
Faction balance is tightening: on the North American PvP ruleset of WoW Forever, creating a Horde character is going to get harder and harder. On the EU Roleplay-PvP ruleset, it is the Alliance that is targeted. For the EU PvP ruleset, Blizzard names no restriction. The message dates from Tuesday, November 10, 2026, at 3:05 a.m. Paris time.
Our October 31 article explains the one-faction-per-account rule in PvP, and the one from November 1 covers the Horde lock seen in the beta. Counting works differently since the November 10 message, and that is what follows.
Faction balance: Blizzard now measures over time
Kaivax, of the team that speaks to the community, wrote the message. It was posted on the US forum at 3:05 a.m. Paris time, then on the EU forum at 3:06 a.m. Blizzard admits the gap is still too wide: “While even the most extreme case in a region is currently at roughly a 55/45 split, that is not as close as we want it to be.”

The method changes. The studio adjusted the character creation system so that it recognizes “the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time”. A ruleset is a variant of the game with its own laws: Normal, PvP, Roleplay, Roleplay-PvP. The stated goal is a 50/50 split as close as possible.
The consequence is spelled out: “it will become increasingly difficult to create characters on the more populous faction in each region”. “Increasingly difficult” does not mean closed: the text describes a gradual tightening, not a switch. The message gives neither a threshold nor a measurement period. On the ground, though, the door looks almost shut: YouTuber NOHITJEROME says they could not create a single Horde character on the North American PvP ruleset, whether at 11 p.m., 4 a.m. or 8 a.m. local time (video of November 10, at 2:35).
Europe: Alliance targeted on Roleplay-PvP, nothing named on PvP
Kaivax names two cases, “Horde on North American PvP rulesets or Alliance in EU Roleplay-PvP”. The EU PvP ruleset does not appear in the list. Nor does the text say that no restriction will come there: this faction balance approach applies to every region, and the two cases cited only describe the situation of the moment.

WoW Forever has no French realm. French players play in the Europe region, with a language preference, on one of the rulesets. Since an account only creates characters in one faction in PvP, a blocked player cannot remake a character on the other side on the same ruleset. The message does not mention character transfers.
Blizzard warns that the situation can reverse: “As everyone settles and shifts, these may flip to the other side.” The Kami Labs guild, Horadrim Legacy, is Alliance on the EU PvP ruleset: it is not affected by the two cases named on November 10.
55/45 at Blizzard, 52 to 59% from fans: two ways of counting
Fan censuses, supposed to show where faction balance stands, have been circulating since launch. The site Output Lag compared three of them in an article by Steven Mills dated November 8, two days before Blizzard’s message. These three tools do not count the same thing as the studio.

| Source | What is measured | Published figure | Date |
|---|---|---|---|
| Blizzard (Kaivax, forum) | The active logged-in population, all levels, over an unspecified period | The most extreme case in a region: “roughly a 55/45 split” | November 10 |
| aotc.gg, North American PvP | The characters its scan found, from level 10 up; the site states that its figures are not the in-game population | 58.6% Horde, about 406,000 characters | November 8 |
| Classic Armory, North American PvP | The characters in its census | 54.2% Horde, 43,623 characters | November 8 |
| WoWCensus, North American PvP | Characters observed through in-game /who sweeps; the site states that it does not count logged-in players | 52% Horde, 204,391 characters | November 8 |
In a reply, Kaivax specifies what the 55/45 covers: “the active logged-in population across all levels over a specific period of time”. An addon or /who census counts characters that were seen, inactive ones included. The two methods therefore do not overlap, and nothing says which one comes closest to the reality on the ground.
On Europe, the fans do not agree either. According to Output Lag, aotc.gg gives 56% Horde on EU PvP while WoWCensus gives 62% Alliance. Blizzard, for its part, names no restriction on that ruleset. A player also asked on the thread whether free trial accounts skewed the numbers. Kaivax answers that the studio’s investigation found “no evidence that trial characters had any impact at all”.
Congestion and reactions: what Blizzard added
In a second message, Kaivax mentions another measure: “Lowered the population of players in various zones where there was significant congestion.” The developer notes add that the change is even bigger on the PvP ruleset, after players complained of feeling overcrowded. The line appears in the hotfix list, which our article on the November 9 hotfixes and the outage covers in detail.

As of November 11 at 8:36 a.m. Paris time, the US thread has 739 posts and 103,215 views, the EU thread 162 posts and 5,717 views. On the EU thread, one player asks for transfers from the Horde to PvE, another for the one-faction-per-account PvP rule to be removed. Blizzard has answered neither request.




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