Spellbind Roulette Safe Ability Guide

📖 Source : Forum officiel Ascension

The Spellbind Roulette

The Spellbind Roulette is a challenge that players can select upon starting their character for the first time or on prestige. The trial is only available as a Hardcore, Hardcore MEGA or Ironman.

To start the trial the following requirements must be met:

Cannot have gained experience
Have 0 group members (If doing the Ironman Version)

The trail consists of the following restrictions:

Spellbind Roulette (A random ability is chosen every 30 seconds (3 seconds if MEGA) and if activated will kill you and end the trial)
No Arena Queue
No Battleground Queue
No Boosting Items (Tradesman’s Scroll, Incantation of Experience and Scroll of Experience)
No Dungeon Finder
No Profession Experience
No Manastorm
No Grouping (Ironman Only)
No High-Risk Player Loot (Ironman Only)
PvP only in 5 Level Range (Ironman Only)
Only PvP If Same Level At Max (Ironman Only)
No Pets or Minions (MEGA Only)

Leaderboard

Do not pay attention to the times on the leaderboard as they are no longer achievable and were only possible due to an xp bug that has been fixed.

Disclaimer

Compiling of the list took place on the Season 9 Elune Server so there may be some differences from Area 52.

The list is not all inclusive and only lists abilities I have personally tested or ones that have been confirmed by the community (either in comments or in game). Some abilities seem to have a lower chance of being chosen and could lead to one of the listed abilities not being safe (e.g. I had Desperate Prayer for 20 levels before it was chosen by the roulette). Please comment any errors or abilities I missed and I will update the guide.

Safe Abilities

The following are broken down into 5 categories. Safe abilities, Safe ability bundles, Safe abilities with unsafe ones included, Unsafe abilities with Safe ones included, Passive abilities. If an ability has a (MS) next to it, this means that the version earned from the Manastorm tome is safe. If the rolled ability is safe it will be listed as a separate entry. (e.g. Lock Pick from the Manastorm vanity tome is safe, however the rolled one is not)

Safe Abilities:

Arrows of Fire
Arrows of Frost
Auto shot
Battle Shout
Battle Stance
Berserker Stance
Bone Arrow
Bone Spear
Bone Toss
Calibrate Aim
Carrion Swarm
Cat-a-clysm
Conjure Refreshment (MS)
Dampen Magic
Death Coil
Demoralizing Banner
Detect Traps
Devotion Aura
Divine Dash
Eldritch Weapon
Ethereal Form
Eye of Kilrogg (MS)
Fel Infused Weapon
Fel Strike
Flanking Strike
Fulmination
Grappling Hook
Grasp of Darkness
Hand of Freedom
Holy Strike
Levitate (MS)
Mechanical Arm
Nimble Mind
Pick Lock (MS)
Potion Toss
Ravager
Teleport: Moonglade (MS)
Throw Weapon
Twisted Mind
Warcry

Safe Ability Bundles (All abilities granted are safe to activate)

Dark Apotheosis
Defensive Stance
Poisons
Portal Mastery

Safe Abilities with Unsafe Abilities Included. Abilities listed in [ ] are NOT safe:

Bear Form [Swipe (Bear)]
Call of the Spirits [Any Totem that is set with this ability and selected by the curse will kill you]
Call of the Elements [Any Totem that is set with this ability and selected by the curse will kill you] (MS)
Cat Form [Claw]
Dominate Undead [Revive Undead]
Enslave Demon [Revive Demon]
Mana-forged Barrier [Channeled Mana]
Righteous Fury [Hand of Reckoning]
Serpent Form [Claw]
Tame Beast Abilities [Revive Pet]
Tame Dragonkin [Revive Dragonkin]
Tether Elemental [Revive Elemental]

Unsafe Abilities with Safe Abilities Included.

Conjure Mana Gem (The gem conjured is safe to use)

Passive Abilities

Safe Fall (MS)
Titan's Grip

Adapted from a guide by NukeNukeKitty published on db.ascension.gg.