WoW Forever dungeons: monster XP up 50% in a hotfix

WoW Forever dungeons: A huge number 50 filled with a torch-lit dungeon entrance, with golden orbs on the ground and the text "Dungeons +50% XP" and "WoW Forever"

Article by Kami

Since Sunday, November 8, 2026 at 8:05 pm Paris time, every monster killed in a dungeon gives 50% more experience. The change is a hotfix (a fix applied on the server side, with no game update): no restart was announced, you just have to walk into a dungeon to benefit. For WoW Forever dungeons, this is the third XP adjustment since October 1.

Blizzard has not published a scale: no targeted dungeon, no level range, no comparison with Classic. Players, for their part, started counting from the first evening.

WoW Forever dungeons: a hotfix live since 8:05 pm, with no per-dungeon figure

The announcement comes from Kaivax, community manager (the person in charge of relations with players), in a blue post made at 8:47 pm Paris time on the US forum, then at 8:48 pm on the European forum. The US text is three sentences long: “At about 11:05 PST today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs. Happy dungeon crawling, and good luck with those Deviate Hides!”

Blue post from community manager Kaivax on the Blizzard US forum: hotfix deployed around 11:05 PST, dungeon kill experience increased by 50%, 21,800 views
Blizzard US forum, November 8, 2026: Kaivax’s post announcing the hotfix.

The Deviate Hide is the item from the Deviate Hides quest, in the Wailing Caverns, known for dropping rarely. The post only talks about monster XP (“kill experience”, the experience earned by killing). Dungeon quest XP is not mentioned. And the increase applies to a starting value that Blizzard has never published, so the result is not quantified either.

Three adjustments since the beta: quests trimmed, monsters raised twice

During the beta, dungeon monsters gave much less XP than in Classic, while dungeon quests gave much more. In early October, Blizzard halved the XP bonus of those quests, as our article on the beta dungeon XP cut explains.

Excerpt from the WoW Forever beta development notes: dungeon creature XP increased by about 20%, and a return to Classic Era's individual calculation for groups
Blizzard EU forum, beta development notes of October 8, 2026.

On October 8, the beta development notes gave a first boost: “The experience earned from killing creatures in dungeons has been increased by approximately 20%”. The same day, a group flaw was fixed. Until then, killing a low-level monster gave less XP to the whole group as soon as one member had a high level, because the adjustment followed the highest level present. The team went back to the Classic Era calculation, where “that adjustment was made individually for each party member”. It adds that if a player in the group is very high level compared to the monster, nobody gains XP, as intended.

The team’s stated goal has not changed: dungeons should not be done once and then abandoned, without becoming the fastest route. Our level-by-level dungeon leveling guide remains the reference for choosing which instances to run, and the RestedXP dungeon guide gives a route order.

“A step in the right direction”, “a drop in the bucket”: the first-evening reactions

At the time of writing, the US thread has more than 240 messages and more than 22,000 views. Reactions about these WoW Forever dungeons fall into three families. The first say thanks. Others find the increase insufficient: one player writes “Still too low but thanks for moving the needle in the correct direction”. A third group asks for shared mob tagging: “Holy crap how about shared mob tagging now”, meaning that several players could hit the same monster and each get the XP from it. The team ruled out that idea very early, however, as it said in the MrGM interview published on November 6, at 24:53.

Same Kaivax post on the European forum, with the time 20:05 CET, 11 likes and 2 visible replies
SourceBlizzard EU forum, November 8, 2026: the European version of the post, with the deployment time in CET.

On the European thread, one player estimates that the increase brings monster XP back to between 24 and 36% of its original value, and another mocks a 50% increase “from the ALREADY nerfed version”. These are player calculations: Blizzard has never published the exact gap with Classic.

What the fix changes, and what it leaves open

For anyone leveling a character tonight, a dungeon run gives more experience than yesterday, with the same group. The gap with zone quests narrows, though nobody knows yet whether it closes: the logic described by the team, zone quests first and then dungeons when useful, remains in force. WoW Forever dungeons become more worthwhile to repeat, but Blizzard gave no value: only the players’ own measurements, in the coming days, will say by how much.