes
Virtuous BarrierVirtuous BarrierVirtuous Barrier
Herald of BloodHéraut du sangHerald of Blood
Bleed IV Armour Break III Magnified Area II Armour Demolisher II Brutality III
Seismic CryCri sismiqueSeismic Cry
BlasphemyBlasphèmeBlasphemy
Repulsion Ritualistic Curse Living Lightning II Stun II Bleed IV
Herald of AshHéraut de la cendreHerald of Ash
Flash GrenadeGrenade assourdissanteFlash Grenade
Uruk's Smelting Bleed IV Payload Armour Break III Multishot II
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II Vitality II
Arctic ArmourArmure arctiqueArctic Armour
Cooldown Recovery II Vitality I
Infernal CryCri infernalInfernal Cry
Paquate's Pact Echoing Cry Fire Mastery Swift Affliction II Brutality III
BerserkBerserkBerserk

Recommended Equipment

The absolute priority of this build is the gem level of Infernal CryInfernal Cry: the higher the warcry’s level, the harder Corrupting Blood hits. The goal is to reach a level 40 Infernal CryInfernal Cry thanks to the « + to Level of all Fire Skills » bonuses found on weapons.

  • Main hand (spear): the Saitha’s Spear. The stat to prioritize is « + to Level of all Fire Skills » to push Infernal Cry as high as possible — by far the most important stat on the weapon.
  • off-hand: the Sunsplinter, which also grants + to Level of all Fire Skills — the key complement to the spear for maximizing Infernal Cry’s level.
  • Helmet: Crown of the Victor, a unique helmet that ties the build together.
  • Body Armour: Atziri’s Splendour, a unique chest that provides a very solid defensive and resource base.
  • Belt: Darkness Enthroned, the unique belt that multiplies the effect of the abyss jewels socketed into it.
  • Jewellery: the Fireflower amulet and two Safrin’s Resolve rings.
  • Shield: essential for unlocking block and stacking block chance, the build’s defensive cornerstone.
  • Secondary weapon set (bow): an Obliterator Bow dedicated to debuff — Rain of Arrows to shatter armour and apply incision, Stormcaller Arrow to shock the boss.
  • Rare pieces: gloves and boots with as many resistances and as much life as possible. The author recommends upgrading these rares with better resistance rolls to free up room for defensive augments.
  • Jewels: aim for the « armour applies to elemental damage » augment (around 40%) to fill the build’s only real defensive gap.

The full gear setup of the optimised build is detailed in the interactive grid below; hover over each piece to see its exact stats.

Gameplay Tips

  • In maps (mapping): stay on the spear + shield set and spam Infernal Cry. Corrupting Blood and the explosions from Herald of Blood do the rest — let the packs die off-screen and keep moving.
  • On bosses (single-target): switch to the bow set to apply the debuff. Cast Rain of Arrows (armour break + incision) and Stormcaller Arrow (shock), then switch back to the spear and use Blood Hunt to consume the bleed: the enemy loses 25% of the consumed bleed (32% with Gemling quality stacking), one or two uses is all you need to finish the boss.
  • Keep your warcries active: Echoing Cry doubles warcry charges and remains preferable to Raging CryRaging Cry or Eternal RageEternal Rage for consistency.
  • Stack block: Magma Barrier and passive tree nodes push your block chance. A key node even increases damage for each 1% of block chance — at 37% block, that’s nearly 40% more damage, combining offense and defense in a single investment.
  • Survivability: keep Arctic Armour, double Vitality I, and Cannibalism I (with your remaining spirit) to stay comfortable even in juicy content.

The Core of the Build: Corrupting Blood and Infernal Cry

All the power of this build rests on Corrupting Blood applied by Infernal CryInfernal Cry. When you use the warcry, you apply a stackable bleed that eats away at enemy life over time. It is damage that does not depend on continuous hits: once applied, it works on its own while you move.

Scaling comes from three levers: the level of Infernal CryInfernal Cry (aim for level 40), gem quality doubled by the Gemling Legionnaire ascendancy, and physical/bleed damage supports such as Brutality IBrutality I and Bleed. The more intense the bleed, the harder the explosions from Herald of BloodHerald of Blood hit (15% of the bleed).

The New Blood Hunt Single-Target Setup

The big change in this update is Blood HuntBlood Hunt on the spear + shield set. The skill dashes your character toward the target, triggers a blood explosion and consumes accumulated bleed. The enemy then loses life equal to 25% of the bleed consumed, and thanks to Gemling quality, that number climbs to 32% in a single hit.

In practice, you stack bleed on the boss, then one or two uses of Blood HuntBlood Hunt are enough to melt it. That’s how the creator reaches nearly 1 million DPS on single-target, whereas before he was capped at a much lower figure. The skill is also very satisfying to play: you teleport to the enemy, making combat feel dynamic.

The Debuff Combo: Armour Break and Shock

To maximise boss damage, the build uses a secondary weapon set (bow) dedicated to debuffing. Rain of ArrowsRain of Arrows is used to break armour and apply incision, while Stormcaller ArrowStormcaller Arrow applies shock, which increases the damage the enemy takes.

One subtlety to be aware of: base armor break does not directly affect this damage type, but sources such as Uruks SmeltingUruks Smelting and small passives granting « damage against enemies with broken armour » do provide a gain (5–10%), on top of the 20–40% additional physical damage taken when armour is broken. Shock, on the other hand, works fully and remains a priority.

Cast on Dodge: The Endgame Path

The creator is actively testing an endgame evolution built around Cast on DodgeCast on Dodge (spells triggered on dodge). The idea is to pair it with useful spells like Reputation that fire automatically with every roll. At 20% quality, the skill costs 85 Spirit and increases dodge roll distance.

This path pairs well with boots that improve dodge speed and distance, for an ultra-mobile and stylish playstyle. If you go with this setup using boots that restore Energy Shield on dodge, it becomes worthwhile to shift toward an armour + Energy Shield defence layer. It’s still experimental, but the creator believes it’s likely the most comfortable direction for endgame.

Skill Tree

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