S-TIER | BUILD MOINE TRINITY MARTIAL ARTIST (@ronarray) | SAISON 5

Build Video

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.7
S
🛡️ Survival
4.5
S
💰 Divine Cost
4.6
S
GLOBAL TIER S
49 votes
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Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

Patch 0.5 of Path of Exile 2 introduces the brand-new Martial Artist ascendancy for the Monk, and ronarray already rates it as one of the strongest in the game for a clean league start. This TrinityTrinity Martial Artist build relies on notable Whirling Assaultnotable Whirling Assault (Whirling AssaultWhirling Assault) as its main skill and fully leverages all three elements at once — lightning, cold and fire — to stack Resonance and turn every hit into a genuine tri-elemental explosion.

The core idea is that notable Whirling Assaultnotable Whirling Assault is a physical skill: unlike Ice StrikeIce Strike which converts all your damage to cold, Whirling Assault doesn’t « lock » you into any single element. You’re therefore free to stack fire, cold and lightning in parallel, which makes TrinityTrinity devastatingly effective: with only around a hundred Spirit invested, you gain at least 33% increased damage once Resonance is built up.

Another major asset of the Martial Artist in 0.5: free power charge generation through the ascendancy passives, Hollow Focus and the new gloves that grant charges on critical hit. As a result, you can simply drop Cast on CriticalCast on Critical from the build and free up a Spirit slot. It’s a solid league starter capable of evolving into a wide variety of endgame Monk versions, while keeping the notable Whirling Assaultnotable Whirling Assault + Falling ThunderFalling Thunder combo all the way to deep endgame.

Strengths / Weaknesses

✅ Strengths

  • Accessible league starter : notable Whirling Assaultnotable Whirling Assault relies little on attack speed, making it resilient to patch 0.5 nerfs and comfortable from the start of a league.
  • Tri-elemental damage : thanks to TrinityTrinity, you stack fire, cold and lightning simultaneously for massive Resonance bonuses (33%+ damage for ~100 Spirit).
  • Free charge generation : the Martial Artist, Hollow Focus passives and the new gloves remove the need for Cast on CriticalCast on Critical.
  • Very tanky in endgame : the optimized version reaches nearly 7,000 Energy Shield, 60% evasion and 50% block.
  • Versatile : capable of pivoting to Falling ThunderFalling Thunder or Flicker StrikeFlicker Strike, and transitioning into other endgame Monk builds.
  • Strong against bosses : Vaal Lightning Assault, Falling ThunderFalling Thunder, Mantra of DestructionMantra of Destruction and multiple bells deliver serious single-target burst.

❌ Weaknesses

  • Costly endgame setup : the premium gems (Rakiatas FlowRakiatas Flow, Garukhans ResolveGarukhans Resolve, Rigwalds FerocityRigwalds Ferocity) require a significant budget to reach full potential.
  • Build still being refined : new ascendancy in 0.5, ronarray is still adjusting certain choices (Way of the Mountain vs Onyx Meridians, Hollow Form).
  • Fragile survivability on a low budget : without Chaos Inoculation, you need to manage your life and ES remains limited until your gear is optimized.

Skill Gem Setup by Step

This build offers 6 progression steps from leveling to the final build. Select a step to see the corresponding gem setup.

Early Endgame

9 skills • 45 gemmes
Charged StaffBâton chargéCharged Staff
Prolonged Duration II Blazing Critical Innervate Bhatair's Vengeance Freeze
Whirling AssaultAssaut tourbillonnantWhirling Assault
Elemental Armament II Efficiency II Pinpoint Critical Blindside Rigwald's Ferocity
Mantra of DestructionMantra de destructionMantra of Destruction
Chaos Mastery Prolonged Duration II Ailith's Chimes Charge Profusion II Delayed Gratification
TrinityTrinitéTrinity
Fire Mastery Dialla's Desire
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area II Uul-Netol's Embrace Armour Explosion Uruk's Smelting Armour Demolisher II
Tempest BellCloche tempétueuseTempest Bell
Rage III Blind II Oisín's Oath Magnified Area II Cooldown Recovery II
Falling ThunderGrondement de tonnerreFalling Thunder
Culmination II Overextend Fist of War III Nova Projectiles I Pinpoint Critical
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Hand of ChayulaMain de ChayulaHand of Chayula
Rapid Attacks II Freezing Mark Elemental Weakness

Lvl 1-23

4 skills • 10 gemmes
TwisterTrombeTwister
Retreat I Prolonged Duration I
Whirling SlashTaillade tourbillonnanteWhirling Slash
Rage I Rapid Attacks I
Frost BombBombe de givreFrost Bomb
Magnified Area I
War BannerÉtendard de guerreWar Banner
Prolonged Duration I

23+ Unarmed

6 skills • 17 gemmes
Storm WaveVague orageuseStorm Wave
Branching Fissures I Rage I Elemental Armament I
War BannerÉtendard de guerreWar Banner
Prolonged Duration I
Charged StaffBâton chargéCharged Staff
Prolonged Duration I Innervate
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion I Rapid Attacks I
Falling ThunderGrondement de tonnerreFalling Thunder
Lightning Attunement Elemental Focus

Acte 3-6

7 skills • 23 gemmes
Storm WaveVague orageuseStorm Wave
Branching Fissures I Elemental Armament II Lightning Attunement Rage II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Longshot I Electrocute
Charged StaffBâton chargéCharged Staff
Shock Innervate
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Hand of ChayulaMain de ChayulaHand of Chayula
Elemental Weakness
Killing PalmPaume meurtrièreKilling Palm
Charge Profusion II Rapid Attacks II Thrill of the Kill II
Falling ThunderGrondement de tonnerreFalling Thunder
Lightning Attunement Elemental Armament II Elemental Focus

Waystones / Whirling Transition

5 skills • 12 gemmes
Whirling AssaultAssaut tourbillonnantWhirling Assault
Magnified Area II Heavy Swing Efficiency II Ancestral Call II
Wind DancerDanseur du ventWind Dancer
Magnified Area I Maim
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Tempest BellCloche tempétueuseTempest Bell
Herald of IceHéraut de la glaceHerald of Ice

Uber Endgame

9 skills • 42 gemmes
Hand of ChayulaMain de ChayulaHand of Chayula
Rapid Attacks II Freezing Mark
Charged StaffBâton chargéCharged Staff
Prolonged Duration II Blazing Critical Innervate Bhatair's Vengeance Freeze
Whirling AssaultAssaut tourbillonnantWhirling Assault
Elemental Armament II Rakiata's Flow Garukhan's Resolve Rigwald's Ferocity Efficiency II
Mantra of DestructionMantra de destructionMantra of Destruction
Chaos Mastery Prolonged Duration II Ailith's Chimes Charge Profusion II Delayed Gratification
TrinityTrinitéTrinity
Fire Mastery Dialla's Desire
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area II Uul-Netol's Embrace Uruk's Smelting Armour Explosion Armour Demolisher II
Tempest BellCloche tempétueuseTempest Bell
Rage III Blind II Oisín's Oath
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Falling ThunderGrondement de tonnerreFalling Thunder
Fist of War III Pinpoint Critical Overextend Culmination II Nova Projectiles I

Recommended Equipment

This TrinityTrinity Martial Artist’s gear revolves around three priorities: stacking the three elements, generating charges, and surviving incoming damage. Here are the key pieces highlighted by ronarray.

  • Gloves (Martial Artist): prioritize gloves that grant power charges on critical strike — this is what allows you to drop Cast on CriticalCast on Critical. Don’t rush Way of the Stone Fist if your gloves are still mediocre.
  • Back-slot bow (Tempest Bow): a Tempest Bow carried in the offhand feeds Rage and Blind via BlindsideBlindside, while staying permanently on your back.
  • Oisín’s Oath: essential for easy mana leech from the bow, ensuring a smooth rotation with no resource issues.
  • Jewelry & armor: aim for energy shield, evasion and deflection — the endgame version approaches 7000 ES, 60% evasion and 50% deflection.
  • Premium endgame gems: Rakiatas FlowRakiatas Flow, Garukhans ResolveGarukhans Resolve and Rigwalds FerocityRigwalds Ferocity significantly boost notable Whirling Assaultnotable Whirling Assault. In the meantime, the trio Pinpoint CriticalPinpoint Critical + BlindsideBlindside + Efficiency remains an excellent transition setup.
  • Spirit: reserve space for TrinityTrinity, Herald of IceHerald of Ice and Herald of AshHerald of Ash. If clear becomes overkill, Herald of AshHerald of Ash can be swapped for a defensive Wind DancerWind Dancer.

Gameplay Tips

  • Keep Trinity active: your goal is to constantly deal all three elements. Aim for balanced lightning, cold, and fire damage to maximize Resonance — lightning tends to pull ahead, so rebalance through your passives.
  • Take advantage of Harness Elements: this passive rewards dealing all three elements simultaneously (ignited, frozen, shocked), a massive free damage boost for this build.
  • Manage your charges: the Martial Artist generates a lot of them. Falling ThunderFalling Thunder (and Flicker StrikeFlicker Strike as an alternative) is used to « spend » them while dealing heavy damage — both are interchangeable depending on your comfort.
  • notable Whirling Assault for clear: stay in hybrid notable Whirling Assaultnotable Whirling Assault + Falling ThunderFalling Thunder for mapping, it’s more comfortable than full Flicker in most situations.
  • Spam Mantra of Destruction on bosses: once you reach 8 combos, trigger it for a damage bonus, then chain into Falling ThunderFalling Thunder at Culmination.
  • Low budget: play without Chaos Inoculation: until your setup is fully optimized, keeping your life is safer than switching to full ES.

The Martial Artist Ascendancy: Priority Order

The new Martial Artist ascendancy brings damage (Way of the Stone Fist), survivability (additional runes and Way of the Mountain), and utility (additional bells). But the order in which you take your nodes matters enormously at league start.

Contrary to intuition, don’t take Way of the Stone Fist first: as long as your base gloves are mediocre, the gain is small. Save it for your second or third choice instead. Prioritize Hollow Focus then Hollow Resonance, the best damage options for the campaign — Hollow Focus also provides a lot of free power charges as a bonus.

For the last node, two schools clash: Onyx Meridians (the popular « default » choice) or Way of the Mountain, which ronarray finds very solid for survivability. Hollow Form remains an interesting option to test against bosses, even if the charge generation via Falling ThunderFalling Thunder makes this node less essential.

Trinity and Tri-Elemental Resonance

The core of this build’s damage rests on TrinityTrinity. notable Whirling Assaultnotable Whirling Assault being a physical skill, it doesn’t convert your damage toward a single element — so you can stack lightning, cold, and fire simultaneously and reach similar values across all three types.

Once all three elements are present, you unlock a whole arsenal of synergies: Harness Elements in the tree (igniting, freezing, and shocking at the same time), and above all stacking Resonance via TrinityTrinity. No need to aim for massive Resonance: ronarray generally stays under 100, which is already enough to grant a minimum of 33% increased damage for around 100 Spirit. An excellent efficiency-to-cost ratio.

Whirling Assault vs Ice Strike: Why This Choice

In 0.5, GGG went from one to three bells by default, favoring skills capable of summoning many bells simultaneously. The two flagship Martial Artist skills were also slightly nerfed: Ice StrikeIce Strike and notable Whirling Assaultnotable Whirling Assault both go from « more » attack speed to « increased » attack speed — a clear nerf.

This is where notable Whirling Assaultnotable Whirling Assault takes the edge: it relies far less on attack speed than Ice StrikeIce Strike, which is entirely dependent on it. notable Whirling Assaultnotable Whirling Assault therefore handles this change much better. And if that ever isn’t enough, we can always pivot to a pure cold version.

Survivability and Boss Management

On the defensive side, the endgame version is very solid: close to 7,000 Energy Shield, 60% evasion and 50% block — numbers that improve even further with the evasion and block changes in patch 0.5. Even half those values already provides comfortable survivability. On a lower budget, it’s better to play without Chaos Inoculation and keep your life.

Against bosses, single-target burst is not lacking: Vaal Lightning Assault already does the job at high budget, complemented by the back-mounted bow, the extra bells from Hollow Focus, Mantra of DestructionMantra of Destruction (spammable once 8 combos are reached) and Falling ThunderFalling Thunder at Culmination. With Hand of ChayulaHand of Chayula and all these options, few bosses last long.

Skill Tree

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