S-TIER | MERCENARY GRENADIER EXPLOSIVE SHOT BUILD (@P4wnyhof) | SEASON 4

📊 Build
⚔️ Boss Killing
4.9
S
🗺️ Map Clearing
4.3
S
🛡️ Survival
1.1
D
💰 Divine Cost
4.7
S
GLOBAL TIER A
11 votes
🗳️ VOTE
Boss Killing
Map Clearing
Survival
Divine Cost

Article de Kami

Build Overview

P4wnyhof’s Mercenary Grenadier build exploits the synergy between Explosive ShotExplosive Shot, grenades, and Eternal RageEternal Rage to reach a level of destruction rarely seen in Season 4. With 45 permanent rage stacks, every shot benefits from a 45% increased damage multiplier, allowing you to melt Bosses in milliseconds on T15-17 maps.

The core of the build revolves around the unique gloves Painters ServantPainters Servant, which convert physical damage into triple elemental damage (fire, cold, lightning). This conversion feeds TrinityTrinity for a massive damage boost, while also enabling Herald of ThunderHerald of Thunder with Bone ShrapnelBone Shrapnel for devastating clear. The Tactician ascendancy makes the build extremely safe: every projectile pins enemies, preventing them from retaliating.

Two new lineage gems, Rathas AssaultRathas Assault and Arjuns MedalArjuns Medal, solve the crossbow reload problem by allowing you to reload via roll and killing blows. The result is smooth, fast gameplay where you spam Explosive ShotExplosive Shot without interruption while throwing grenades at resistant targets.

Build Strengths

  • Explosive Boss damage: Bosses melt in milliseconds thanks to the Explosive ShotExplosive Shot + grenades + 45% permanent rage + TrinityTrinity combination
  • Extremely tanky: 81% armor with Scavenged PlatingScavenged Plating, pinned enemies cannot retaliate, and deflection via Polish That Gear adds an extra layer
  • Excellent clear speed: Herald of ThunderHerald of Thunder combined with Bone ShrapnelBone Shrapnel creates chain reactions that wipe the screen in a single shot
  • Budget-friendly: The only mandatory unique is Painters ServantPainters Servant (gloves). The rest of the gear works with standard rare armor pieces
  • Smooth gameplay: The lineage gems Rathas AssaultRathas Assault and Arjuns MedalArjuns Medal eliminate the need to manually reload the crossbow

Build Weaknesses

  • Elemental balance required: Fire, cold, and lightning damage must be balanced to maximize TrinityTrinity. Any imbalance drastically reduces damage output
  • Complex passive tree: Routing with two weapon sets (grenades vs crossbow) makes the passive tree harder to optimize
  • Cannot freeze: Pinning enemies prevents freezing them, making Bhatairs VengeanceBhatairs Vengeance unusable despite its theoretical potential

Gem Setup by Stage

This build offers 8 progression stages from leveling to the final endgame setup. Select a stage to see the corresponding gem setup.

Act 1

6 skills • 14 gemmes
Fragmentation RoundsCarreaux à fragmentationFragmentation Rounds
Gas GrenadeGrenade suffocanteGas Grenade
Corrosion Multishot I
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot I Bleed I
Herald of AshHéraut de la cendreHerald of Ash
Permafrost BoltsCarreaux de permagivrePermafrost Bolts
Pierce I Elemental Armament I
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot I Magnified Area I

Act 2

7 skills • 18 gemmes
Explosive ShotTir explosifExplosive Shot
Double Barrel II Elemental Armament I Multishot II
Gas GrenadeGrenade suffocanteGas Grenade
Corrosion Multishot II
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Bleed I
Herald of AshHéraut de la cendreHerald of Ash
Wind DancerDanseur du ventWind Dancer
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Magnified Area I Elemental Armament II

Act 3

8 skills • 22 gemmes
Explosive ShotTir explosifExplosive Shot
Double Barrel II Elemental Armament I Multishot II
Gas GrenadeGrenade suffocanteGas Grenade
Corrosion Multishot II
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Bleed I
Herald of AshHéraut de la cendreHerald of Ash
Wind DancerDanseur du ventWind Dancer
Mirage ArcherArcher mirageMirage Archer
Voltaic Grenade Multishot II
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Magnified Area I Elemental Armament II

Act 4

8 skills • 23 gemmes
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Elemental Armament II Magnified Area I
Gas GrenadeGrenade suffocanteGas Grenade
Corrosion Multishot II
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Bleed I
Herald of AshHéraut de la cendreHerald of Ash
Explosive ShotTir explosifExplosive Shot
Multishot II Elemental Armament II Double Barrel II
Mirage ArcherArcher mirageMirage Archer
Voltaic Grenade Multishot II
Wind DancerDanseur du ventWind Dancer
Life Leech II

Interlude

8 skills • 25 gemmes
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Elemental Armament II Magnified Area I Payload
Gas GrenadeGrenade suffocanteGas Grenade
Corrosion Multishot II
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Bleed I
Eternal RageRage éternelleEternal Rage
Explosive ShotTir explosifExplosive Shot
Multishot II Elemental Armament II Double Barrel III Projectile Acceleration III
Wind DancerDanseur du ventWind Dancer
Life Leech II
Mirage ArcherArcher mirageMirage Archer
Voltaic Grenade Multishot II

65 (3rd Asc)

9 skills • 27 gemmes
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Elemental Armament II Adhesive Grenades II Payload
Gas GrenadeGrenade suffocanteGas Grenade
Multishot II Elemental Armament II Elemental Focus
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Bleed I
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Eternal RageRage éternelleEternal Rage
Explosive ShotTir explosifExplosive Shot
Multishot II Elemental Armament II Double Barrel III Heft
Wind DancerDanseur du ventWind Dancer
Mirage ArcherArcher mirageMirage Archer
Voltaic Grenade Multishot II

79 (4th Asc)

8 skills • 31 gemmes
Explosive GrenadeGrenade explosiveExplosive Grenade
Multishot II Elemental Armament II Adhesive Grenades II Payload
Gas GrenadeGrenade suffocanteGas Grenade
Multishot II Elemental Armament II Elemental Focus Corrosion
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Heft Payload Cooldown Recovery II
Herald of AshHéraut de la cendreHerald of Ash
Magnified Area II
Eternal RageRage éternelleEternal Rage
Vitality II
Explosive ShotTir explosifExplosive Shot
Multishot II Elemental Armament II Ratha's Assault Heft Armour Explosion
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II

90 (Final Form)

9 skills • 38 gemmes
Herald of ThunderHéraut du tonnerreHerald of Thunder
Embitter Bone Shrapnel Deadly Herald Magnified Area II
TrinityTrinitéTrinity
Cold Mastery
Gas GrenadeGrenade suffocanteGas Grenade
Corrosion Elemental Armament II Payload Multishot II Deliberation
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot II Elemental Armament II Heft Short Fuse I
Eternal RageRage éternelleEternal Rage
Vitality I
Explosive ShotTir explosifExplosive Shot
Multishot II Arjun's Medal Elemental Armament II Ratha's Assault Magnified Area II
Scavenged PlatingArmure de récupérationScavenged Plating
Prolonged Duration II
Explosive GrenadeGrenade explosiveExplosive Grenade
Adhesive Grenades II Elemental Armament II Payload Multishot II Deliberation

Recommended Equipment

  • Gloves: Painters ServantPainters Servant (MANDATORY) – converts physical damage into triple elemental damage to fuel TrinityTrinity
  • Crossbow: Triple elemental crossbow (fire + cold + lightning). Prioritize elemental damage over pure physical since Painters ServantPainters Servant multiplies base elemental damage
  • Flask: Laviangas SpiritsLaviangas Spirits – triggers automatically every 2 seconds for Soul DrainSoul Drain and activates the 40% elemental damage bonus during the flask effect
  • Armor: Full armor on every piece. The fourth ascendancy node (Polish That Gear) converts 20% of armor into deflection
  • Amulet: Spirit amulet – a single spirit amulet is enough thanks to A Solid PlanA Solid Plan (50% reduced reservation)
  • Rings: Maximize elemental damage (fire, cold, lightning). Example: +13 fire and +65 lightning = +4000 damage per shot

Gameplay Tips

  • Lineage gem priority: Get Rathas AssaultRathas Assault first (reload via roll) before Arjuns MedalArjuns Medal. Without Rathas, you only have 1-2 bolts and gameplay feels clunky
  • Weapon Sets: Set 1 = all grenades, Set 2 = Explosive ShotExplosive Shot only. Use the same crossbow for both sets
  • Boss rotation: Oil Grenade (exposure) -> 2 gas grenades -> explosive grenades -> Explosive ShotExplosive Shot into everything. Enemies are pinned, armor broken, and melt away
  • Adhesive grenades: Play Adhesive Grenades IAdhesive Grenades I so your grenades stick to the ground instead of bouncing. Essential for precision
  • Flash Grenade emergency: If you are surrounded, the stun grenade with Short Fuse IShort Fuse I instantly pins and blinds everything around you
  • Anointment: Prison Guard (30% armor destruction -> elemental, very expensive), Vengeful Fury (armor destruction via rage) or Projectile Bulwark (30% armor destruction + 120% vs projectiles) as a budget option

Painter’s Servant and Trinity: The Build’s Engine

Painters ServantPainters Servant is the cornerstone of this build. These unique gloves transform a portion of Explosive ShotExplosive Shot‘s physical damage into additional fire, cold, and lightning damage. The more base elemental damage you have on your crossbow, the more the conversion generates additional damage across all three elements.

This triple conversion allows you to fully leverage TrinityTrinity‘s PotentialPotential. TrinityTrinity grants 5% additional elemental damage per 30 resonance, and resonance fills by dealing damage across all three elements. With Painters ServantPainters Servant, every shot fills all three gauges simultaneously. The result: Explosive ShotExplosive Shot damage goes from 14,000 to 24,000, and Explosive GrenadeExplosive Grenade from 60,000 to 75,000.

This is also why a triple elemental crossbow outperforms a purely physical one: Painters ServantPainters Servant‘s « extra damage » bonus applies to each type of base elemental damage, creating a snowball effect.

Defensive Layers: Why 2000 HP Is Enough

Despite only 2000 HP, this build is surprisingly resilient thanks to the Tactician ascendancy. Every projectile pins enemies, completely preventing them from retaliating or acting. Pinned enemies are essentially neutralized.

Pinning also triggers Scavenged PlatingScavenged Plating: by breaking the armor of pinned enemies (via Eroding Chains and Cruel Methods), you accumulate 10 stacks that bring your effective armor to 81%. After the fourth ascendancy, Polish That Gear converts 20% of your armor into deflection, adding an extra layer that can block 40% of incoming damage.

Full armor gear is therefore crucial. Glancing Blows makes evasion « unlucky » (which doesn’t matter since we don’t use evasion) but deflection « lucky », doubling your chances to deflect. The result: a character that tanks far better than 2000 HP would suggest.

Grenade Arsenal: Optimal Configuration

The build uses five types of grenades, each with a specific role. Explosive Grenade is the main nuke against Bosses: with PayloadPayload it explodes twice, and with Excessive Grenades the explosions overlap for massive damage. At full power with TrinityTrinity, it hits 95,000 damage, multiplied across 5 grenades with a 65% chance to double explode.

Gas Grenade rounds out the arsenal with CorrosionCorrosion to break the armor of resistant enemies. Its interaction with PayloadPayload is subtle: if the enemy is already ignited, the gas clouds explode instantly upon creation then re-expose with PayloadPayload, allowing you to spam them effectively.

Stun Grenade with Short Fuse IShort Fuse I is your panic button: it instantly pins and blinds all enemies around you. Oil Grenade with Potent ExposurePotent Exposure provides elemental resistance reduction. Both want Multi-Shot 2 and Elemental Armament 2 to maximize Painters ServantPainters Servant‘s conversion.

Crossbow Choice and Crafting

The ideal crossbow for this build is not the one with the highest physical damage, but the one with the maximum varied elemental damage. Painters ServantPainters Servant transforms base elemental damage into « extra extra damage »: every point of lightning damage also generates bonus cold, fire, and lightning. A crossbow with 292 lightning, plus fire and cold, is far more powerful than one with 549 pure physical.

For crafting, start with a tier 2 cold damage prefix, add fire damage with an essence, then target lightning damage via augmentation or Desecrate. This is more accessible than a max physical crossbow because elemental tiers are less competitive on the market. Your rings follow the same logic: maximize varied elemental damage rather than physical.

Passive Routing and Weapon Sets

This build’s passive tree is unique because it uses two distinct weapon sets: Set 1 for grenades and Set 2 for Explosive ShotExplosive Shot. The same crossbow is used in both sets, but the passive points differ. Set 2 focuses on attack speed and two-handed weapon bonuses to maximize Explosive ShotExplosive Shot, while Set 1 boosts grenades.

Critical point: the cooldown bonus (General Points) is mandatory. Without it, every weapon swap resets your Grenadier counter. Skip the center of the tree (no cooldown recovery needed) and head directly left toward armor and pin/physical damage nodes. Make sure you have 70 Intelligence and 103 Dexterity for Herald of ThunderHerald of Thunder and TrinityTrinity.

For support gems, aim for at least 10 red and 10 green to unlock movement speed and maximum life bonuses. Eternal RageEternal Rage costs 50 spirit, TrinityTrinity 50, and Scavenged PlatingScavenged Plating 15, but A Solid PlanA Solid Plan reduces reservation by 50%, making the whole setup viable with a single spirit amulet.

Skill Tree

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