S-TIER | BUILD RANGER EXPLOSIVE SHOT PATHFINDER (@Perra) | SEASON 4

📊 Build
⚔️ Boss Killing
4.6
S
🗺️ Map Clearing
4.5
S
🛡️ Survival
4.6
S
💰 Divine Cost
4.5
S
GLOBAL TIER S
220 votes
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Boss Killing
Map Clearing
Survival
Divine Cost

Article by Kami

Explosive Shot Pathfinder Build Overview

This Pathfinder build revolves around the massive area of effect generated by Explosive ShotExplosive Shot combined with area scaling and the chaining of Herald of IceHerald of Ice and Armour ExplosionArmour Explosion. The result is devastating map clear that literally covers the entire screen in explosions, with 200% movement speed to chain packs without downtime.

The core mechanic relies on damage conversion: Explosive ShotExplosive Shot naturally deals fire damage, but thanks to EmbitterEmbitter, that damage is converted to cold. This allows enemies to be frozen via PolcirkelnPolcirkeln, triggering Herald of IceHerald of Ice which chains with Armour ExplosionArmour Explosion to wipe the entire screen in a single chain reaction.

For bossing, the build switches to Set 2 (grenades) and uses Explosive GrenadeExplosive Grenade combined with Mortar Cannon and Mirage ArcherMirage Archer to spawn as many grenades as possible, then detonates them all simultaneously with Explosive ShotExplosive Shot for millions of concentrated DPS.

Build Strengths

  • Full-screen clear: The massive area of effect of Explosive ShotExplosive Shot combined with Herald of IceHerald of Ice / Armour ExplosionArmour Explosion chaining covers the entire screen with every shot.
  • 200% movement speed: The build achieves exceptional movement speed, allowing you to sprint between packs in maps in an extremely fluid manner.
  • Very fun gameplay: The interaction between chain explosions, weapon swap, and grenades offers a varied and visually satisfying gameplay experience.
  • Stun immunity: As a Pathfinder, the character is immune to stuns, allowing uninterrupted sprinting between packs.

Build Weaknesses

  • Weak single target (Explosive Shot alone): Explosive ShotExplosive Shot only deals fire damage and lacks single-target damage by default. Bossing requires swapping to Set 2 with Explosive GrenadeExplosive Grenade.
  • Weapon swap dependency: The build requires juggling between two weapon sets (Set 1 for mapping / Set 2 for bossing), adding a layer of complexity to the gameplay.
  • Specific gear required: The Herald of IceHerald of Ice / Armour ExplosionArmour Explosion chaining requires PolcirkelnPolcirkeln and either Armour Break IIIArmour Break III or Uul-Netol’s Embrace to function.

Explosive Shot Pathfinder — Gem Setup by Step

This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding gem setup.

Default

9 skills • 43 gems
Crossbow ShotTir à l'arbalèteCrossbow Shot
Mortar CannonCanon mortierMortar Cannon
Explosive Grenade Multishot II Rising Tempest Elemental Armament II Fire Exposure
Wind DancerDanseur du ventWind Dancer
Blind I Maim Magnified Area I
Ghost DanceDanse fantomatiqueGhost Dance
Compressed Duration II
Mirage ArcherArcher mirageMirage Archer
Explosive Shot Explosive Grenade Multishot II Elemental Armament II Rising Tempest
Elemental WeaknessSensibilité aux élémentsElemental Weakness
Heightened Curse Cursed Ground Focused Curse Magnified Area II Efficiency II
Explosive ShotTir explosifExplosive Shot
Ratha's Assault Arjun's Medal Rakiata's Flow Embitter Multishot II
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area II Uul-Netol's Embrace Uruk's Smelting Armour Break III Armour Explosion
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Rigwald's Ferocity Deliberation Elemental Armament II Rising Tempest

Recommended Equipment for Pathfinder

This build’s equipment revolves around a few key pieces that activate the chaining mechanic Herald of IceHerald of Ice / Armour ExplosionArmour Explosion:

  • Polcirkeln (ring): An absolutely mandatory piece. This unique ring allows you to shatter chilled enemies, triggering the chaining of Herald of IceHerald of Ice. Without this item, the build’s core mechanic does not work.
  • Weapon with « Gain as extra physical damage »: This roll on the weapon is essential to trigger Armour Break IIIArmour Break III, which activates chain Armour Explosions with Herald of IceHerald of Ice.
  • Uul-Netol’s Embrace (alternative): If you do not have the « Gain as extra physical » roll on your weapon, use this unique and stack « Gain as extra chaos damage » instead. This is the second method to trigger the herald/Armour ExplosionArmour Explosion chaining.
  • Ring with « Mana Drain »: Combined with « Gain as extra physical damage », this roll ensures Mana RecoveryMana Recovery during bossing. In maps this is not necessary as you do not spend mana, but it is critical against Bosses.
  • Rakiata’s Flow (gem): If you have this gem, socket it in Explosive GrenadeExplosive Grenade. Otherwise, level Elemental WeaknessElemental Weakness as high as possible to compensate.

Gameplay Tips

Mapping

In maps, the gameplay is extremely simple and fast: spam Explosive ShotExplosive Shot continuously and sprint between packs. Thanks to the Pathfinder’s stun immunity, nothing stops you. The Herald of IceHerald of Ice / Armour ExplosionArmour Explosion chaining clears all mobs on screen.

If you encounter a resistant mini-Boss, use Explosive GrenadeExplosive Grenade and detonate it via Explosive ShotExplosive Shot for concentrated damage without having to weapon swap.

Bossing

For Bosses, the rotation is more structured:

  1. Apply Elemental WeaknessElemental Weakness on the Boss to reduce its resistances and activate the Rising TempestRising Tempest bonus.
  2. Deploy Mortar Cannon and dodge so that Mirage ArcherMirage Archer automatically generates additional Explosive GrenadesExplosive Grenades.
  3. Alternate between Explosive GrenadeExplosive Grenade and Explosive ShotExplosive Shot to detonate grenades and recover your mana. Use your mana flask if necessary.

Make sure to use Set 1 (crossbow) for mapping and switch to Set 2 (grenades) for bossing to maximize your damage.

Herald of Ice and Armour Explosion Chaining

The core mechanic of this build relies on a cascade chain between two effects: Herald of IceHerald of Ice and Armour ExplosionArmour Explosion. Here is how it works step by step:

First, the build stacks maximum cold damage and converts the fire damage of Explosive ShotExplosive Shot into cold damage via EmbitterEmbitter. Then, PolcirkelnPolcirkeln ensures that all chilled enemies are shattered on death, triggering Herald of IceHerald of Ice. The Herald of IceHerald of Ice explosion itself deals cold damage, which freezes and shatters other enemies, creating a chain reaction.

At the same time, Armour ExplosionArmour Explosion triggers thanks to Armour Break IIIArmour Break III (activated by the weapon’s « Gain as extra physical damage ») or Uul-Netol’s Embrace (activated by « Gain as extra chaos damage »). These armour explosions further amplify the clear range by adding an extra layer of explosions with each kill.

Weapon Swap Setup: Set 1 and Set 2

This build takes advantage of the weapon swap system to clearly separate two playstyles. Set 1 is configured for mapping: you use Crossbow ShotCrossbow Shot (Crossbow ShotCrossbow Shot) with Explosive ShotExplosive Shot as the main skill for area clear. All support gems are optimized for area of effect and chaining.

Set 2 is dedicated to bossing with Explosive GrenadeExplosive Grenade and Mortar Cannon. These skills are only active on this set, while the rest of the skills (Herald of IceHerald of Ice, Elemental WeaknessElemental Weakness, etc.) work on both sets.

It is important to get used to swapping between the two sets: Set 1 to sprint and clear maps, Set 2 when you reach a Boss or a resistant enemy requiring concentrated DPS.

Damage Conversion via Embitter

Explosive ShotExplosive Shot is naturally a fire damage skill, which poses a problem: Herald of IceHerald of Ice requires cold damage to shatter enemies and trigger the chaining. This is where EmbitterEmbitter comes in.

EmbitterEmbitter converts a portion of the damage into cold damage, allowing Explosive ShotExplosive Shot to freeze and shatter enemies via PolcirkelnPolcirkeln. Without this conversion, the build would entirely lose its Herald of IceHerald of Ice chaining mechanic, reducing it to a simple Explosive ShotExplosive Shot without the chain reactions that make it powerful.

This is why stacking cold damage is prioritized in the build’s scaling, even though the main skill is technically « fire-based » at its core.

Detailed Bossing Rotation

The bossing rotation of this build follows a precise sequence to maximize damage:

Start by applying Elemental WeaknessElemental Weakness on the Boss. This curse reduces its elemental resistances and activates the Rising TempestRising Tempest bonus, increasing your overall damage. Level Elemental WeaknessElemental Weakness as high as possible if you do not have Rakiata’s Dance.

Next, deploy Mortar Cannon on the ground and dodge to activate Mirage ArcherMirage Archer. It automatically generates additional Explosive GrenadesExplosive Grenades around the Boss, multiplying the number of active grenades without any input from you.

Finally, alternate between Explosive GrenadeExplosive Grenade (to manually place grenades) and Explosive ShotExplosive Shot (to detonate them). Each Explosive ShotExplosive Shot explosion detonates all grenades in its area, creating a massive DPS spike. The « Mana LeechMana Leech » on your ring combined with « Gain as extra physical damage » ensures mana recovery between explosions.

Passive Tree

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