S-TIER | BUILD NECROMANCER Vague de sang (@LordxSaura) | SAISON 13

📊 Build
⚔️ Pit Pushing
4.6
S
💨 Speed Farming
4.6
S
🛡️ Survivability
4.6
S
💰 Budget
4.5
A
GLOBAL TIER S
112 votes
Pit Pushing
Speed Farming
Survivability
Budget

ENDGAME | PIT PUSH | SPEED FARM NECROMANCIEN

Article by Kami

Build Overview

Forget everything you knew about the Blood WaveBlood Wave Necromancer. Previously known as Shadow Surfer or Shadow Wave, it blended blood and shadow into an effective but slow-to-pilot cocktail. The Lord of Hatred expansion changed everything: the signature HematolagniaHematolagnia now turns Blood WaveBlood Wave from an Ultimate ability into a Core skill, removing its cooldown entirely and opening the way to an unbroken deluge of crimson foam.

The result is one of the smoothest and most explosive builds of Season 13. No more picking up blood orbs by hand, no more chaining complex rotations to reset cooldowns, no more piling up cooldown reduction: a single button is enough to demolish everything. Once resource regeneration and resource cost reduction are properly tuned, the Blood WaveBlood Wave becomes a constant tide that sweeps everything in its path, in AoE as well as on single targets.

Pros and Cons

Pros

  • Extremely smooth one-button gameplay
  • Automatic blood orb generation through summons
  • Constant Overpower thanks to HematolagniaHematolagnia
  • Massive damage in AoE and single target
  • Instant mobility through the SeverSever + Blood MistBlood Mist rotation

Cons

  • Very dependent on endgame gear
  • Slow ramp-up until resource regeneration is reached
  • Survivability behind tankier builds before mythic pieces

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The gear progression follows four coherent tiers: Starter, Ancestral, Mythic, then Push. The interactive grid above details every slot, the priority stats and the Greater Affixes to chase; the paragraphs below explain why each piece earns its place and what to prioritize when crafting.

Helm — from legendary to Heir of PerditionHeir of Perdition

The Ancestral tier slots in Godslayer CrownGodslayer Crown as a transition: its vulnerability radius and built-in pull already simplify the rotation. Once Heir of PerditionHeir of Perdition is crafted, the leap is enormous: +80% damage, additional ranks on Core skills, and a direct path to 100% critical strike chance. Since Heir of PerditionHeir of Perdition replaces Godslayer CrownGodslayer Crown, you recover the pull by equipping Aspect of Wildbolt on the boots instead.

Chest, gloves, boots — the legendary base

The chest holds Aspect of Hardened BonesAspect of Hardened Bones to reduce damage taken by Minions, which keeps the Skeletal Warriors that drive the orb generation alive. The gloves carry Aspect of Amplified Damage with a cocktail of Greater Affixes on critical strike chance, critical strike damage and damage to Vulnerable. On the boots, Aspect of Wildbolt locks in the permanent pull once Godslayer CrownGodslayer Crown is replaced by Heir of PerditionHeir of Perdition.

Pants — Kessime's Legacy

A non-negotiable piece: Kessime's Legacy directly improves Blood WaveBlood Wave by adding a pull effect that complements those of Aspect of Wildbolt and Heir of PerditionHeir of Perdition. The result is a constant brawl around the Necromancer without ever touching another key.

Amulet and rings

The amulet carries Aspect of Thickened Blood and concentrates offensive Greater Affixes (attack speed, critical strike damage, damage to Vulnerable). The rings combine Aspect of Tides of Blood and Aspect of Rathma's Emissary at the Ancestral tier. At the mythic stage, Ring of Starless SkiesRing of Starless Skies replaces one of the two: it boosts global damage, smooths out resource management, and remains one of the most versatile items to push the build to the top.

Weapon and shield

The one-handed mace carries Aspect of Coalesced Blood with Greater Affixes on Intelligence and Life, while the shield receives Crushing Aspect for its huge Overpower potential. If survivability becomes an issue in higher Pit tiers, the mythic Endurant Faith is a viable defensive alternative, trading some damage for an extra layer of mitigation.

Runes

Four runes structure the automatic piloting: NaguNagu, Teb, PocPoc and WatWat. The Teb automatically consumes the orbs to trigger Iron MaidenIron Maiden, and the WatWat applies DecrepifyDecrepify without you having to think about it.

Progression — Starter, Ancestral, Mythic, Push

The build unfolds across four natural tiers. The Starter tier works with full legendary gear and Aspect of Wildbolt on the boots for the pull. The Ancestral tier introduces Godslayer CrownGodslayer Crown on the helm, temporarily freeing up the boots for another Aspect such as Aspect of Spectral Wayfarer. The Mythic tier installs the devastating combo Heir of PerditionHeir of Perdition + Ring of Starless SkiesRing of Starless Skies; since Heir of PerditionHeir of Perdition replaces Godslayer CrownGodslayer Crown, Aspect of Wildbolt goes back on the boots to keep the automatic pull. The Push tier refines the paragon distribution, pushes Greater Affixes to their maximums, and swaps the boots aspect for Embattled Aspect to gain survivability in the highest Pit tiers.

Horadric Seal S13

The Talisman revolves around the five charms of the Blood Binder set: Linta, Berú, Phoba, Mlor and Fer of the Blood Binder. The 5/5 set bonus pushes the build's blood synergies to a new tier. The sixth slot welcomes the unique Red Blessing, which converts Blood Orbs into Overpower stacks and amplifies damage proportionally. The Legendary seal occupies the additional slot and completes the configuration.

Gameplay Tips

The piloting boils down to two sentences: spam Blood WaveBlood Wave, use SeverSever and Blood MistBlood Mist for mobility. Everything else triggers automatically.

Skeletal Warriors in the Defenders variant, supported by the Service and Sacrifice upgrade, generate blood orbs by consuming the corpses on the ground — that is what unlocks the legendary Paragon node Flesh-eaterFlesh-eater. Life TapLife Tap provides a second source of orbs in continuous flow. Once those orbs are generated, the Teb rune consumes them on your behalf to trigger Iron MaidenIron Maiden without you having to touch it. The WatWat rune handles DecrepifyDecrepify in parallel.

For the pull, three sources work together: Aspect of Wildbolt on the boots, the built-in effect of Godslayer CrownGodslayer Crown or Heir of PerditionHeir of Perdition, and the combo of Blood WaveBlood Wave with Kessime's Legacy. The result is a true pack vacuum, where simply walking forward causes everything to pile up within your action radius.

Teleport Rotation

The mobility relies on a simple, powerful rotation. SeverSever works as a tactical jump: the skill teleports the Necromancer to the targeted position and leaves a corpse on the spot. Blood MistBlood Mist consumes that freshly created corpse to teleport again, while granting an invulnerability window. By alternating both skills as cooldowns come back, you cross zones faster than most builds dedicated to mobility, without ever sacrificing the Blood WaveBlood Wave backbone.

Build Activation

The tipping point lies in resource regeneration and skill cost reduction. As long as those two parameters are not stacked enough on the legendary gear, you will feel micro-gaps between Blood WaveBlood Wave casts. Once the threshold is crossed, the build hits its cruise regime: the crimson tide never stops and resource regenerates faster than it is consumed. That precise moment turns the Necromancer into a Boss-melting machine and a Pit vacuum.

Talent Tree

Mercenary

The hired mercenary is Raheir, set up on his BastionBastion branch with his Ground SlamGround Slam. He plays the role of a guardian here: his crowd control allows the Necromancer to spam Blood WaveBlood Wave uninterrupted, while his defensive talents absorb part of the pressure on dense packs.

As a reinforcement, Aldkin brings the ideal offensive complement. His occasional interventions add magical pressure and zone control that fit perfectly with the build's automatic rotation, without disturbing the one-button piloting.

Paragon and Glyphs

The Paragon progression unfolds across five boards locked in a precise order: Start, Blood Begets BloodBlood Begets Blood, Flesh-eaterFlesh-eater, FrailtyFrailty and Scent of DeathScent of Death. The legendary node Flesh-eaterFlesh-eater is the central piece of the chain: it activates through the automatic corpse consumption by the Skeletal Warriors in the Defenders variant.

For the glyphs, you slot CorporealCorporeal on the starting board, then EssenceEssence on Blood Begets BloodBlood Begets Blood, AmplifyAmplify on Flesh-eaterFlesh-eater, DominateDominate on FrailtyFrailty and EliminatorEliminator on Scent of DeathScent of Death. All of them rank up to 100 on the Mythic and Push tiers, which unlocks the area bonuses that flip the build into full cruise mode.

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