WoW Forever Doesn’t Rule Out a Triple Spec

Blue and gold poster: a paladin seen from behind in front of three glowing talent trees, title TRIPLE SPEC NOT RULED OUT and WOW FOREVER banner

Article by Kami

A few days before WoW Forever opens on November 4, Blizzard left the door ajar on a triple spec. Kris Zierhut, the game’s lead designer, told IGN that a third spec is not ruled out. He gave no date, no plan and no list of classes.

The line comes from a long interview published on October 27, 2026 by Jacqueline Thomas, with Kris Zierhut and Tim Jones, lead Classic designer. It also covers what is settled at launch, the pace of updates and several pieces of the roadmap. Here is the sort between what was said, what is certain and what remains open.

Headline of the IGN interview published on October 27, 2026, by Jacqueline Thomas, with Blizzard's Kris Zierhut and Tim Jones
IGN, interview by Jacqueline Thomas, October 27, 2026: Kris Zierhut and Tim Jones lay out what comes next for WoW Forever.

The starting point is a single IGN question: talent resets (the « respecs », which let you redo your tree for gold) were expensive in Classic, so how much flexibility should we expect this time?

What Zierhut said about a triple spec

Asked about a third spec, Zierhut answers: « I wouldn’t take that off the table. » He adds: « We don’t need it now, » but he can imagine a future where it would become desirable. He also says that, in the team’s experience, two builds are enough most of the time in Classic content, and that Blizzard will keep watching the question.

Excerpt from the IGN interview: the question on reset costs and Kris Zierhut's answer on dual spec and a possible third spec
IGN, October 27, 2026: Kris Zierhut’s full answer. The third spec takes up two sentences.

So this is not the announcement of a triple spec. Nothing is dated, nothing is designed, and the « not now » wording sits in the same answer as « not ruled out ».

The gap with how the news spread is clear. Icy Veins runs the headline « Triple Spec Might Come to WoW Forever » and goes further than the interview: a paladin would switch freely from Retribution to Holy and then Protection, « like in Retail ». Zierhut says nothing of the kind in the IGN text. He talks about a door he is not closing, not a paladin changing role at will.

At launch: dual spec, no talent loadouts, one commitment

What is certain comes down to a few things. Dual spec will be in the game from November 4: two builds available. The interview says nothing about the price of a talent reset. The talent calculator already helps you prepare the two builds of this dual spec.

WoW Forever talent calculator open on the paladin, with the Holy, Protection and Retribution trees side by side and the New and Changed badges
Our talent calculator, here on the paladin: three trees, and only two builds to keep at launch.

Zierhut does rule out Retail’s « loadouts », the saved talent sets you swap on the fly. Changing talents point by point mid-session strikes him as « a little bit too overwhelming and finicky. » The risk he describes: players end up expecting to modify their tree for every fight, which would no longer be « approachable and familiar, » two of the game’s design pillars. His phrase: « It starts to become a different game. »

The underlying position is stated plainly: « I think we do want to keep talents being a commitment. » Blizzard does have « ideas and plans, » though, to make changing spec a bit easier when it becomes necessary. No detail was given on these ideas.

For and against a third spec

What follows is our own reading of the idea; it does not commit Blizzard. Hybrid classes are the first concerned: druid and paladin each have three roles, the shaman alternates Elemental, Enhancement and Restoration, and the priest plays Shadow to level, Holy in raids and Discipline in PvP. A triple spec would let them cover all three uses without paying for a reset at every change. It would also make it easier to help friends and guildmates, who often need a stand-in healer or tank.

ClassSpec 1Spec 2Spec 3Three uses
DruidBalanceFeral CombatRestorationRanged, tank or melee, healing
PaladinHolyProtectionRetributionHealing, tank, melee
ShamanElementalEnhancementRestorationRanged, melee, healing
PriestShadowHolyDisciplineLeveling, raiding, PvP healing

The counterarguments weigh just as much. A triple spec weakens the idea of commitment that Zierhut wants to keep. Resets are also a gold sink, meaning a regular expense that removes currency from the server economy; fewer respecs means less gold destroyed. Finally, flexibility that is offered quickly becomes an expectation: if the third spec exists, groups will ask for it. To choose your class with full knowledge, our guide which class to choose details what hybrids do in each role.

For a triple specAgainst a triple spec
+ Less gold spent on respecs− Talents stop being a commitment
+ Hybrids cover their three roles− One less gold sink for the economy
+ Filling in as healer or tank for the guild− Flexibility becomes something groups expect

A patch every four months, PvP seasons

Blizzard wants a calmer pace than Retail. Six or eight months without anything new, says Zierhut, « always feels bad, » but the 8 to 10 week schedule of Season of Discovery « felt way, way, way too fast. » The target: an update every four months, that is 17 weeks, or three times a year, with at least four months between raid tiers.

Excerpt from the IGN interview in which Kris Zierhut sets the target of one update every four months and announces PvP seasons
IGN, October 27, 2026: « once every four months or 17 weeks, » according to Kris Zierhut.

PvP follows the same cycle: there will be PvP seasons, spaced four months apart. Our article on Honor, ranks and battlegrounds describes the system these seasons will pace.

Between two patches, content unlocks one, two or three months after release, through a calendar of timed events that Tim Jones handles. Smaller, more local stories make this pace sustainable, and the « loose threads » are tied up later.

The pieces of the roadmap

Zierhut recalls the three families of content shown at BlizzCon: the expected places (Molten Core, Blackwing Lair, Ahn’Qiraj), the new places that feel like they belong (the Riverglades zone and an ogre dungeon) and the truly different places (the Skyborne, Zephras Island). Zierhut estimates that each makes up roughly a third of the pie. Molten Core will not open the show: « We’re not starting with Molten Core, » and the schedule will be slowed down, stretched out. Our deep dive summary covers this presentation.

For destinations, here is what was said:

  • Gilneas: all the terrain is already in the game, but you cannot enter. « Sharks will eat you, » Zierhut warns. A new story is meant to take place there one day, before Cataclysm.
  • Silvermoon: later; Retail is focused on it right now.
  • Emerald Dream: Blizzard would like to explore it at some point. Grim Batol: to be explored in full, like Blackrock Mountain.
  • Tim Jones showed a new dungeon at the northern tip of Un’Goro Crater, a Titan site he calls Shaper’s Terrace, already linked to Northrend in Wrath of the Lich King.

At PAX Australia, Blizzard had already shown the list of this unfinished or merely hinted-at content that the community has been waiting on for twenty years.

Blizzard slide at PAX Australia titled WoW Development Mythos, with nine thumbnails including Mount Hyjal, Karazhan, Grim Batol, the Emerald Dream and the Stormwind Vaults
Blizzard at PAX Australia, October 2026: the « WoW Development Mythos » slide, with Grim Batol and the Emerald Dream among the leads.

Our article on the PAX map already read Gilneas, Grim Batol and the Emerald Dream as leads. Trips to the Dark Portal, Northrend or Pandaria remain possible for a dungeon or a quest, but not any time soon. No new capital is planned beyond the Eastern Kingdoms and Kalimdor: « You always come home. » As for player housing, Zierhut answers: « we don’t have any plans » for Forever.

Raids will be played at 10, 20 and 40 players, dungeons at 5. Blizzard knows too many raids pile up over time and says it has ideas, with nothing to show. The topic also comes up in episode 5 of the podcast, on the 10 and 20 player content.

Hunter and Elixir of Wisdom: the last tuning before launch

While the interview was making the rounds, a hotfix showed up on the launch realms, with no Blizzard note. foreverchanges.pro, a fan site that reads every build of the game files, spotted it on 28 October. The hunter is the only class whose numbers go down.

Spell or itemBefore28 October hotfix
Aspect of the Hawk20, 35, 50, 70 and 90 ranged attack power15, 22, 30, 38 and 47
Trueshot Aura30, 40, 50 and 75 ranged attack power15, 22, 30 and 40
Elixir of Wisdom6 Intellect for 1 h3 Intellect for 30 min

Both hunter bonuses are roughly halved, rank by rank. Context matters: on the beta, capped at level 30, the hunter dominated, and Trueshot Aura now applies to the whole raid. The same hotfix puts the roots of Entrapment, Counterattack, Improved Wing Clip, Improved Hamstring and Frostbite in a single diminishing returns group (each new root from the same group lasts less on the same target).

28 October entry on foreverchanges.pro: Aspect of the Hawk and Trueshot Aura reduced, and hunter roots grouped for diminishing returns
foreverchanges.pro, 28 October 2026 hotfix: the new hunter values, read from the server data.

None of this is confirmed by Blizzard, and the realms stay closed until launch: no value can be checked in game.

Quests: plenty of new content in known zones

In Elwynn Forest, IGN cites a new quest chain where kobolds steal books. Zierhut says every zone gets new quests, and that rare creatures each have a unique drop.

The numbers come from GameSpot: Eddie Makuch and Cameron Koch interviewed Josh Greenfield, senior game designer, on September 14. He counts more than 1,000 new quests, against about 3,000 to 3,500 playable quests in the original game. The four new zones each contain 50 to 200 quests, and existing zones were reworked: the Wetlands and Azshara get many quests to fill them out. Greenfield promises surprises « even from like level five onward. »

The beta gives a first measure. A player counted every quest in the level 1 to 30 zones and posted the result on the r/classicwow forum, picked up by Icy Veins on 28 October: 202 new quests out of 998 across 18 zones. The Wetlands and the starting zones hold the largest share. Duskwood, Ashenvale and Hillsbrad Foothills, level 20 to 30 zones, barely change.

New questClassic quest, unchanged or tweaked
Elwynn Forest25 new of 74
Wetlands24 new of 58
Mulgore20 new of 52
Tirisfal Glades18 new of 56
Dun Morogh16 new of 54
Durotar16 new of 57
The Barrens15 new of 105
Westfall13 new of 34
Teldrassil12 new of 50
Silverpine Forest8 new of 44
Darkshore7 new of 54
Loch Modan6 new of 37
Redridge Mountains6 new of 39
Ashenvale4 new of 68
Thousand Needles4 new of 59
Duskwood3 new of 76
Stonetalon Mountains3 new of 48
Hillsbrad Foothills2 new of 33

This count comes from a player, not from Blizzard. If the 1,000 announced quests hold up, about 800 are still waiting between levels 30 and 60.

Two thirds of the leveling curve were never opened to testers: the beta stopped at level 30.