Consecration WoW Forever reserves its spell damage bonus for the first four enemies that enter the zone: 75% coefficient for them, 0% for the rest. On the official forum, a thread opened on September 16, 2026 sums up some testers’ mood in its title: “Consecration change is hilariously bad”. The diagrams come from a video by WTiiWarcraft, published on September 20, 2026 and titled “BLIZZARD SPAGHETTI CODE SCUFFED UP PALADIN CONSECRATION”. Against Classic and TBC, the numbers fit in a table further down.
The coefficient: the share of spell damage a spell passes on
A spell does not pass on all of your spell damage, the bonus your gear gives you. It passes on a fraction, called the coefficient. The damage bonus equals your spell damage multiplied by that coefficient, and for a cast-time spell, the coefficient equals the cast time divided by 3.5.

Take a 1.5-second spell. Its coefficient is 1.5 ÷ 3.5, or 0.4286, and 100 spell damage adds 42.86 damage to it. Consecration adds one step to this calculation: its bonus is spread over the duration of the spell.

Eight ticks: what Classic and TBC gave
Consecration lasts 8 seconds and its bonus is spread over 8 ticks, the damage pulses of the spell. The bonus per tick is therefore spell damage multiplied by the coefficient, divided by 8.

The comparison diagram gives two references. Classic shows a total coefficient of about 0.336, TBC about 0.952. TBC therefore passed on nearly three times as much spell damage to each target as Classic, whose spell hit every enemy that entered the zone.

With 100 spell damage, these coefficients give the following values for each target hit. The WoW Forever row uses the 75% from the next diagrams.
| Version | Coefficient | Total bonus per target | Bonus per tick |
|---|---|---|---|
| Classic | 0.336 | 33.6 | 4.2 |
| TBC | 0.952 | 95.2 | 11.9 |
| WoW Forever (first 4 targets) | 0.75 | 75 | 9.4 |
Per target hit, Forever sits between the two versions: 2.2 times the Classic bonus, 21% less than TBC. These values are our own calculation, based on the coefficients in the diagrams.
Consecration WoW Forever: 75% on the first four targets, 0% after
The last two diagrams give the WoW Forever result. For the first four targets, the bonus equals Holy damage multiplied by 0.75. From the fifth onward, it equals that same damage multiplied by 0.00.


Conquest Capped confirms the limit in a guide dated September 19, 2026. It quotes rank 5: 565 mana, 96 damage over 8 seconds to everything standing in the zone, and the first four targets “take an extra 76% of your spell power over the same 8 sec”. The diagrams round to 75%, the description says 76%: we keep 75% in the calculations, and the gap is one point.
The first four targets are the ones that enter first. The site classicwowforever.com describes the spell in one sentence: “the first 4 enemies that enter”. It also notes that Consecration is no longer a talent: it becomes a trainer spell, available from level 20 according to Conquest Capped.
Consecration WoW Forever and the AoE tank
The official forum thread opens with a line from MookToGo: “4 targets? you in one simple change removed the AoE tank from AoE tanking”.

One respondent claims Blizzard said it wanted to avoid AoE tanks and push crowd control in dungeons. We did not find this statement from Blizzard: it remains one player’s claim. Conquest Capped describes the effect in practice: with Consecration, “heavy damage and threat only land on the first four enemies, so one button will not hold a whole room”. On the paladin side, the Protection spec plays the tank role, and its build page details the talents.
We put numbers on the limit, for the spell damage bonus only. With four targets, Consecration WoW Forever passes on 4 × 0.75 = 3.00 of coefficient in total. Classic reaches that sum at nine targets (9 × 0.336 = 3.02): up to eight enemies, Forever gives a bigger bonus than Classic; beyond that, Classic takes the lead back. TBC pulls ahead from four targets, with 3.81 against 3.00.
The diagrams only cover the bonus. For base damage, Conquest Capped says the 96 at rank 5 hit everything standing in the zone, the fifth target included: only the bonus disappears. The beta closes on October 21, and the game launches on November 4.




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