
Between 10 and 100 gold for a week in Dire Maul: that is what a Booty Bay weekly quest, spotted by the first level 60 players, pays according to MeinMMO (a German site, article of November 13, 2026). The gap comes from a random draw in the reward, for which Blizzard has published no rate.
This weekly quest had been announced. Our November 8 article reported that, according to Jokerd, the first player to reach level 60, quests no longer pay gold at that level by design, and that Jokerd mentioned a weekly quest with random gold. On November 11, our roundup on level 48 quest gold noted that no Blizzard message mentioned it yet. It does exist: here is what is known, and what is still missing.
Weekly quest: three Dire Maul wings to clear
The weekly quest is called In Demand – Ancient Elven Curiosities. It is picked up in Booty Bay and asks for three items, one from each wing of Dire Maul:

- a Felvine Seed, from Alzzin the Wildshaper;
- an Ancient Memento, from Prince Tortheldrin;
- an Earthstone Diamond Pinky Ring, from King Gordok.
So the three wings of the dungeon have to be crossed, once a week, for a single reward. According to MeinMMO, the same quest has come back twice so far: it is unknown whether it will change from one week to the next.
A satchel, a single item to sell
The reward is an Undermine Satchel. It holds a single item, with no known use other than being sold to a vendor. Here are the resale prices recorded by MeinMMO:
| Item in the satchel | Vendor resale | Chance to get it |
|---|---|---|
| Gold Nugget | 10 gold | Not published |
| Huge Quartz Gem | 20 gold | Not published |
| Silver Necklace | 40 gold | Not published |
| Gold Ring | 100 gold | Not published |
Without a drop rate, no average gain can be calculated. Only the range is certain: 10 to 100 gold per week. The author of the German article sees one more weekly chore in it, one that would make buying an epic mount too easy; that is an opinion, not a measured finding.
The forum worries about inflation
On the morning of November 13, 2026, a player opened a thread on the European forum titled “Is the weekly quest potentially unhealthy for the WoW Forever economy?”. The argument: gold sold to the vendor is created out of thin air, instead of simply passing from one player to another. With hundreds or thousands of characters doing the weekly quest every week, the prices of consumables and materials could rise (that is inflation). The player also asks whether the quest can be done once per character or once per account, which would favor players with several level 60 characters. No official answer at this stage.

Three players replied during the morning. Two find the quest out of place, one in light of the gold shortage early in the game, the other preferring a different way to increase gold at level 60; the third compares it to the weekly quests of the current version of WoW, ranking them among the game’s worst chores. As of the check on November 13, 2026 at 2:30 p.m. Paris time, no message from a Blizzard employee appeared in this thread.
This debate intersects with a public promise. In an interview given to But Why Tho? and published on November 3, Tim Jones, of the WoW Forever team, stated: “We are committed to making sure that we are paying more attention than we ever have to our economy”. The interview does not mention this quest.
Auction House: changes arrive on November 17
Another gold topic, another deadline. The Auction House changes (minimum deposit lowered to 1 copper, mail delivered faster) were pulled from the November 10 hotfix list and arrive with the maintenance on Tuesday, November 17, according to Kaivax, a Blizzard community manager. The details are in our article on the November 11 hotfixes.






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