
Seven years of rights, $500 million offered, $800 million demanded. According to the newsletter Puck, it was the $300 million gap that sank the Xbox Netflix deal to adapt Microsoft’s franchises into films and series. Nothing is official: the story rests on three anonymous sources, neither company has confirmed the figure, and Netflix declined to comment.
What Puck reports about the Xbox Netflix deal
The story broke on October 23, 2026. Instant Gaming News sums it up: Netflix reportedly offered Xbox an exclusive deal for the film and television adaptation rights to its franchises for seven years, $500 million in total. Xbox reportedly asked for $800 million, and Netflix reportedly withdrew its offer.

The detail of the scenario comes from GameSpot, repris par Yahoo (Darryn Bonthuys, October 23). According to GameSpot, journalist Matthew Belloni writes in Puck that Xbox’s boss Asha Sharma and the brand’s business affairs team answered with the $800 million demand, which led Netflix to pull its offer. It is the most detailed version, and it still comes from a single newsletter. The exact reasons for the failure are not documented by any solid source, and we offer no explanation beyond that.
Another point nobody settles: which franchises were involved. tbreak (Mufaddal Fakhruddin, October 24) says it plainly: the report does not specify which franchises were on the table. The accounts speak of « Xbox characters » and « its biggest characters », without a single name.
$500 million against $800 million: the yearly figures
Big numbers are easier to read once spread over a year. tbreak does the math: Netflix’s offer works out to about $71 million a year, Xbox’s demand to about $114 million. The $300 million gap over seven years therefore amounts to a little under $43 million a year, the difference between the two yearly amounts.

These amounts say nothing about what Netflix would have received beyond seven years of film and television exclusivity. They do not say whether Xbox would have kept control of the projects either. Only the price is reported.
What Xbox says
Xbox does not deny that talks took place. To Puck, the company says it has « received record-breaking interest in our I.P. » and calls Netflix « a valued partner ». It says it is excited to release its Minecraft and Diablo animated series together on the platform, « among other adaptations ».
The rest of the strategy fits in one sentence from Puck, relayed by GameSpot: Xbox is now reportedly aiming for « smaller deals with more partners ». GameSpot puts projects already known in that category: the Diablo animated series at Netflix, another season of Fallout on Prime Video, the Call of Duty movie at Paramount and the sequel to the Minecraft movie at Warner Bros. Pictures. The same article reminds readers that Netflix is already developing a Gears of War film with Microsoft. Nothing indicates that this film was part of the $800 million negotiation.

An Xbox counting its spending
The financial context helps in reading this demand, even though nothing in Puck’s report ties it to the accounts. In an internal memo that tbreak covered in June, Asha Sharma and chief content officer Matt Booty state that Xbox, excluding Activision Blizzard King, has spent more than $20 billion over five years on content, platform and hardware subsidies, while its annual revenue fell by nearly $500 million. These figures come from Microsoft’s own document.
Our article on the projected price of the next Xbox covers another part of this context, based on Fortune and anonymous sources: a console at $1,200 or more for 2028, and job cuts. On Netflix’s side, the group closed Night School Studio and Moonloot Games on August 13, after already closing or spinning off other game studios. According to that article, only one in-house game studio remains, which leaves other companies’ franchises as its way into video games.
What this changes for adaptations
For players, the announced projects do not move. The Diablo animated series remains in development at Netflix: Blizzard president Johanna Faries announced it at BlizzCon on September 12, with no title or date, promising that « Diablo, I promise, is just the beginning ». Minecraft and Diablo remain, according to tbreak, the only confirmed Xbox projects on Netflix.
What the collapse of the Xbox Netflix deal changes is the method. Instead of a single contract that would have locked the catalogue into one broadcaster for seven years, Xbox could entrust each franchise to a different partner, as tbreak describes it. The company has also equipped itself for this: in early October, it created a division called XP, led by Kayleen Walters, a Lucasfilm veteran, which covers film and TV, merchandise, events and partnerships. Xbox’s television record also explains the caution: the Halo series, made with Paramount, was cancelled in July 2024 after two seasons, according to tbreak.
Everything above comes from an account with anonymous sources about the Xbox Netflix deal. No figure has been confirmed, no franchise has been named, and neither Xbox nor Netflix has announced the end of the talks.




0 Commentaires
Aucun commentaire pour le moment. Soyez le premier à commenter !