Arms, the Warrior Specialization of Long-Lasting Wounds
Arms revolves around Mortal Strike, which halves healing received by its target for 10 seconds (the Warrior’s number-one argument in arena and battlegrounds), and Deep Wounds, a bleed triggered by critical hits that makes the whole tree revolve around crit rate. In dungeons and raids, it’s the single-target reference: less randomness than Fury, more sustained damage than dual-wielding light weapons. It requires a two-handed weapon, patience on a fight’s opener (Charge, Overpower), and tight Rage management: it’s the specialization for the player who prefers steady damage over damage that depends on luck. Sweeping Strikes gives it a bit of cleave, without turning it into an AoE specialization.
What Forever Changes in the Arms Tree
Out of the eighteen talents Arms had in vanilla, four disappear: the per-weapon-type specializations for Axe, Mace, Sword, and Polearm. They’re replaced by a single new talent, Weaponmaster, which grants a bonus depending on the weapon held: extra crit with an axe or polearm, armor penetration with a mace or staff, a chance at an extra attack with a sword. The two other new additions, Spearing Strike and Bloodthrill, add an anti-mount strike and a chance to trigger Overpower on a bleeding target. The remaining fourteen talents are kept: four unchanged, nine reworked with simple percentage or Rage-cost adjustments, and one last one that only changes position in the tree without its effect moving.
Interactive talent calculator
Try the three Warrior specializations yourself below: the Arms tree is featured in the first column. Hover over a talent to see its full description, or switch to full screen for more room.
The detail of every talent and spell is in the WoW Forever Spellbook →
Talents: reference build simulated by MythicSim (821 DPS single target, 2-minute fight, dungeon and crafted gear with the best trinket pair, October 2026).
Gear used by the simulation
The pieces worn by the simulated character to reach the 821 DPS quoted above (dungeon and crafted gear). Without trinkets the simulation gives 800 DPS; the two trinkets, picked by MythicSim, add 2.7%.
HeadLionheart Helmitem level 61
NeckMark of Fordringitem level 63
ShouldersTruestrike Shouldersitem level 61
BackCape of the Black Baronitem level 63
ChestTimbermaw Tunicitem level 61
WristsBattleborn Armbracesitem level 63
HandsDevilsaur Gauntletsitem level 58
WaistBrigam Girdleitem level 63
LegsWarbear Wooliesitem level 57
FeetScalegut Treadersitem level 58
Finger 1Tarnished Elven Ringitem level 61
Finger 2Tarnished Elven Ringitem level 61
Trinket 1Hand of Justiceitem level 58
Trinket 2Blackhand's Breadthitem level 63
Main handWarblade of Caer Darrowitem level 63
RangedSatyr's Bowitem level 58
Gear from the MythicSim simulation (October 21, 2026).
See the full BiS for this spec → BiS is the best gear you can reach, not the gear of the simulation.
Simulation details
What the simulated character does during the 120 s of the fight, where its 800 DPS without trinkets come from (821 DPS quoted above with the trinket pair), which effects it has and in which order it casts.
Damage breakdown
Each line is an ability: the damage per second it adds, its share of the total, how many times it is cast in a fight, the damage of an average cast and, for a lasting effect, the part of the fight where it is active.
| Ability | DPS | Share | Casts | Per cast | Coverage |
|---|---|---|---|---|---|
| 175.5 | 22.0% | 36.9 | 572 | - | |
| 121.3 | 15.2% | 13.6 | 1,074 | - | |
| 106.8 | 13.4% | 20.6 | 622 | - | |
| 102.0 | 12.8% | 14.6 | 839 | - | |
| 81.2 | 10.2% | 10.2 | 956 | - | |
| 43.0 | 5.4% | 46.5 | 111 | 98.1% | |
| 39.5 | 4.9% | - | - | - | |
| 38.9 | 4.9% | 6.2 | 752 | - | |
| 32.4 | 4.1% | 5.2 | 755 | 84.5% | |
| 30.2 | 3.8% | 6.3 | 577 | - | |
| 11.0 | 1.4% | 21.9 | 60 | - | |
| 10.2 | 1.3% | 4.5 | 270 | - | |
| 5.4 | 0.7% | 1.0 | 653 | - | |
| 2.4 | 0.3% | - | - | - |
Buffs and debuffs
The percentages are coverage times, meaning the share of the fight during which the effect is active: they are not proc chances. “91.0×” is the average number of applications in a fight.
Procs and cooldowns
Holy Strength57.4%
Overpower28.1%
Mighty Rage Potion19.6%
Windfury Totem (2)9.4%
Berserker Stance0.0%
Debuffs on the target
Curse of Recklessness100.0%
Deep Wound98.1%
Rend84.5%
Sunder Armor0.0%
Hatched: the debuff is applied, but its armor effect is not (another armor debuff takes over).
Active the whole fight
Battle Shout
Battle Stance
Gift of the Wild
Grace of Air
Greater Blessing of Kings
Greater Blessing of Might
Improved Overpower
Leader of the Pack
Moonkin Aura
Strength of Earth
Weaponmaster
Windfury Totem
Curse of the Elements
Expose Armor
Faerie Fire
Gift of Arthas
Rotation
Simulation rotation: Arms (Mortal Strike). At each decision the simulator goes through the list from top to bottom and casts the first ability whose condition is met.
Before the fight
- −10 s
Battle Stanceif Battle Stance is not active - −10 s
Bloodrageif rage is below 90 - −1.5 s
Battle Shout
Priority
Battle Shoutno condition
Sunder Armorif Sunder Armor is not on the target
Sweeping Strikesif there are several targets- Other cooldownsno condition
Recklessnessline disabled
Battle Stanceif the target is below 20% health and rage is 25 or lower and Recklessness is not ready and Recklessness is not active
Overpowerif Overpower can be cast
Executeif the target is below 20% health
Rendif Rend is not active on the target and the target is not below 20% health
Slamif the cast time of Slam is below 1.5 s
Mortal Strikeno condition
Spearing Strikeif Mortal Strike will not be ready for more than 1.0 s and Slam will not be ready for more than 1.0 s and rage is 20 or higher
Show all 16 lines (4 more)
Heroic Strikeif the number of targets is equal to 1 and rage is 101 or higher
Cleaveif there are several targets and (rage is 80 or higher or the target is below 20% health)
Hamstringif Mortal Strike will not be ready for more than 1.0 s and Slam will not be ready for more than 1.0 s
Bloodrageif rage is below 10
Simulation details from MythicSim (October 21, 2026), reproduced with the author’s permission.
Weaponmaster Awaits Its Verdict In-Game
Weaponmaster still has to pick its side in real play: extra crit with the axe, armor penetration with the mace, or the sword’s extra attack. The build guide that settles it will arrive once Arms has been tested in the beta, which opens on September 17, 2026; the full launch follows on November 4, 2026.
Going Further
You’ll also find our Fury Warrior and Protection Warrior pages to compare the three trees, along with all the WoW Forever builds on the section’s hub. For the specialization before Forever, our WoW SoD: Warrior Rune Placement page is still available.





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