Arms Warrior PvE Build — WoW Forever Talents & Guide

Orc warrior swinging a two-handed sword wreathed in golden flame, amid ruins at sunset

Arms, the Warrior Specialization of Long-Lasting Wounds

Arms revolves around Mortal Strike, which halves healing received by its target for 10 seconds (the Warrior’s number-one argument in arena and battlegrounds), and Deep Wounds, a bleed triggered by critical hits that makes the whole tree revolve around crit rate. In dungeons and raids, it’s the single-target reference: less randomness than Fury, more sustained damage than dual-wielding light weapons. It requires a two-handed weapon, patience on a fight’s opener (Charge, Overpower), and tight Rage management: it’s the specialization for the player who prefers steady damage over damage that depends on luck. Sweeping Strikes gives it a bit of cleave, without turning it into an AoE specialization.

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What Forever Changes in the Arms Tree

Out of the eighteen talents Arms had in vanilla, four disappear: the per-weapon-type specializations for Axe, Mace, Sword, and Polearm. They’re replaced by a single new talent, Weaponmaster, which grants a bonus depending on the weapon held: extra crit with an axe or polearm, armor penetration with a mace or staff, a chance at an extra attack with a sword. The two other new additions, Spearing Strike and Bloodthrill, add an anti-mount strike and a chance to trigger Overpower on a bleeding target. The remaining fourteen talents are kept: four unchanged, nine reworked with simple percentage or Rage-cost adjustments, and one last one that only changes position in the tree without its effect moving.

Interactive talent calculator

Try the three Warrior specializations yourself below: the Arms tree is featured in the first column. Hover over a talent to see its full description, or switch to full screen for more room.

Talent calculator

Talents: reference build simulated by MythicSim (821 DPS single target, 2-minute fight, dungeon and crafted gear with the best trinket pair, October 2026).

Gear used by the simulation

The pieces worn by the simulated character to reach the 821 DPS quoted above (dungeon and crafted gear). Without trinkets the simulation gives 800 DPS; the two trinkets, picked by MythicSim, add 2.7%.

  • HeadLionheart Helmitem level 61
  • NeckMark of Fordringitem level 63
  • ShouldersTruestrike Shouldersitem level 61
  • BackCape of the Black Baronitem level 63
  • ChestTimbermaw Tunicitem level 61
  • WristsBattleborn Armbracesitem level 63
  • HandsDevilsaur Gauntletsitem level 58
  • WaistBrigam Girdleitem level 63
  • LegsWarbear Wooliesitem level 57
  • FeetScalegut Treadersitem level 58
  • Finger 1Tarnished Elven Ringitem level 61
  • Finger 2Tarnished Elven Ringitem level 61
  • Trinket 1Hand of Justiceitem level 58
  • Trinket 2Blackhand's Breadthitem level 63
  • Main handWarblade of Caer Darrowitem level 63
  • RangedSatyr's Bowitem level 58

Gear from the MythicSim simulation (October 21, 2026).

See the full BiS for this spec → BiS is the best gear you can reach, not the gear of the simulation.

Simulation details

What the simulated character does during the 120 s of the fight, where its 800 DPS without trinkets come from (821 DPS quoted above with the trinket pair), which effects it has and in which order it casts.

Damage breakdown

Each line is an ability: the damage per second it adds, its share of the total, how many times it is cast in a fight, the damage of an average cast and, for a lasting effect, the part of the fight where it is active.

AbilityDPSShareCastsPer castCoverage
MeleeCrit 30.4% · Dodge 6.6% · Glancing 39.9%175.522.0%36.9572-
OverpowerCrit 80.3%121.315.2%13.61,074-
Melee (extra attack)Crit 30.3% · Dodge 6.6% · Glancing 39.8%106.813.4%20.6622-
Mortal StrikeCrit 28.4% · Dodge 6.4%102.012.8%14.6839-
ExecuteCrit 28.3% · Dodge 6.4%81.210.2%10.2956-
Deep WoundCrit 0.0%43.05.4%46.511198.1%
Warblade of Caer DarrowCrit 30.3%39.54.9%---
SlamCrit 28.2% · Dodge 6.5%38.94.9%6.2752-
RendCrit 0.0% · Dodge 6.3%32.44.1%5.275584.5%
Melee (Weaponmaster)Crit 30.5% · Dodge 6.6% · Glancing 39.9%30.23.8%6.3577-
HamstringCrit 28.3% · Dodge 6.6%11.01.4%21.960-
Spearing StrikeCrit 28.7% · Dodge 6.6%10.21.3%4.5270-
Goblin Sapper ChargeCrit 12.6% · Miss 1.0%5.40.7%1.0653-
Dragonbreath ChiliCrit 12.1% · Miss 8.1%2.40.3%---

Buffs and debuffs

The percentages are coverage times, meaning the share of the fight during which the effect is active: they are not proc chances. “91.0×” is the average number of applications in a fight.

Procs and cooldowns
  • Holy Strength57.4%7.2×
  • Overpower28.1%18.5×
  • Mighty Rage Potion19.6%1.5×
  • Windfury Totem (2)9.4%20.6×
  • Berserker Stance0.0%1.0×
Debuffs on the target
  • Curse of Recklessness100.0%armor effect 0%1.0×
  • Deep Wound98.1%46.5×
  • Rend84.5%4.8×
  • Sunder Armor0.0%5.0×

Hatched: the debuff is applied, but its armor effect is not (another armor debuff takes over).

Active the whole fight
  • Battle Shout
  • Battle Stance
  • Gift of the Wild
  • Grace of Air
  • Greater Blessing of Kings
  • Greater Blessing of Might
  • Improved Overpower
  • Leader of the Pack
  • Moonkin Aura
  • Strength of Earth
  • Weaponmaster
  • Windfury Totem
  • Curse of the Elements
  • Expose Armor
  • Faerie Fire
  • Gift of Arthas

Rotation

Simulation rotation: Arms (Mortal Strike). At each decision the simulator goes through the list from top to bottom and casts the first ability whose condition is met.

Before the fight
  • −10 sBattle Stanceif Battle Stance is not active
  • −10 sBloodrageif rage is below 90
  • −1.5 sBattle Shout
Priority
  1. Battle Shoutno condition
  2. Sunder Armorif Sunder Armor is not on the target
  3. Sweeping Strikesif there are several targets
  4. Other cooldownsno condition
  5. Recklessnessline disabled
  6. Battle Stanceif the target is below 20% health and rage is 25 or lower and Recklessness is not ready and Recklessness is not active
  7. Overpowerif Overpower can be cast
  8. Executeif the target is below 20% health
  9. Rendif Rend is not active on the target and the target is not below 20% health
  10. Slamif the cast time of Slam is below 1.5 s
  11. Mortal Strikeno condition
  12. Spearing Strikeif Mortal Strike will not be ready for more than 1.0 s and Slam will not be ready for more than 1.0 s and rage is 20 or higher
Show all 16 lines (4 more)
  1. Heroic Strikeif the number of targets is equal to 1 and rage is 101 or higher
  2. Cleaveif there are several targets and (rage is 80 or higher or the target is below 20% health)
  3. Hamstringif Mortal Strike will not be ready for more than 1.0 s and Slam will not be ready for more than 1.0 s
  4. Bloodrageif rage is below 10

Simulation details from MythicSim (October 21, 2026), reproduced with the author’s permission.

Weaponmaster Awaits Its Verdict In-Game

Weaponmaster still has to pick its side in real play: extra crit with the axe, armor penetration with the mace, or the sword’s extra attack. The build guide that settles it will arrive once Arms has been tested in the beta, which opens on September 17, 2026; the full launch follows on November 4, 2026.

Going Further

You’ll also find our Fury Warrior and Protection Warrior pages to compare the three trees, along with all the WoW Forever builds on the section’s hub. For the specialization before Forever, our WoW SoD: Warrior Rune Placement page is still available.