ENDGAME | PIT PUSH PALADIN
Build Overview
@MrRonit's Paladin Clash Build is the most powerful build the Paladin has seen in Season 13. Its concept revolves entirely around stacking Resolve: with 70 active stacks, every hit from
Clash receives more than 560% bonus damage, sending your strikes past 10 trillion damage. This is the build that finally lets the Paladin destroy the game.
The core mechanic revolves around
Fortress, your ultimate which generates 18 Resolve stacks every half-second and makes
Clash free to use for its duration. Combined with the
Juggernaut Oath which consumes Resolve to further amplify damage, and gear pieces such as
Heir of Perdition or
Paingorger's Gauntlets, the build reaches an absolutely staggering level of damage. Bosses fall in just a few hits.
This S-TIER build is designed for players who want to push the Pit to level 120 and farm Torment 12 content trivially. It is both explosively offensive and defensively solid thanks to the fortification/block combination, making it an excellent choice for solo farming as well as endgame challenges.
Pros and Cons
Pros
- Colossal damage — over 10 trillion per hit at peak, Pit 120+ accessible
- Simple and fluid rotation:
Fortress + spam
Clash on loop - Tanky thanks to fortification via
Consecration +
Holy Light Aura and an easily reached block cap - Built-in AoE thanks to
Paingorger's Gauntlets — hits nearby enemies at range - Near-100%
Fortress uptime thanks to aura cooldown reduction and the
Resplendence glyph - Excellent scalability via the of Determination temper on all armor pieces
- Best Paladin build of the season according to @MrRonit
Cons
- Dependent on the mythic
Heir of Perdition, which is difficult to obtain - Critical
Fortress cooldown management — phases without Fortress considerably reduce your damage - Optimizing Resolve tempers is expensive and time-consuming
- Less effective while leveling (endgame Mythic-oriented)
- Requires several unique pieces to reach full potential
Recommended Gear
Loot Table
The
Heir of Perdition as a mythic helmet is the most impactful piece in the build: its Greater Affixes of Determination at maximum allow you to reach and maintain the 70 stacks needed to fully express the build. The
Mantle of the Grey as a unique chest directly amplifies the damage of
Juggernaut skills like
Clash, and its Greater Affixes Resolve stack with the rest of the armor.
The
Paingorger's Gauntlets turn
Clash into a true AoE skill: damage is reflected around the marked target, allowing you to hit nearby enemies from a safe position. The
Shard of Verathiel as a weapon completes the offensive with Critical Strike Chance Greater Affixes. For the shield, the
Aspect of the Moonrise provides an additional defensive layer via damage reduction.
On the pants, the
Aspect of the Indomitable reinforces survivability, while the boots carry the
Aspect of Interdiction — the Resolve + Block combination is crucial here as it allows you to reach the block cap and activate the
Shield Bearer Paragon node for a massive damage bonus. The
Vanguard's Aspect on the amulet and the
Aspect of the Juggernaut's Covenant on a ring ensure both survivability and Resolve, while the
Aspect of Redirected Force on the second ring optimizes the conversion of critical hits into additional damage.
Horadric Seal S13
The Righteous Will 5/5 set is the optimal choice for this build. Its set bonus offers two major synergies: a damage reduction based on the minimum number of of Determination stacks (additional defense directly tied to your core mechanic), and above all a 500% damage bonus against enemies immune to crowd control effects — which directly targets elites and Bosses, exactly where the build needs to perform.
As the unique charm,
Griswold's Opus provides a 40 to 50% damage multiplier on critical hits, a direct amplification that stacks perfectly with the build's explosive offensive power. The fifth seal slot should be re-rolled to maximize ranks of
Juggernaut skills, further extending the effectiveness of
Clash.
Gameplay Tips
The build rotation is straightforward but requires good timing management for
Fortress. Approach a group of enemies, cast
Fortress to trigger the immunity and massive of Determination gain, then immediately activate
Consecration and
Holy Light Aura to fortify yourself. Then spam
Clash freely for the duration of
Fortress — the Free Cast modifier makes the skill cost-free.
Fortress can be recast and repositioned as you advance through enemy packs: this lets you maintain its buff while progressing across the map. The Barricade mechanic even extends its duration when you kill enemies inside it. When
Fortress goes on cooldown, actively use
Defiance Aura and
Fanaticism Aura to reduce that cooldown more quickly. The
Resplendence glyph on the Resolve board automatically reduces
Fortress's cooldown each time an aura skill is cast.
Managing Resolve is at the heart of every decision you make. Maximize your stacks before engaging Bosses: always aim for 70 stacks to benefit from the full
Clash bonus. The
Juggernaut Oath prevents your stacks from dropping when you are hit, securing your offensive potential even in tough situations. K and Care runes add a freeze and vulnerability effect on your enemies, while Nagu and Gar boost your critical hit chance — you can substitute survival runes if you are playing challenging content.
Skill Tree
The Clash Paladin S13 skill tree maximizes both the power of
Clash via the Resolve modifier (560% damage at 70 stacks), and the uptime of
Fortress via active and passive auras.
Fanaticism Aura at rank 15 with the Extra Stack Passive and Rite of Vengeance upgrades is your primary passive of Determination generator.
Defiance Aura at rank 15 with Rite of Might, Maximum Life and Bonus Healing consolidates defense and the life pool.
Fortress at rank 15 benefits from three critical upgrades: Barricade (extends duration on kill), Free Cast (makes
Clash free inside), and Resolve Damage Bonus (4% additional damage per of Determination stack inside).
Holy Light Aura at only rank 4 — its role is purely utility for fortification via the Additional Bounce, Potency and Rite of Mercy upgrades. Finally,
Consecration at rank 1 with Hallowed Ground, Duration and Fortify allows you to quickly activate fortification at the start of your rotation.
Mercenary S13
Raheir is the build's primary mercenary. His
Bastion skill provides a valuable defensive shield, while
Ground Slam allows you to control enemies and extend your attack windows. Raheir operates in Inspiration mode, which lets him actively intervene alongside you and provide constant support in the field, reinforcing the overall solidity of the build in the most demanding content.
Aldkin is used as backup via his
Field of Languish ability (
Field of Languish), which inflicts a 20% enemy damage reduction in an area. This layer of defensive mitigation integrates perfectly with the build's tanky concept and secures the phases when
Fortress is on cooldown.
Paragon
The Clash Paladin S13 Paragon revolves around five carefully selected boards to maximize the two axes of the build: damage via Resolve, and defense via blocking and fortification. The absolute priority is to unlock all legendary nodes before optimizing glyph levels.
The Start board hosts the
Chip glyph (L150), a solid offensive foundation. The Resolve board with the
Resplendence glyph (L150) is central:
Resplendence reduces
Fortress's cooldown each time an aura skill is cast, and the board itself is packed with cooldown reduction nodes. This is the heart of the
Fortress uptime system.
The Castle board with
Spirit (L150) offers damage based on total armor, perfectly aligned with the build's robust constitution. The Shield Bearer board with
Sentinel (L150) is particularly powerful:
Sentinel grants 1.5% damage per of Determination stack, meaning over 100% additional multiplicative damage with 70 stacks — and the
Shield Bearer legendary node itself explodes your damage when the block cap (110% in combat) is reached. Finally, the Beacon board with
Honed (L150) amplifies critical damage and offers passive aura bonuses.
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