Gelkis or Magram: what the choice costs you

Gelkis or Magram: screen-printed poster of a centaur in golden armor, spear in hand, standing on a rock between two clan camps in an arid valley, with a French-language caption asking which clan and mentioning level 35

Article by Kami

A single friendship quest for one of the Desolace clans, and reputation (the standing a faction grants you, from Neutral to Exalted) rises by 3,000 points with it. With the rival clan, it drops by 15,000. That is what the WoW Forever client files (build 1.60.1.70888) show, as recorded by wowforevertalents.com, for the Gelkis or Magram dilemma between the two rival centaur clans.

That price weighs on everything else: the level 35 weapons offered at the end of the quest chains, the recipes of six professions, and two public guides that contradict each other. This article settles what the client data can settle, and says what it does not cover.

Gelkis or Magram: what the choice costs with the other clan

On the price of Gelkis or Magram, two guides say the opposite. Polestar, updated on November 11, 2026, writes that “the choice quests no longer cost the other clan anything”. Zockify, last updated on October 12, 2026, states that a quest that earns your clan 500 points removes 2,500 from the rival.

Page of the Polestar guide on the reputation of the Desolace centaur clans, levels 30 to 60: at the bottom, the sentence stating that the choice quests no longer cost the other clan anything
Polestar, guide “Gelkis and Magram Centaur Reputation”, updated on November 11, 2026, screenshot taken on November 13, 2026.

The client files side with Zockify. The quest cache of build 1.60.1.70888, read on the Gelkis clan page of wowforevertalents.com on November 13, 2026, lists 43 quests for this clan: 21 raise it, 22 lower it. The choice quests are no exception: Gelkis Alliance earns 250 points with the Gelkis and removes 1,250 with the Magram. The ratio is constant, one to five.

Gelkis-side questGain with the GelkisLoss with the Magram
Strange Alliance or Gelkis Alliance (choice quest)+250−1,250
Raid on the Kolkar+500−2,500
Stealing Supplies+500−2,500
Ongeku+1,000−5,000
The three profession quests, including Mysterious Mysticism+1,000 each−5,000 each
Valley of Bones (start of the level 35 chain)+125−625
Buying Friendship: Gelkis+3,000−15,000
Khan Jehn (Gelkis version)+6,000−30,000

The Magram follow the same grid in mirror image. One point stays out of reach of this data: the client contains neither kill reputation nor repeatable totem turn-ins, and the wowforevertalents.com page says so: “Kill reputation and repeatable turn-ins live on the server.” Both guides agree on this: 20 points for your clan, 100 fewer with the clan you kill.

No official note removes the cost of the quests. The notes of October 8, November 2 and November 4, and the hotfix lists of November 10 and 11, do not mention it. If the server applied different values than the client, this readout would not see it. Zockify draws the practical consequence: switching clans later means rebuilding reputation from the bottom.

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The level 35 weapons, clan by clan

Gelkis or Magram is first of all a question of weapons: each clan has two quests that offer a choice between three items. The names and stats below come from the game’s tooltips, recorded on November 13, 2026; the DPS (damage per second) figures are the ones the game displays.

Clan and questChoose one
Gelkis, Test Your TheoryCentaur Spear (two-handed polearm, 26.61 DPS, Strength and Stamina); Wanderer’s Broadsword (two-handed sword, 26.67 DPS, +1% chance to hit); Desert Crawler’s Claw (main-hand dagger, 13.61 DPS, +30 spell damage and healing)
Gelkis, Khan JehnAbandoned Ferocity (two-handed axe, 37.19 DPS); Bludgeon of Betrayed Virtues (one-handed mace, 28.64 DPS); Thrice-Damned Effigy (held in the off hand, Intellect and Spirit)
Magram, Proof of ConceptBlade of the Magram Clan (one-handed sword, 20.45 DPS, +9 attack power); Staff of Revelations (staff, 19.83 DPS, +30 spell damage and healing); Desperate Barrier (shield, 711 armor)
Magram, Khan JehnGreatstaff of the Necrokhans (staff, 27.67 DPS, +48 spell damage and healing); Soulsplatter Mace (main-hand mace, 18.89 DPS, +48 spell damage and healing); Scavenged Magram Armament (polearm, 37.17 DPS, +12 attack power)

Choosing a clan therefore comes down to choosing a category of item. Read by need, the table gives this:

Your needClanItem
ShieldMagramDesperate Barrier: 711 armor, +4 Strength, +6 Stamina
High spell damageMagramGreatstaff of the Necrokhans and Soulsplatter Mace, +48 each (the best on the Gelkis side: +30, on the dagger)
Two-handed weapon for StrengthGelkisAbandoned Ferocity: +10 Strength, +4 Agility, +12 Stamina
Two-handed weapon for AgilityMagramScavenged Magram Armament: +5 Agility, +14 Stamina
DaggerGelkisDesert Crawler’s Claw, the only one of the twelve
Off-hand item for Intellect and SpiritGelkisThrice-Damned Effigy: +4 Intellect, +7 Spirit

Profession recipes: two sources, two rules

To decide between Gelkis or Magram by profession, the client is clear on the quest side: each clan offers three profession quests worth 1,000 points, each of which offers a choice between two recipes. The Gelkis cover Enchanting, Tailoring and Leatherworking; the Magram cover Alchemy, Blacksmithing and Engineering.

Comparison table of the Gelkis and Magram chains in the Valley of Bones: steps, the Khan Jehn finale, profession recipes, then the start of the table of choice rewards
WoW Forever Leveling, Shen’dralas guide, updated on November 12, 2026, screenshot taken on November 13, 2026.
ProfessionClan whose quest offers the recipe
EnchantingGelkis
TailoringGelkis
LeatherworkingGelkis
AlchemyMagram
BlacksmithingMagram
EngineeringMagram

There is also the quartermasters’ shop (Molkar for the Gelkis, Gorhak for the Magram), which sells twelve recipes in exchange for Carved Centaur Totems. Zockify, as of October 12, describes two rates: 15 totems at Honored with the clan that covers the profession, 60 totems at Exalted with the other. Polestar, as of November 11, writes that both quartermasters sell all twelve recipes for totems, “no standing needed”.

The client data does not settle it: the wowforevertalents.com page indicates that no item there is gated behind a reputation, as the sales rule lives on the server. Two versions conflict; the more recent is Polestar’s, and neither is confirmed by a Blizzard note.

Level 35, and the quest that avoids the choice

The beta notes of October 8, relayed by PatchBot, set two rules. The quests that start with Valley of Bones require “a minimum level of 35 (was 30)”. And for the rewards: “In an upcoming hotfix, these will be changed to require Level 35 to equip, matching the quest adjustments”. Sixteen items are listed; most simply had their power adjusted, the developers explain.

Excerpt from the beta development notes of October 8, 2026: the rewards of the new Gelkis and Magram quests will receive a hotfix requiring level 35, followed by the list of the sixteen items and the developers' note
Kaivax, Blizzard employee, US forum, beta development notes, post of October 8, 2026.

That hotfix has gone live. On November 13, 2026, the tooltip of each of the sixteen items shows “Requires Level 35”, and the quest cache places the start of the valley chain at level 35. To prepare for this milestone, see our article on levels 30 to 40 and our 27 leveling builds. The guides add that you must be Honored with the clan to progress in the valley (Polestar: “They all ask you to stay Honored or better”), a condition the client does not let us check.

One quest escapes the Gelkis or Magram dilemma: Khan Hratha. According to Zockify, it starts with Umarak, of the Kolkar clan, and depends on neither clan. One clue points that way: its name appears in none of the 43 quests of each clan found in the client. It gives 10 totems and a choice of one level 35 item: Kolkar Marauder Chain, Traitor’s Finger, Kolkar Hunter’s Belt or Ceremonial Centaur Blanket.