vanity items :
travel permit or stone of retreat ratchet/booty bay(boat to ratchet),
stone of retreat main faction cities.
book of asc/artisan
portable silas darkmoon
your choice of heirloom gear for your preferred build
aura/3 potion of exp
tips:
prescout the path from ratchet to the venture co boss before running over on your challenge character, ill do my best to describe the safest route but familiarization is going to help a lot more than blindly following what i can tell you over text.
when navigating through mobs their aggro range is decreased a little bit if they arent facing you
be very careful with aoe, pesky critters are hiding everywhere and if u aoe a pack of mobs down that has a critter nearby youre likely going to kill the critter too
Build advice :
stack as much hit % increase as you can without compromising your builds dps, if you need a build i have one posted.
when it comes time to take out grand foreman puzik gallywix, he has mobs that seem to exist outside of normal level scaling.
i was lvl 21, the mobs were lvl 25, and basically every other spell i casted at them missed, including my aoe root to try and get away.
starting your character
ill mostly be covering this alliance side, assuming you have either the stone of retreat ratchet/booty bay(can then boat to ratchet)
for horde its a lot easier since all the venture co bosses are in horde occupied zones, but you should still be able to mostly follow the guide, i just wont be able to help you with quests
im choosing to start out as a human, and go through the human starting areas, northshire valley, elwynn, westfall
dwarves orcs trolls and undead should be fine to do their own starting zones.
night elves and tauren should probably pick someone elses using the travel permit since they have a high density of animal mobs.
First boss Supervisor Fizsprocket
roll out your build, equip heirlooms, and start the challenge.
train first aid, pop aura + pot
first 3 kobold quest hopefully you get enough for a mount, dont worry about overleveling you get exp locked and cant out level the challenge, accept report to goldshire
eventho were are in heirlooms, and probably going to hit exp cap we still need to complete these 3 quests for the adventures cache to get money for riding training
train riding outside of the starting area
retreat to ratchet, check lizzarik near the mount trainers for health pots if hes here and then run past the southsea pirates avoiding as many as possible and once you get to northwatch hold run up the little path between the mountains,
head west towards the entrance of mulgore, avoiding mobs
once you reach the main road follow it south, when you reach the point where the road Ts off to the west continue past it a little bit, and run around camp tj following along the hill but dont get too close as theres a horde guard right around the corner run through the graveyard, aim for the dead tree that makes a Y and then get back on the road
welcome to mulgore, be very careful here, there are animals everywhere.
follow the road avoiding the mobs that are close by it, and once you reach a dirt road splitting off towards the mountains follow it until it makes a major bend to the west, at this point the mine is directly east up the hill. you can probably see it
carefully clear your way into the mine, once inside supervisor fizsprocket is located directly east(right), hes actually pretty close to the entrance.once your in his room clear the right side first, kill the 3 supervisors, then the worker in the back
now clear the left side kill the supervisor then the worker on the left, then start clearing the workers on the right
now that the room is clear, make sure you have cooldowns, and max range fizsprocket, this will be a triple pull, hopefully you can handle it.
once fizsprocket is dead, your retreat to ratchet is probably on cooldown so exit the mine being careful of respawns and log out in a safe place for a few minutes(to save pot timer)
log back in and retreat to ratchet.
Boss 2+3 Tinkerer Sniggles + Boss Copperplug[/b]
check lizzarik for health pots, and sell off your inventory
eave ratchet head north to crossroads when you get close run to the east around the town there are less mobs on this side, then get back on the road and continue following it
youll quickly come across a watch tower on the road run to the east to avoid the guards who will kill you if you get too close their aggro range is HUGE
get back on the road and continue north
youll come across an oasis leave the road and go straight ahead to the mountain once at the base of the mountain head east and clear venture co mobs the next boss.
Tinkerer Sniggles is in the little green house
now we are going to make our way to the next boss, boss copperplug in the northeast of the barrens,at the boulder lode mine.
continue along the mountain until you get close to the sludgefens (oil refinery) and then start heading east once at the next mountain run north along the base of it avoiding raptors until youve passed the sludgefens then head east between the 2 mountains and make your way to boulder lode mine, if you come across a road you ran a little bit too far and head north.
be careful here as some of these mobs can poison if you get too close
make your way along the east ridgeline of the base killing every mob you see, you do not need to clear the buildings, the boss is in the back of the mine.
kill every mob outside of the mine and you should probably hit level cap.
slowly begin clearing the mine and when the mine splits the boss is to the left.
copperplug has 5-6 guys in his room with him, slowly clear the left wall up to the boss, and then clear the right side, MAKE SURE YOU DONT CHAIN PULL THE BOSS HE WILL KILL YOU IF NOT 1v1
make sure you have all cooldowns before engaging copperplug, as soon as you enter combat he is going to throw a bomb at you, which typically is gonna do half your hp even if you kill him/move away from it.
nuke him down as fast as you can, i killed him with a frosty frost frost bolt and an instant cast water nova, and he still got his bomb off during my gcd before dying. retreat ratchet should almost be off cooldown just hangout or go clear the last little bit of the mine for some exp. once you are safe and your retreat is off CD head back to ratchet, check for lizarik to buy health pots from.
Boss 4 Grand Foreman Puzik Gallywix
This boss is like the first hard point of the challenge outside of the beast/critter requirements.
do southseas freebooters, aswell as wanted baron longshore, head back to ratchet BUT DONT TURN THESE IN, you should be about 21 1/2 now so were going to head up and kill the next boss, make sure you have food/potion/bandage before attempting this boss
follow the same route as before heading north past the crossroads to where we killed tinkerer sniggles but this time at the sludgefens head west towards the tower.
be very careful clearing this tower
first kill foreman silixiz and any drones outside the tower,
there are 2 lvl 25 mutated drones on the south (left side of the tower as you enter)
rotate around the tower to the right pull the mutated drones with mass entangle, and nuke one of them down, save your water nova for if roots break/ if they get in melee. once one is dead switch to the other and use any cooldowns availible for damage.
eat to full health before continuing up the tower make your way up the staircase jump -fireblast pulling the moving patroller and then run outside
he should chain pull the other guy on his level and mass entangle them both once in clear los again and then kill
continue up the tower killing the next few enemies and then clearing the balcony of 3 patrollers being careful not to aggro multiple, but if you do just use mass entangle/water nova to nuke them down
now the tower should be clear except the boss at the top
slowly walk up the staircase trying to jump-mass entangle to start the fight, one hes rooted run up the staircase and spam frostbolts till you have 3stacks of conductor and then lightning bolt+fireblast, water nova, ice age, and lightning bolt again and he should be dead if not just keep using lightningbolt/frostbolt, and drink your potion if you need to. retreat to ratchet immediately
Final Boss Gerenzo Wrenchwistle
this guy is significantly easier than the last, and the whole rest of the challenge is pretty much gonna come down to not accidentally/forgetting you cant kill critters/beasts.
turn in quests, do the next few parts of the missing shipment but skip the final part to go and get the stuff
hearth back to elwynn. accept/turn in eagan pelt skinner, and then go and work on the first defias quest brotherhood, and just farm mobs here till your pot runs out/ until you hit your level cap of 25 99%
now just hangout/ play an alt until your retreat to ratchet is back
retreat to ratchet and flightpath to astranaar ashenvale
at astranaar follow the road east out of town, once you come across the road splits off to the south at the foulweald camp, make your way through the camp following the road, becareful of the ranged mobs and casters mixed in, follow the road past silverwind refuge into the talondeep pass, be mindful of the bears
on the otherside of the pass once youre in stonetalon mountains head to the northeast (right on the mountainline) avoiding the spiders and thunder lizards
once you reach cragpool lake continue up the path up the mountain.
once you reach the wooden scaffolding be a little more careful with your movement, if you fall off its 50/50 shot on hitting the water. or dying to fall damage.
Gerenzo Wrenchwistle is close to the entrance, hes on the 5th platform under the little tent, if you reach the big waterwheel you have cleared too far and need to back up.
be careful as these engineers will throw bombs at you, and the builders will shoot from ranged, additionally theres a machine smith who will summon little machines.
clear to gerenzo, and if you build up a frosty frost frostbolt and 3 stacks of conductor before engaging gerenzo you can nuke him before he can even take 2 steps, or ffb + water nova should give u 3stacks for an instant lightning bolt to melt.
Leveling to 60
hearth back to elwynn, level first aid,hopefully you can get to wool bandages, sell inventory,pop potion and turn in brotherhood of thieves accept the next one to kill garrick
complete and turn in garrick quest, then head to goldshire
accept and turn in rest and relaxation as well as report to goldshire
set hearth to goldshire
accept kobold candles gold dust exchange a fishy peril
turn in fishy peril accept the fargodeep mine, gryan stoutmantle, and further concerns
turn in further concerns accept disarming the gnolls,find the lost guards and head to eastvale logging camp
accept redlinen goods, and a bundle of trouble
theres a few logs right next to the saw mill in the town that are safe to grab, aswell as ones by the murloc camps,
work on bundle of trouble and complete find the lost guards,accept discover rolfs fate and go turn it in
accept report to thomas finish bundles of trouble
accept and turn in path of ascension mount up from randal hunter
turn in bundles of trouble
turn in report to thomas
accept and turn in deliver thomas report
head west of fargo deep to the maclure vineyards and accept young lovers
head east killing any kobolds you find turn in young lovers accept speak to gramma continue east to the alliance outpost on the border of westfall killing and gnolls on your way accept wanted hogger
head to the gnoll camp and complete disarming the gnolls and wanted hogger (be VERY VERY VERY careful of critters here id avoid any aoe all together lost 2 character here from accidental ice ages)
turn in speak to gramma accept note to william and lost necklace
head to the kobold mine and do the 3 quests there
turn in lost necklace skip pie for billy
head back to goldshire turn in all quests
accept cloth and leather armor, elmores task,warriors training, tome of divinity,capital of the alliance,collection and capitals,shipment to stormwind,collecting kelp,report/speak to jennea, si7,. seek out si7
take the flightpath to westfall from marcus blackwood,
accept poor ol blanchy,the forgotten heirloom, run down the road accept the killing fields,
turn in gryan stoutmantle accept the peoples militia, the defias brotherhood, patrolling westfall, a swift message
go set your hearthstone
accept red leather bandanas
turn in swift message accept continue to stormwind
turn in capital of the alliance, accept callboards and turn it in
complete and turn in collection and capitals
accept wine shop advert from renato gallina
turn in shipment to stormwind
turn in wine shop advert
turn in both jennea quests
accept high sorcery andromath and turn it in
accept vital supplies
turn in gakin summons accept surena cauldron
turn in tome of divinity accept tome of divinity
turn in tome of valor accept quest from item in inventory turn in
from arthur the faithful accept the tome of nobility and go turn it
turn in elmore task
turn in warriors training accept bartlby the drunk and turn it in, MAKE SURE TO SKIP THE NEXT QUEST
turn in continue to stormwind
accept dungar longdrink
turn in both si7 quests
turn in and accept the next parts of tome of divinity the return to duthorian (if u need linen cloth use the recovery service under help im sure youve probably vendor atleast 10pieces if you dont have any on you from the gnolls)
turn in the tome of divinity
turn in dungar longdrink
run to goldshire and do collecting kelp,empty your inventory, use your next pot then turn it in
accept the escape and then turn it in
if golganeth is popped swim till youre parrelel with surenas cauldron then run to the brackwell pumpkin patch
clear defias mobs around the house
open with mass entangle then aoe the named defias mobs down
loot surena for her choker then finish red linen goods on the defias mobs around the pumpkin patch
turn in disarming the gnolls acept bounty on murlocs
turn in red linen goods and cloth and leather armor
go do bounty on murlocs then turn in
hearth sentinel hill turn in return to lewis
head west to do the peoples militia and red leather bandanas (be careful of coyotes and vultures)
make your way to the molsen farm looting oats and killing harvest watchers
once finished with the defias quests go turn them and youll probably be 60, if not finish off with the oats/harvest watchers, and if that doesnt get you to 60, finish off the gnoll quest
Congratulations on finishing this challenge, in retrospect the hardest part is not killing any critters isnt it?
Adapted from a guide by Knockboots published on db.ascension.gg.




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