S-TIER | NECROMANCER BUILD Armée de Morts archimages (@Jerycho) | SEASON 14

📊 Build
⚔️ Pit Pushing
4.5
S
💨 Speed Farming
4.5
S
🛡️ Survivability
4.6
S
💰 Budget
4.6
S
GLOBAL TIER S
189 votes
Pit Pushing
Speed Farming
Survivability
Budget

LEVELING | ENDGAME | BUDGET | PIT PUSH | PIT 100 NECROMANCIEN

Article by Kami

Build Overview

This Necromancer build relies entirely on the army rather than the player's own spells: skeleton warriors, skeleton mages and the golem soak up hits and deal most of the damage while the Necromancer curses and supports from the back line. The Undercrown raises the maximum number of skeleton warriors and skeleton mages and makes the mages focus the same target the warriors are attacking, while The Hand of NazThe Hand of Naz turns surviving skeleton mages into arch-mages after 25 hits and converts every warrior or golem sacrifice into an extra mage. Aspect of ReanimationAspect of Reanimation ramps up minion damage by up to 90% after 10 seconds of life, a scaling that Pact of Bone reinforces with attack speed, critical strike chance and a collective enrage whenever a minion dies. The DecrepifyDecrepify and Iron MaidenIron Maiden curses, applied automatically by your minions thanks to Blood Moon BreechesBlood Moon Breeches, also grant extra critical damage against cursed targets. The Maxroll planner shared by the author offers two weapon setups: the two-handed Bloodless ScreamBloodless Scream, which Chills enemies hit by Darkness skills to make them scale with Signet of PelghainSignet of Pelghain, or the Lidless WallLidless Wall and AzurewrathAzurewrath combo, more defensive and built around Bone StormBone Storm. Tested in SSF (Solo Self Found) by @Jerycho all the way to Pit 100, this Army of the DeadArmy of the Dead build shows that a well-stacked skeleton army can go the distance even without community-optimized gear.

Strengths and Weaknesses

✅ Strengths

  • Self-sufficient damage: most of the DPS comes from the skeleton warriors, mages and golem, the player only needs to support and curse.
  • Continuous minion scaling via Aspect of ReanimationAspect of Reanimation, up to +90% damage after 10 seconds of life.
  • Automatic curses (DecrepifyDecrepify / Iron MaidenIron Maiden) amplified by Blood Moon BreechesBlood Moon Breeches.
  • Transformation into skeletal arch-mages whose projectiles fragment across multiple targets — good area clear in the Pit.
  • Two possible weapon setups depending on the playstyle you want (offensive Chill or defensive tank).

❌ Weaknesses

  • Fragile defense in SSF: Signet of PelghainSignet of Pelghain only grants base resistances, the rest of your survival relies on the minions.
  • Dependent on the golem and warriors surviving to trigger The Hand of NazThe Hand of Naz sacrifices.
  • Gradual power ramp-up: minions need a few seconds of life to reach their full damage potential.
  • Requires careful sacrifice timing so you don't end up without a golem or warriors at the wrong moment.

Recommended Gear

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The gear revolves around two inseparable pieces: The Undercrown to swell the number of skeleton warriors and mages, and The Hand of NazThe Hand of Naz which turns survivors into arch-mages and converts sacrifices into reinforcements. Aspect of ReanimationAspect of Reanimation ramps up minion damage over time, while Aspect of DisobedienceAspect of Disobedience turns damage over time into damage reduction stacking up to 30 times — a welcome defensive layer to offset the build's natural fragility. Pact of Bone as a charm and Signet of PelghainSignet of Pelghain on the ring finger round out the first variant; the second variant swaps the weapon for Lidless WallLidless Wall and AzurewrathAzurewrath, leaning more toward defense.

Horadric Seal S14

The main variant's talisman relies on the Peace of the Black Shroud set: five charms (Phoba, Fer, Mlor, Linta and Berú of the Black Shroud) that each grant extra skill ranks, rounded out by the unique charm Azurewrath, which makes enemies explode when Chill expires for a portion of the damage they took while Chilled — a direct synergy with Bloodless ScreamBloodless Scream and Signet of PelghainSignet of Pelghain. The Legendary seal adds an extra charm slot, letting you fit all six charms at once.

Gameplay Tips

Let your curses land automatically via Blood Moon BreechesBlood Moon Breeches instead of casting them manually, and focus on repositioning the golem and skeleton warriors to keep Iron MaidenIron Maiden and DecrepifyDecrepify active on enemy packs. Don't sacrifice your warriors or golem too early via The Hand of NazThe Hand of Naz: each sacrifice grants an extra Skeleton Mage, but clear the front line first before converting your tanks into extra damage. Give your minions time to ramp up through Aspect of ReanimationAspect of Reanimation before engaging an elite or a boss — the army is noticeably stronger after a few seconds of combat than right at summon. In SSF, stay cautious about positioning: without dedicated resistance slots, the player's survival depends almost entirely on the minions' ability to soak up damage in your place.

Talent Tree

Mercenary S14

Raheir serves as defensive backup with Ground SlamGround Slam for crowd control and BastionBastion to soak up damage on packs — a welcome complement to the fragility the author himself pointed out in SSF.

Paragon

The starting board invests in EssenceEssence for resource generation, before moving on to WitherWither and its AbyssalAbyssal glyph for damage over time. The Cult LeaderCult Leader board and its DeadraiserDeadraiser glyph directly reinforce your minions, while Scent of DeathScent of Death and its MageMage glyph support the skeleton mages. The last board, FrailtyFrailty with the DarknessDarkness glyph, rounds out the offensive scaling against cursed targets.

The Planner's Two Variants

The Maxroll planner shared by @Jerycho offers two distinct setups, visible in the tabs of the grids above. The first, built around the two-handed Bloodless ScreamBloodless Scream, Chills enemies hit by Darkness skills and ramps up damage against Chilled targets thanks to Signet of PelghainSignet of Pelghain — this is the version tested in the video, all the way to Pit 100. The second replaces the weapon with the Lidless WallLidless Wall (shield) and AzurewrathAzurewrath (sword) combo, trading Chill for a more defensive axis built around Bone StormBone Storm and Bone PrisonBone Prison — a more comfortable alternative if survival becomes an issue.

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