
A million copies in one week, then seven months of silence. Mewgenics, Edmund McMillen’s mutant cat breeding game, finally arrives on consoles this September 8. It lands with an 89 average across 55 reviews, and a reputation for being far more demanding than its goofy packaging suggests.
A million sales on PC, seven months before consoles
Mewgenics launches this September 8, 2026 on Nintendo Switch 2, PlayStation 5, Xbox Series X and Series S. The initial release dates back to February 10, 2026, on PC. More than a million copies had sold within the first week, and the game’s Steam page today shows 28,510 English-language reviews, rated Very Positive.

On consoles, the publisher is Nicalis. On PC, the Steam page lists Edmund McMillen and Tyler Glaiel as both developers and publishers. The game is therefore self-published on its original platform, and handed to a third party for the port. Neither McMillen nor Nicalis has publicly explained the seven-month gap between the two releases.
The premise fits in one sentence: build an army of cats through tactical breeding, then send them into turn-based combat. You draw abilities, collect items, and above all manipulate genetics across multiple generations. That last point is what sets the game apart from a classic roguelike: what you pass down from one litter to the next matters as much as what you find during the run.
The tags players apply most on Steam sum up the game well: turn-based tactics, roguelite, cats, dark comedy, RPG. The listed price is €28.99, with a bundle including the soundtrack at €34.86. The game is single-player only, with Steam Cloud saves, Family Sharing, eight accessibility features, and full support for Xbox and PlayStation controllers.
Edmund McMillen remains best known for The Binding of Isaac and Super Meat Boy. Tyler Glaiel co-developed this one alongside him.
What the press measured, and what Mewgenics demands
On OpenCritic, 55 reviews give an average of 89 out of 100 as of September 8, 2026. The game carries the Mighty badge, 95% of critics recommend it, and it ranks in the top 2% of games rated by the site. On the 2026 top-rated chart, it shares its spot with six other titles at 89.
| Outlet | Journalist | Score |
|---|---|---|
| Shacknews | Donovan Erskine | 10/10 |
| PC Gamer | Robin Valentine | 92/100 |
| IGN | Dan Stapleton | 9/10 |
| GameSpot | not credited | 9/10 |
| Destructoid | not credited | 9/10 |
| GamesRadar+ | Ali Jones | 4.5/5 |
| Game Informer | Charles Harte | 8/10 |
| Metro GameCentral | not credited | 8/10 |

Robin Valentine, at PC Gamer, writes: « A sprawling, ridiculous, and endlessly surprising roguelike that will drag you body and soul into its chaotic world. » Dan Stapleton, for IGN, notes the length: « Mewgenics is a fantastic tactical RPG that’s good for more than a hundred hours of roguelike runs. »
The most telling part comes from the lowest scores, which still stay high. Metro GameCentral describes a complex, rewarding strategy game hidden behind a mask of weird humor, ugly visuals, and a healthy dose of randomness. Charles Harte, for Game Informer, echoes that: « Despite Mewgenics’ best attempts to kill my appetite, dozens and dozens of hours in, I’m still hungry for another run. »
Eight detailed reviews, a floor score of 8 out of 10, and two outlets that start by criticizing the presentation before landing on 8. It’s the portrait of a game that has to be earned, and that owns pushing away part of its audience. This gap between the tone and the score recalls Onimusha Way of the Sword’s first 10/10, another demanding title praised despite its harshness.

One caveat, and it matters: all 55 reviews cover the PC version only. Push Square, which runs the PlayStation 5 page, shows no score as of now. Nothing yet says how the port performs on each machine, and the game launches the same day as five other titles on PS5, one week before Marvel’s Wolverine, due September 15.




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