ENDGAME | PIT PUSH | SPEED FARM VOLEUR
Build Overview
Imagine playing as the Flash in the heart of Sanctuary. That's exactly what this
Flurry Rogue Season 13 build delivers. Designed by MattiasTheGamer for Lord of Hatred, it turns the Rogue into a speedster capable of blasting through Pit 100 in under two minutes — a benchmark few builds actually reach.
The core idea ties together
Flurry (the season's fundamental mobility skill) and
Cold Imbuement, which freezes enemies and triggers every new S13 aspect that boosts damage to frozen targets. The centerpiece is El'Druin, Sword of Justice, the mythic sword that resets cooldowns on ALL your skills — not just mobility skills, every skill. The result: five mobility skills available almost permanently and a fluidity unlike anything the class has ever seen.
A neat quirk of this build:
Shadow Step is used target-less, in its third variant which unlocks free teleportation. Combine it with the
Jah rune and
Flurry (which counts as a mobility skill), and you get a rotation where every action is both positioning and DPS. Speed-farming, Sigils, Pits: this build dominates everything except non-stagger Boss damage.
Pros and Cons
Pros
- Absolute mobility: five movement skills active in continuous rotation
- Speed-farming Pit 100 sub-2 minutes — among the fastest in the game
- Ultra-powerful cold + frozen synergy in S13
- Excellent survival via Dark Shroud + Cold Imbuement
- Extremely fluid and fun gameplay
Cons
- Weak Boss damage when the enemy can't be staggered
- Lair Bosses not viable — pick another Build for that content
- Demanding timing curve (mobility rotation + cold imbue)
- Heavily dependent on El'Druin to reach full endgame potential
Recommended Equipment
Loot Table
The endgame build's strength comes from stacking four mythics that fundamentally reshape the rotation.
Heir of Perdition as helm delivers a massive boost to critical damage and lucky hit chance, sending
Flurry's DPS through the roof. The Tyrael's Might chest piece grants a proactive divine shield that solves the Rogue's natural fragility in dense zones.
For weapons, El'Druin, Sword of Justice is non-negotiable: it's what removes cooldowns and unlocks the build's exceptional mobility. The off-hand stays on a Legendary Weapon carrying the Aspect of Alchemical Advantage to maintain imbuement uptime. The
Ring of Starless Skies ring rounds out the mythic arsenal with its unique-skill damage bonuses.
For the other slots, two pairs of Legendary Gloves carrying the
Aspect of Imitated Imbuement are essential — that's what makes
Cold Imbuement proc consistently. The unique pants Shrouded Gift and a Legendary Amulet with
Shivering Aspect consolidate the frozen damage stack. While leveling, keep the Starter phase legendary runic pieces — they hold up well until the mythic transition.
Build Variants
The progression follows three major stages. The Starter phase relies on the full set of legendary runic gear, with a Rogue specialization on Preparation to reduce cooldowns from the start and maintain
Shadow Clone almost permanently. The rotation is simpler:
Smoke Grenade isn't unlocked yet, you rely on
Blade Shift for positioning and
Shadow Step to engage.
In the Midgame phase, two uniques come into play: Deathmask of Nirmitruq as helm for Bone Storm charges and Shrouded Gift as pants.
Smoke Grenade replaces
Blade Shift to add a layer of crowd control. The spec stays on Preparation.
The Endgame switches to the Inner Sight specialization, which synergizes with
Flurry's critical hit cadence. The mythics stack up (
Heir of Perdition, Tyrael's Might,
Ring of Starless Skies, El'Druin, Sword of Justice) and the speed-farming window truly opens up.
Horadric Seal S13
Season 13's signature mechanic takes center stage in this build. The Sightless set 5/5 is completed by the five talismans Phoba of the Sightless, Fer of the Sightless, Mlor of the Sightless, Linta of the Sightless and Beru of the Sightless. The sixth slot unlocked by the seal hosts the unique charm Godslayer Crown, which marks targeted enemies and amplifies incapacitate damage. The seal itself is a Legendary Horadric Seal rolled on Carrion Wrath.
Gameplay Tips
The ideal rotation chains
Cold Imbuement as a pre-buff, then
Shadow Step to engage (with or without target depending on context), followed by a
Flurry volley that consumes critical hit stacks.
Dark Shroud is kept up permanently for mitigation, and
Shadow Clone is saved for elite packs or stagger-friendly Bosses.
The speed-farming secret lies in using
Flurry as a mobility skill — every cast nudges you forward, which combined with
Dash and the
Jah rune lets you literally fly through Pits.
Smoke Grenade provides crowd control on stubborn packs, and
Concealment in endgame opens a guaranteed crit window on the next pull.
For Bosses that can be staggered: force the stagger with
Dark Shroud and the Overpower variants of your skills, then dump all your DPS during the window. For non-staggerable Lair Bosses, this build isn't viable — switch to a pure DPS Build.
Mobility & Cold Imbue Rotation
The Cold Imbue synergy is what turns this build into an S-tier speedfarm.
Cold Imbuement applies a Frozen proc on all your hits, triggering bonuses from the aspects
Encased Aspect,
Shivering Aspect and
Aspect of Imitated Imbuement. Frozen enemies become vulnerable to critical damage amplified by the Greater Affixes Damage to Vulnerable and Damage Type Cold present on the gloves and amulet.
The pure-mobility rotation is the other half of the equation: with El'Druin, Sword of Justice resetting cooldowns on every kill, you chain
Shadow Step,
Dash,
Smoke Grenade and
Concealment uninterrupted. Combine with the
Jah rune that triggers on mobility skills — and
Flurry counts as one. The result: a near-100% mobility uptime and a clear speed few classes can match.
Talent Tree
Mercenary
The main mercenary is Subo, chosen for his
Provoke skill which groups enemies and makes chained
Flurry rotations easier. His presence turns scattered packs into perfectly aligned targets for your cold-imbued critical hit volleys.
As reinforcement, Raheir brings his
Flurry skill which amplifies the build's main DPS. The synergy is mechanical: while you spam your own flurries, Raheir doubles up, significantly multiplying clear speed on elite packs. During leveling 1-70, swap the duo by putting Varyana in reinforcement for her
Bloodthirst skill that boosts sustain.
Paragon and Glyphs
The endgame Paragon allocation tops out at 300 points across five boards: Start, Cheap Shot, Exploit Weakness, Eldritch Bounty and Leyrana's Instinct. The progression follows the leveling logic — Start → Cheap Shot for the critical base, then Exploit Weakness for the Cold Greater Affixes, Eldritch Bounty for energy sustain and finally Leyrana's Instinct for mobility bonuses specific to Rogue S13.
For glyphs, the main board hosts
Assassin which multiplies critical damage from 100 strength allocated.
Control empowers crowd-controlled enemies (so Frozen via Cold Imbue),
Combat replaces
Canny in endgame for skill damage synergy,
Devious on Eldritch Bounty optimizes resources, and
Fluidity on Leyrana's Instinct boosts
Flurry's attack speed. All endgame glyphs are rank L150.
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