S-TIER | BUILD MOINE SHATTERING PALM COC (@Halaka) | SAISON 5

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⚔️ Boss Killing
4.3
S
🗺️ Map Clearing
4.3
S
🛡️ Survival
4.8
S
💰 Divine Cost
5.0
S
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Article de Kami

Build author : @Halaka · ▶ Watch the source video

Build Overview

This Monk build revolves around Shattering PalmShattering Palm, an unarmed strike skill that stacks charges on enemies and then detonates them in a chain reaction of crystals. Combined with Eventide PetalsEventide Petals and a Cast on CriticalCast on Critical setup that triggers Frost WallFrost Wall on every critical hit, the mechanic blends melee damage with a cloud of area explosions — making this archetype as snappy to play as it is satisfying to watch during Mapping.

The defining feature of this version, presented by Halaka, is its intentionally low entry cost of around 3 Divine Orbs. The two most expensive slots of a standard Shattering Palm build — the weapon (a physical quarterstaff with crit, attack speed, and gem levels) and premium gloves — are simply removed thanks to Hollow Palm TechniqueHollow Palm Technique: you equip no weapon and fight unarmed, while gloves are reduced to either ThunderfistThunderfist or FacebreakerFacebreaker, both very affordable uniques.

The rest of the gear relies on rares purchased on mid-tier bases and then improved through crafting, with defenses built around Energy Shield and Evasion rather than ward, which is more expensive to scale. The stated goal is not maximum performance, but an accessible entry point: capable of chaining T15 maps and taking down Pinnacle bosses, without monopolizing your entire stash.

Strengths / Weaknesses

✅ Strengths

  • Very low entry cost: the entire build runs for around 3 Divine Orbs, with no chase pieces or mirror-tier weapons required.
  • Hollow Palm Technique removes the two most expensive slots (weapon + premium gloves): you fight unarmed.
  • Solid Clear speed and crystal explosion chain reactions that are extremely satisfying during Mapping.
  • Comfortable up through T15 maps with any atlas tablet farming setup.
  • Pinnacle bosses are manageable despite the tight budget.
  • Comfortable sustain thanks to Shavronnes Satchel + instant life flask (refills both life and Energy Shield).

❌ Weaknesses

  • Not built for highly juiced content (200% quantity maps): further investment is required in that case.
  • DPS cap: this is not the fastest or most explosive version of the build.
  • Budget crafting forces you to work with imperfect items (RNG of Desecration).
  • Melee close-range build: you must stay in contact with enemies, which requires some awareness of survivability management.

Skill Gem Setup by Step

This build offers 4 progression steps from leveling through to the final build. Select a step to view the corresponding skill gem setup.

Full Ward – Current State

12 skills • 66 gemmes
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery II Pinpoint Critical Armour Break III Armour Explosion Uruk's Smelting
Hollow ResonanceHollow ResonanceHollow Resonance
Cooldown Recovery II Pinpoint Critical Blindside Enduring Impact II Concussive Runes
Midnight ZenithMidnight ZenithMidnight Zenith
Cold Mastery Magnified Area II Blind II Potent Exposure Cold Exposure
Shattering PalmPaume fracassanteShattering Palm
Blindside Rapid Attacks II Elemental Armament II Vorana's Siege Atalui's Bloodletting
RefutationRefutationRefutation
Cooldown Recovery II Prolonged Duration II Rapid Casting II Mobility
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call II Pinpoint Critical Blindside Rage II Close Combat II
Cast on CriticalDéclenchement lors de CritiquesCast on Critical
Frost Wall Ahn's Citadel Kaom's Madness Spell Cascade Boundless Energy II
Remnants of KalguurRemnants of KalguurRemnants of Kalguur
Harmonic Remnants II Remnant Potency I Khatal's Rejuvenation
BlasphemyBlasphèmeBlasphemy
Repulsion Living Lightning II Blind II Magnified Area II Ritualistic Curse
Hand of ChayulaMain de ChayulaHand of Chayula
Sniper's Mark Eternal Mark Rapid Attacks III Ancestral Call II Mark of Siphoning II
Ancestral CryCri ancestralAncestral Cry
Prolonged Duration II Heightened Charges Pinpoint Critical Multishot II Rage II
Time of NeedMoment de détresseTime of Need
Cooldown Recovery II Her Declaration

CoC Ward – From Build Guide Video

12 skills • 66 gemmes
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery II Pinpoint Critical Armour Break III Armour Explosion Uruk's Smelting
Hollow ResonanceHollow ResonanceHollow Resonance
Cooldown Recovery II Pinpoint Critical Blindside Runic Extraction Concussive Runes
Midnight ZenithMidnight ZenithMidnight Zenith
Cold Exposure Potent Exposure Blind II Magnified Area II Cold Mastery
Shattering PalmPaume fracassanteShattering Palm
Elemental Armament II Rapid Attacks II Blindside Cold Mastery Ancestral Call II
Cast on CriticalDéclenchement lors de CritiquesCast on Critical
Frost Wall Ahn's Citadel Kaom's Madness Spell Cascade Boundless Energy II
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Hex Bloom Freezing Mark Rapid Attacks III Ancestral Call II
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call II Blindside Pinpoint Critical Rage II Close Combat II
Killing PalmPaume meurtrièreKilling Palm
Thrill of the Kill II Ancestral Call II Rapid Attacks II
Charged StaffBâton chargéCharged Staff
Blazing Critical Pinpoint Critical Prolonged Duration II Blind II
RefutationRefutationRefutation
Cooldown Recovery II Prolonged Duration II Rapid Casting II Mobility
Remnants of KalguurRemnants of KalguurRemnants of Kalguur
Harmonic Remnants II Remnant Potency I Khatal's Rejuvenation
Explosive TransmutationExplosive TransmutationExplosive Transmutation
Spell Cascade Living Lightning II Blindside Pinpoint Critical Exploit Weakness

3 Div Hollow Palm version

13 skills • 62 gemmes
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery II Pinpoint Critical Armour Break III Armour Explosion Uruk's Smelting
Hollow ResonanceHollow ResonanceHollow Resonance
Cooldown Recovery II Pinpoint Critical Blindside Enduring Impact II Concussive Runes
Gelid PalmGelid PalmGelid Palm
Blindside Pinpoint Critical Frozen Spite Close Combat II
Midnight ZenithMidnight ZenithMidnight Zenith
Blind II Cold Mastery Potent Exposure Cold Exposure
Ancestral CryCri ancestralAncestral Cry
Prolonged Duration II Heightened Charges Pinpoint Critical Blindside
Cast on CriticalDéclenchement lors de CritiquesCast on Critical
Frost Wall Ahn's Citadel Kaom's Madness Spell Cascade
Tempest BellCloche tempétueuseTempest Bell
Pinpoint Critical Blindside Ancestral Call II Rage III
Shattering PalmPaume fracassanteShattering Palm
Pinpoint Critical Blindside Lifetap Elemental Armament II
Remnants of KalguurRemnants of KalguurRemnants of Kalguur
Harmonic Remnants II Remnant Potency I
BlasphemyBlasphèmeBlasphemy
Repulsion Pinpoint Critical Blind II Living Lightning II
RefutationRefutationRefutation
Cooldown Recovery II Prolonged Duration II
Hand of ChayulaMain de ChayulaHand of Chayula
Sniper's Mark Eternal Mark Rapid Attacks III
Staggering PalmPaume stupéfianteStaggering Palm
Prolonged Duration II Blind II Thrill of the Kill II Blazing Critical

What I leaguestarted with

11 skills • 55 gemmes
Hollow FocusHollow FocusHollow Focus
Cooldown Recovery II Heft Concentrated Area Close Combat II Armour Break III
Hollow ResonanceHollow ResonanceHollow Resonance
Blindside Pinpoint Critical Cooldown Recovery II Close Combat II Execute II
Midnight ZenithMidnight ZenithMidnight Zenith
Cold Exposure Magnified Area II Potent Exposure Blind II
Ghost DanceDanse fantomatiqueGhost Dance
Cooldown Recovery II Clarity I
Shattering PalmPaume fracassanteShattering Palm
Magnified Area II Cold Mastery Rapid Attacks II Elemental Armament II Pinpoint Critical
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness Hex Bloom Rapid Attacks III Freezing Mark
Tempest BellCloche tempétueuseTempest Bell
Ancestral Call II Rage II Ice Bite II Ambrosia II Durability
Staggering PalmPaume stupéfianteStaggering Palm
Blazing Critical Prolonged Duration II Rapid Attacks II Blind II
Wind DancerDanseur du ventWind Dancer
Life Leech III Maim Rage II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Shock Conduction Elemental Armament II Living Lightning II
RefutationRefutationRefutation
Prolonged Duration II Cooldown Recovery II Rapid Casting II Mobility

Recommended Equipment

  • Weapon: none. That’s the whole point of Hollow Palm Technique, which turns unarmed combat into a damage source — saving you the quarterstaff, the most expensive piece in a standard build.
  • Gloves: Thunderfist (recommended first — easier to get started with and solid for damage) or Facebreaker as an alternative. These are the two uniques that make unarmed combat work.
  • Core item: Eventide Petals, the pivot of the Shattering PalmShattering Palm interaction.
  • Sustain: Shavronnes Satchel paired with an instant life flask — each flask use replenishes both life and Energy Shield.
  • Rares (chest, helmet, boots, belt, rings, amulet): mid-tier bases focused on Energy Shield and Evasion, purchased with a good modifier already present then completed through crafting.
  • Jewels: deliberately basic, no double-crit or expensive Time-Lost — realistic jewels for a 3 Divine Orb budget.

Gameplay Tips

  • Rotation: apply your charges with Shattering Palm; critical hits trigger Frost Wall via Cast on Critical, and the crystal explosions clear the pack in a chain reaction.
  • Mapping: comfortable up to T15. Clear speed remains respectable and bosses fall fast enough — whatever tablet setup you’re already farming works fine.
  • Bossing: Pinnacle bosses go down without issue. You won’t be setting DPS records, but without spending 50 Divine Orbs, the trade-off is more than acceptable.
  • Defense: lean on Energy Shield and Evasion rather than ward — easier to acquire and more consistent for survivability.
  • Avoid for now: heavily juiced content (200% delirium maps). The build can handle it, but that’s the signal to move to a more invested version.

Why Hollow Palm Changes the Build’s Economy

On a standard Shattering PalmShattering Palm build, the weapon and gloves are what blow the budget. A good quarterstaff with high physical damage, crit chance, attack speed, and skill levels climbs in price very quickly, and ideal gloves aren’t cheap either. Rather than building around those expensive rares, this version takes the opposite approach with Hollow Palm TechniqueHollow Palm Technique: no weapon, no expensive quarterstaff, just unarmed combat as your damage source.

The benefit is twofold. First, financial: the two most expensive slots disappear from the budget entirely. Second, practical: ThunderfistThunderfist or FacebreakerFacebreaker are sufficient for unarmed damage, and both uniques remain very accessible throughout the Season. That’s the main lever keeping the entire build under the 3 Divine Orbs mark.

Energy Shield and Evasion: a Budget Version’s Defenses

The original version relied on a ward-oriented setup, effective but expensive to scale as it depends on dedicated pieces. To stay within the budget envelope, this iteration shifts firmly toward Energy Shield and Evasion. The corresponding gear is easier to find, the defenses are more consistent, and the whole thing works without costly ward-scaling pieces.

The sustain layer relies on Shavronnes SatchelShavronnes Satchel combined with an instant life flask: each flask use restores both life and Energy Shield, giving the build a surprisingly comfortable survivability for its price point.

Desecration Crafting on a Tight Budget

For rares, the method is deliberately straightforward: buy average bases — often items missing just one good modifier — then improve them through desecration crafting. Sometimes you hit exactly what you were aiming for, sometimes not, and with 3 Divine Orbs in your pocket you can’t really afford to reroll indefinitely.

The boots example is telling: the cooldown recovery modifier was missed, and without the budget to try again, they stayed as they were. That’s exactly how most players actually improve their gear — you buy something decent, try to optimize it, and as long as it doesn’t completely fall apart, the item stays yours.

When to Move to a More Invested Version

This version is designed as an entry point, not an endpoint. For very heavy farming — typically maps at 200% delirium — this is not the configuration to prioritize: the build can handle it, but it requires more investment.

The idea is to start accessible, then gradually upgrade once currency starts coming in: crafted weapon, premium gloves, sharper jewels, or even chase pieces. You then reach the higher DPS versions of the build, without having had to commit your entire stash from the start.

Skill Tree

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