[MYTHIC] Karazhan Crypts

BOSS 1: The Heart of Lorkhan, and his shell.

Pathway: Continue straight down the hall until you get to your first room. Kill adds, focus mages as they protect the skeletal warriors, then kill skeletal warriors, then rest.

Boss is invulnerable past 80% unless you kill his heart, as his debuff says.
1.) Kill the adds on the sides of the room, the dark mechanical golems, until they drop a blood key.
2.) Use the blood key to open as many doors of the tombs as you can.
3.) Step on the pedestal, and repeat until you spawn a heart instead of a blood puddle.
4.) Kill the heart, and the boss will not be invulnerable anymore.

Pathway: Go right after the boss, there is a new tunnel. Take your first right, as the tunnel descends. (The uphill is a ‘shortcut’ to the entrance. Clear if you want, the mobs respawn after 3ish hours.)
Kill mobs in the same order until you get to a new large room, with a giant rectangular trough in the middle, torches on the walls, and chains.

There are two chests along the walls with some generic loot.
Clear the room of adds, there are some ‘minibosses’ / higher HP captain trash mobs amongst the packs.

BOSS 2: Some dude along the far northern wall.Next to one of the swords in the stone.

1.) Zug and avoid things on the ground. Not a big deal.

BOSS 3 / secret boss: The REAL first Deathknight before Gorefiend.

1.) Click on a torch along the wall – you have 18 seconds to take your burning self, now that you lit yourself on fire by touching the torch, to both of the swords in the stone. You can do 1 at a time.
2.) Boss spawns in the middle – The REAL Deathknight.
3.) Zug in the middle, avoid things on the ground. Not a big deal.

BOSS 4: Armored Knight.

Pathway: Turn left from where the 2nd boss is, and you’ll see a room with pillars on both sides of a small square room, boss in the middle.

1.) Once everyone’s in, the wall closes off, but there IS a dark orb to get back into the boss room.
2.) ONE person MUST get into the armored suit / portal that spawns in the middle back of the room. You have 4 new abilities, which are used to kill the adds that are otherwise invulnerable, just like Gorefiend.
3.) Every 10-20% or so, the boss will regain ‘Unholy Armor’, which the person in the suit MUST remove. Then everyone else can attack.

BOSS 5: Judgement Pillar, your ex-wife.

Pathway: Turn right from where the 2nd boss was, swim across the room of upside-down sinners, and stay on top of the water.

1.) There is a giant pillar in the middle – thats your main boss. It has runic power instead of mana – it gains 5 power per Wretched Soul that reaches it, at 100 it instant wipes everyone.
2.) 4 minibosses and wretched souls will spawn at the door once you start the fight – you MUST NOT let ghosts reach the boss. The other minibosses can be killed as they come – they do have specific weaknesses that you can minmax.
3.) Once the minibosses are dead, the real boss will appear, as well as 2 portals on each side of the entrance.

  • General layout is: 1 dps on each portal, 1 AoE dps to take down souls with other slows.

– Once the portals are dead, souls will stop spawning from the portals, and you can switch to the boss.
– Portals will respawn, and you will have to repeat. It’s up to you to decide based on your DPS and team as a whole, if you want to prioritize, for examples:
– only 1 on portals, 2 on souls,
– 1 on adds 2 on boss, etc.
4.) Make sure to Dispel Curse during phase 2, it’s generally a 1 shot kill. Otherwise, zugzug.

BOSS 6: Dryn Miel

Phase 1
Kill the « Magna’s Warding Rune ASAP and stay inside the sphere until the the lil girls cast is over.
Now starts the « real » fight.
Zugzug until 50%. Avoid all enemy groundeffects. you will die.

Phase 2
Generell: 3 Chais spawn after each other. Each chain is combined with some trashmobs. Killing the chains is the highest priority.
Tank: Taunt all enemys faced away from the group.
DPS: focus dps on the chains.
After you killed all 3 chains, a flower spawns. Click on it and you got teleported back to the boss.

Phase 3
Same as Phase 1 BUT the Boss got a debuff additionally. As phys dps every hit got a chance to reflect 2k shadow damage. As caster the boss got a chance to reflect your spells. Be careful.

Adapted from a guide by WipesOnBots published on db.ascension.gg.