A-TIER | BUILD WARRIOR THORNS WARCRY WARBRINGER (@Troy Tesko) | SEASON 4

📊 Build
⚔️ Boss Killing
4.5
S
🗺️ Map Clearing
4.6
S
🛡️ Survival
4.5
S
💰 Divine Cost
4.6
S
GLOBAL TIER S
219 votes
🗳️ VOTE
Boss Killing
Map Clearing
Survival
Divine Cost

Article by Kami

Build Overview

This Thorns Warcry Warbringer build exploits a devastatingly effective mechanic: reflecting enemy damage back at them through thorns. By combining Scavenged PlatingScavenged Plating to stack armor and thorns charges, with the Warbringer ascendancy that explodes corpses via warcries, the result is a character capable of clearing entire T16 maps by pressing a single button.

The gameplay relies on only two skills: Infernal CryInfernal Cry for mass clear and Rapid AssaultRapid Assault for Bosses. Infernal CryInfernal Cry triggers a triple explosion thanks to the synergy between Warhaller’s Bellow (corpse explosion based on monster life), Infernal CryInfernal Cry‘s combustion, and BattershoutBattershout which returns 40% of shattered armor. Scaling is entirely automatic: the stronger the monsters, the more devastating the explosions.

The defensive layer relies on Cast on BlockCast on Block combined with ThunderstormThunderstorm, which automatically applies shock and lightning exposure on every block. Add BlasphemyBlasphemy with Elemental WeaknessElemental Weakness and EnfeebleEnfeeble, and you get a character that massively reduces enemy resistances while tanking hits without flinching. Troy Tesko claims he can even AFK in the middle of a map and let the thorns do the work.

Build Strengths

  • Screenwide T16 clear with one button: Infernal CryInfernal Cry clears the entire screen thanks to the triple explosion (Warhaller’s Bellow + combustion + BattershoutBattershout). Scaling is automatic with monster level.
  • Only 2 active skills: Infernal CryInfernal Cry for clear, Rapid AssaultRapid Assault for Bosses. The gameplay is extremely simple and comfortable.
  • AFK capability: Thanks to thorns and Cast on BlockCast on Block, the character keeps killing monsters even without player input.
  • Tier 3 Ubers accessible: The build can tackle a selection of Tier 3 Uber content with a reasonable investment.
  • Solid passive defenses: Cast on BlockCast on Block + ThunderstormThunderstorm automatically applies shock and exposure, BlasphemyBlasphemy reduces enemy resistances and damage.

Build Weaknesses

  • Relatively low armor: With around 12,500 armor in combat, the character compensates through life/mana leech via thorns, but remains vulnerable to large physical hits.
  • Some expensive items: Sacred FlameSacred Flame can represent a significant investment. Brier Patch is essential to reach 100% thorns critical strike chance.
  • Weapon swap dependency: The Boss setup (spear + Chernobog’s Pillar shield) loses access to certain spirit gems like Time of NeedTime of Need and Overwhelming PresenceOverwhelming Presence.

Gem Setup by Step

This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding gem setup.

Endgame

15 skills • 44 gems
Purity of FirePureté du feuPurity of Fire
Cannibalism II Vitality II Cool Headed Strong Hearted Warm Blooded
Raise ShieldLevée de bouclierRaise Shield
Cast on BlockDéclenchement en BloquantCast on Block
Thunderstorm Shock Conduction II Lightning Exposure Prolonged Duration II Magnified Area II
Raise ShieldLevée de bouclierRaise Shield
Overwhelming PresencePrésence accablanteOverwhelming Presence
Infernal CryCri infernalInfernal Cry
Magnified Area II Lifetap Battershout Efficiency II Mobility
BlasphemyBlasphèmeBlasphemy
Elemental Weakness Enfeeble Hex Bloom Magnified Area II Heightened Curse
Rapid AssaultAssaut rapideRapid Assault
Quill Burst Barbs II Armour Demolisher II Rapid Attacks II
Scavenged PlatingArmure de récupérationScavenged Plating
Physical Mastery Thornskin II Prolonged Duration II
Time of NeedMoment de détresseTime of Need
Compressed Duration II Thornskin I
Purity of FirePureté du feuPurity of Fire
Spear ThrowJet de lanceSpear Throw
Raise ShieldLevée de bouclierRaise Shield
Cast on BlockDéclenchement en BloquantCast on Block
Raise ShieldLevée de bouclierRaise Shield

Recommended Equipment

  • Weapon (Sceptre) : Sacred FlameSacred Flame to grant Purity of FirePurity of Fire and the bonus fire damage. Budget alternative: Guiding Palm of the HeartGuiding Palm of the Heart, much cheaper on the market.
  • Helmet : Crown of the Pale KingCrown of the Pale King — mandatory for any thorns build. Allows retaliating with thorns on all hit types. Ideally socket Stag Idols to increase thorns critical strike chance.
  • Shield : Sallallen’s Crucible Tower Shield — grants Cast on BlockCast on Block which triggers ThunderstormThunderstorm automatically. Socket with Greater RuneRune of Tithe for more lightning thorns, or resistances as needed.
  • Body Armour : A rare with spirit, thorns and resistances. Budget alternative: Brass Dome, very effective for survivability and contributes to thorns.
  • Boots : Brier Patch — considered best in slot for thorns. The 25% base critical strike chance on thorns makes it easy to reach 100% with the passive tree.
  • Gloves : Rares with defences, resistances, life and armour. Flexible slot to fill missing resistances.
  • Belt : Look for the highest thorns damage roll possible. Use this slot to cover resistances and attributes.
  • Amulet : Prioritise spirit. Anoint Master of HexesMaster of Hexes to increase curse effect.
  • Ring 1 : Doedre’s Damning — mandatory, allows applying an additional curse (Elemental WeaknessElemental Weakness + EnfeebleEnfeeble).
  • Ring 2 : Rare with resistances and fire/lightning damage.
  • Weapon Swap (Boss) : Rare spear with Perfect EssenceEssence of Abrasion (+20% damage as extra physical) + Chernobog’s Pillar (budget shield with +50% extra fire damage).

Gameplay Tips

  • Map clearing : Stay on the sceptre swap and spam only Infernal CryInfernal Cry. Thorns and corpse explosions do all the work. You can literally AFK and monsters kill themselves by hitting you.
  • Boss combat : Swap to the spear + Chernobog’s Pillar for the damage bonus. Use Rapid AssaultRapid Assault (keep it low level to reduce mana cost). Quill BurstQuill Burst and Barbs convert thorns into damage after retaliation.
  • Scavenged Plating management : When the buff expires, use BattershoutBattershout via Infernal CryInfernal Cry to consume broken armour and restart Scavenged PlatingScavenged Plating charges.
  • Anvil’s Weight : This crucial passive node allows thorns damage to break enemy armour, automatically feeding Scavenged PlatingScavenged Plating charges.
  • Low-level Rapid Assault : Keep this gem intentionally at low level. Thorns scaling comes from Quill BurstQuill Burst and Barbs, not from the weapon’s base physical damage.

The Triple Explosion: Clear Engine

What makes RendRend this build so devastating in clearing is the synergy between three simultaneous explosion sources triggered by a single Warcry. Warhaller’s Bellow explodes corpses for 25% of their life as physical damage. Infernal CryInfernal Cry adds its own ignite. And BattershoutBattershout reflects 40% of the enemies’ broken armour as damage.

The elegance of this system lies in its natural scaling. Warhaller’s Bellow scales with monster life, BattershoutBattershout scales with their armour. The harder the content, the more life and armour monsters have, and the more powerful the explosions. No additional modifiers are needed to increase this damage — it increases automatically with content level.

Cast on Block and Thunderstorm: Defence That Attacks

The Sallallen’s Crucible Tower Shield grants Cast on BlockCast on Block, which automatically triggers ThunderstormThunderstorm on every block. ThunderstormThunderstorm applies shock to all nearby enemies, which increases the damage they take. At the same time, lightning exposure reduces their elemental resistances.

Combined with Elemental WeaknessElemental Weakness via BlasphemyBlasphemy, the total reduction of enemy resistances is considerable. The build deals fire damage (thorns + Infernal CryInfernal Cry), lightning damage (ThunderstormThunderstorm) and physical damage (explosions), fully benefiting from this multi-elemental reduction. It all triggers passively, without any player action.

Passive Tree: Key Nodes

Two ascendancy nodes are absolutely crucial. Anvil’s WeightAnvil’s Weight allows hit damage to break 10% of enemy armour, meaning thorns themselves feed Scavenged PlatingScavenged Plating charges. Warhaller’s Bellow turns Warcries into explosion machines and ignores Warcry cooldowns.

In the rest of the passive tree, Lay SiegeLay Siege offers a significant damage bonus thanks to the 54% block chance. Life/mana leech via thorns nodes (GoringGoring + Fast MetabolismFast Metabolism) are essential for survivability — Fast MetabolismFast Metabolism prevents life/mana leech from being removed when unreserved life is full. Armour-to-elemental-absorption nodes add an appreciated layer of elemental defence.

Weapon Swap: Optimised Boss Setup

For Boss fights, the build switches to a rare spear + Chernobog’s Pillar. This unique shield easily provides +50% extra fire damage, significantly boosting thorns. The ideal would be a well-rolled rare shield with thorns, armour and resistances, but Chernobog’s Pillar remains a very competitive budget option.

The ideal spear uses Perfect EssenceEssence of Abrasion for +20% damage as extra physical, which also applies to thorns. With three sockets, the optimal combination would be a Sackle’s RuneRune of the Sky (+5% extra elemental damage) and two Soul Cores of Ascappas to maximise available spirit on the Boss swap.

The trade-off is the temporary loss of Time of NeedTime of Need and Overwhelming PresenceOverwhelming Presence when the spear is equipped, but these gems are not critical in Boss combat where the focus is on DPS via Rapid AssaultRapid Assault.

Passive Tree

📖 Retrouvez tous les builds et guides Path of Exile 2 : Voir tous les builds PoE2 →

Ce stream soutient Kami-labs.fr