Deadlock ranked season 2: bans, shields, points

Deadlock : A large cracked glass hourglass dropping gold crowned badges, next to four hero cards crossed out with a red X, on a rainy New York street, with the text "Season 2 4 bans" and the label "Ranked Deadlock"

Article by Kami

Since November 5, losing a game in Phantom, Ascendant or Eternus costs you rank with no cushion: Valve has removed the shields from those three ranks. A shield is a loss that does not yet drop you down a badge (the full tier, from Mystic to Eternus). Deadlock’s ranked season 2, which opened the same day, runs until Thursday, March 11, 2027.

The rest of the changes push the other way: 350 points per game instead of 300, a new badge at 1,500 points instead of 2,000, four bans (the heroes barred before the game) instead of three. Our October 30 article on the end of season 1 left the questions of calibration, the reset and rewards open. Valve’s announcement answers them.

Season 1, season 2: the rules table

Everything comes from Valve’s Steam announcement of November 5, “Ranked – Beta Season 2.” The table sets the two seasons side by side.

Valve's Steam announcement titled "Ranked - Beta Season 2," published on November 5, 2026 at 7:58 p.m. UTC, with the season artwork and the first sentence about the end of season 1
Steam Community, Valve announcement of November 5, 2026: “Ranked – Beta Season 2.”
RuleSeason 1Season 2
DurationJuly 30 to November 5, 2026November 5, 2026 to March 11, 2027 (four months)
Bans per game34
Points per game300350
Points to move up a badge, from the last sub-rank2,0001,500
Points between two sub-ranks1,0001,000 (unchanged)
Shields at a badge boundary53
Shields at a sub-rank boundary21
Shields in Phantom, Ascendant and Eternus5 and 2None
Hero unlock in ranked15 wins35 points (2 per win, 1 per loss)
Maximum placement after calibrationOracle VIAscendant I, up to Ascendant III depending on the previous season

Players who are already ranked do not go through calibration again (the games that set a first rank); everyone else does it as before. Each season now has its own leaderboard: to appear in it you need 50 ranked games over the last 30 days, and 15 games with a hero to appear in that hero’s leaderboard. Valve says it reworked the technical side of the leaderboards to fix several bugs.

Climbing: three net wins per sub-rank, five per badge

Valve gives the points, not the number of games. The calculation in net wins (wins minus losses) is ours, and it assumes that a loss takes away as much as a win earns, which the notes do not specify. Our October 30 article used about 250 points per game based on the July notes; the season 2 notes start from 300, and we keep that figure.

StepSeason 1Season 2
One sub-rank (1,000 points)4 net wins (3.3)3 net wins (2.9)
One badge from the last sub-rank7 net wins (6.7 for 2,000 points)5 net wins (4.3 for 1,500 points)
Unlock a hero at a 50% win rate30 games24 games
Unlock a hero at a 60% win rate25 games22 games
Unlock a hero at a 75% win rate20 games20 games
Unlock a hero at a 90% win rate17 games19 games

Valve quantifies the unlock itself: 15 wins at a 50% win rate used to come to 45 points, and it now takes 35. Below a 75% win rate, the new rule is faster; above it, it is slower than the old one.

No shields at the top, and a higher start than expected

For ESTNN, this is the heaviest change to Deadlock’s ranked mode. For Phantom, Ascendant and Eternus, Valve writes that these players “will no longer have any rank loss protection shields.” For everyone else, the announcement gives an example: at Mystic I with 0 points, you used to keep the badge through five losses before dropping to Sentinel; now it is three. At a sub-rank boundary, there is one shield instead of two.

ESTNN article of November 9, 2026 on Deadlock's ranked season 2, with the passage on the removal of shields for Phantom, Ascendant and Eternus
ESTNN, November 9, 2026: “Deadlock Ranked Beta Season 2: Rank Reset, Shields, Points and Hero Bans.”

The soft reset is lighter than the one in season 1: about one badge lower on average, with adjustments of one to two sub-ranks depending on the first season’s win rate. Valve first redistributed the whole ladder to account for new players, then applied the drop, so some players ended up higher than before. The site deadlock-tracker.com measured 109,513 ranked players before and after November 6: nearly two sub-ranks higher on average, 47% of players up, the bottom of the ladder gaining more than a badge and the top losing one. Nobody started in Eternus. This is the figure of a third-party tracker, a single source we could not cross-check.

Deadlock: four bans, six bannable heroes, seven heroes tweaked

On October 30, the Halloween update removed the “new” label from the six latest heroes: “Latest 6 heroes are no longer categorized as ‘new’ anymore.” Valve adds that they follow the normal ranked unlock conditions and can be banned. It does not name them; they are most likely the six in our new heroes comparison. These heroes can therefore be among the four bans of each game.

Minor update note of November 4, 2026 on Steam, with the lines on the Healbane item, Apollo, Baba and Celeste
Steam Community, “Minor Update – 11-04-2026,” published by Valve on November 5, 2026 at 5:02 a.m. UTC.

The minor patch of November 4, published on November 5 at 6:02 a.m. Paris time, tweaks seven heroes and the Healbane item. The figures come from Valve’s note; the boon is the power bonus gained at each level tier.

HeroDirectionMain change
CelesteNerfedShining Wonder: cooldown from 160 to 170 s, slow from -32% to -28%
BabaNerfedMelee damage per boon -10%; Baba’s Brew: cooldown from 27 to 28 s
Deadman DannyNerfedClose The Deal: bonus against targets below half health from +75% to +55%
ApolloBuffedItani Lo Sahn: tier 3 bonus from +50% to +60%
Mo & KrillBuffedCombo: health per kill from 40 to 50
Nurse HarrowBuffedBullet damage +8%
Rat KingBuffedAmmo from 24 to 26

The effect of these tweaks has not been measured. The most recent reading in our comparison dates from October 24, before the two patches: on Deadlock API, in Phantom 1+, Rat King was first out of 44 heroes with a 54.7% win rate, Baba fifth with 53.1%, Deadman Danny last with 41.2%. On these pre-patch figures, Rat King and Baba are the most obvious bans. No reading after November 5 says whether their rate has moved.

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