S-TIER | BUILD MERCENAIRE TACTICIAN BUFF STACKER (@Ruetoo) | SAISON 5

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Article de Kami

Build author: @Ruetoo · ▶ Watch source video

Build Overview

Ruetoo built his 0.5 league starter around one simple idea: stack enough buffs that the crossbow’s quality stops mattering. This Mercenary Tactician build fires Galvanic ShardsGalvanic Shards to clear packs and Stormblast BoltsStormblast Bolts for the boss. The rest of the time, it barely asks anything of you: one right-click, no mana flask, no rotation to memorize.

The engine is TrinityTrinity and the gloves that split the weapon’s damage into three equal thirds of fire, cold and lightning. The consequence hits the trade market directly: the crossbow’s elemental affixes no longer matter at all. Ruetoo sorts the search by DPS, grabs the cheapest one, and heads back to his hideout. Two level 1 uniques are then enough to get the engine running: one for spirit, the other to activate TrinityTrinity.

The second pillar is defensive and goes unnoticed until you’ve actually played it: the Tactician’s pin. A pinned monster stops attacking and moving, which covers a good chunk of the defenses you don’t have yet early into maps. The video shows it with no polish: a T4 map cleared with uncapped resistances, a helmet with zero resistance, and a 200 DPS crossbow. Ruetoo sums it up in one line: « It never changes. » Only the clear speed improves, once the crossbow chains and the Herald of ThunderHerald of Thunder AoE come online.

Strengths / Weaknesses

✅ Strengths

  • One button clears everything: Galvanic ShardsGalvanic Shards empties the screen on its own, with no mana flask to watch.
  • The pin acts as your defense: pinned monsters can’t hit you, which serves as mitigation until your resistances are capped.
  • Crossbow stats don’t matter: TrinityTrinity and the gloves convert everything, so you just buy the cheapest one sorted by DPS.
  • Two level 1 uniques to get started: Enfolding Dawn and Painters Servant are enough to get the machine running, for a laughably cheap entry ticket at league start.
  • T4 gameplay is already T16 gameplay: nothing to relearn once you reach endgame.
  • Clear and single target are separate: two distinct setups across the two weapon sets, each optimized for its role.

❌ Weaknesses

  • Fragile before resistances are capped: early in maps, monsters hit hard and death comes fast, pin or no pin.
  • Leveling is light on DPS: the Permafrost BoltsPermafrost Bolts / Fragmentation RoundsFragmentation Rounds combo needs about three freeze cycles on Jamanra.
  • Supporting Fire can cancel itself: dodge rolling too early cuts off the volley, so give it half a second.
  • Lots of buttons to manage: Emergency ReloadEmergency Reload to carry through act 3, BerserkBerserk has to stay confined to the second weapon set, or you’ll take degeneration damage.

Skill Gem Setup by Step

This build offers 15 progression steps, from act 1 all the way to the endgame configurations that Ruetoo kept evolving day after day. Select a step to see its matching gem setup.

Step 1

12 skills • 56 gemmes
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Elemental Armament II Fork Dominus Grasp Blindside Rapid Attacks II
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Rising Tempest Blindside
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Magnified Area II Longshot II
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II Blind II
Gemini SurgeÉruption jumelleGemini Surge
Elemental Focus Elemental Armament II Blind II Concentrated Area Cold Snap
BerserkBerserkBerserk
Precision II Cannibalism I Herbalism I
Eternal RageRage éternelleEternal Rage
Vitality II Clarity I Mothers Declaration
TrinityTrinitéTrinity
Fire Mastery
Charge RegulationRégulation des chargesCharge Regulation
Clarity II
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III Rapid Attacks II

Step 2

12 skills • 57 gemmes
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Elemental Armament II Fork Dominus Grasp Blindside Rapid Attacks II
Gemini SurgeÉruption jumelleGemini Surge
Elemental Focus Elemental Armament II Blind II Concentrated Area Cold Snap
BerserkBerserkBerserk
Precision II Cannibalism I Herbalism I
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Rising Tempest Blindside
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II Blind II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Magnified Area II Longshot II
Eternal RageRage éternelleEternal Rage
Vitality II Clarity I Mothers Declaration
TrinityTrinitéTrinity
Fire Mastery Uhtreds Omen
Charge RegulationRégulation des chargesCharge Regulation
Clarity II
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III Rapid Attacks II

Step 3

12 skills • 57 gemmes
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Elemental Armament II Fork Dominus Grasp Blindside Garukhan's Resolve
Gemini SurgeÉruption jumelleGemini Surge
Elemental Focus Elemental Armament II Blind II Concentrated Area Cold Snap
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Blindside Rakiata's Flow
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Armour Explosion Deadly Herald Magnified Area II Armour Break III
BerserkBerserkBerserk
Precision II Cannibalism I Herbalism I
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II Blind II
Eternal RageRage éternelleEternal Rage
Vitality II Clarity I Mothers Declaration
TrinityTrinitéTrinity
Fire Mastery Uhtreds Omen
Charge RegulationRégulation des chargesCharge Regulation
Clarity II
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III Rapid Attacks II

Endgame

12 skills • 55 gemmes
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Dominus Grasp Elemental Armament II Fork Rigwald's Ferocity Garukhan's Resolve
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Rakiata's Flow Blindside
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Armour Break III Deadly Herald Magnified Area II Armour Explosion
Mirage ArcherArcher mirageMirage Archer
Explosive Shot Prolonged Duration II Cooldown Recovery II Magnified Area II Blind II
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III Rapid Attacks II
BerserkBerserkBerserk
Precision II Cannibalism II Herbalism I
Wind DancerDanseur du ventWind Dancer
Maim Blind II Life Leech III
Eternal RageRage éternelleEternal Rage
Vitality II Clarity I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Charge RegulationRégulation des chargesCharge Regulation
Mothers Declaration Clarity II
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
TrinityTrinitéTrinity
Fire Mastery Uhtreds Omen

Giga Endgame Expedition farmer

12 skills • 52 gemmes
Crossbow ShotTir à l'arbalèteCrossbow Shot
Rapid Attacks II Elemental Armament II Stoicism II Elemental Focus Deliberation
Crossbow ShotTir à l'arbalèteCrossbow Shot
Thrill of the Kill Lifetap Magnified Area II Rigwald's Ferocity Elemental Armament II
Mana RemnantsReliquats de ManaMana Remnants
Dialla's Desire Mothers Declaration Vitality II Harmonic Remnants II Remnant Potency III
Wind DancerDanseur du ventWind Dancer
Magnified Area II Blind II Elemental Armament II Close Combat II Ambush
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Magnified Area II Longshot II Armour Break III Armour Explosion
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Rakiata's Flow Garukhan's Resolve Fork Dominus Grasp Nova Projectiles I Rigwald's Ferocity
War BannerÉtendard de guerreWar Banner
Daresso's Passion Prolonged Duration II Magnified Area II
TrinityTrinitéTrinity
Uhtreds Augury Fire Mastery Vitality I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Uhtreds Omen
BerserkBerserkBerserk
Uhtreds Exodus
Eternal RageRage éternelleEternal Rage
Charge RegulationRégulation des chargesCharge Regulation

Jour 1

11 skills • 41 gemmes
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Deliberation Rising Tempest
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Elemental Armament II Fork Rapid Attacks II Shock Mobility
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Longshot II
TrinityTrinitéTrinity
Fire Mastery
BerserkBerserkBerserk
Precision II
Eternal RageRage éternelleEternal Rage
Vitality II
Charge RegulationRégulation des chargesCharge Regulation
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Rapid Attacks II Armour Break III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Rapid Attacks II Armour Break III

Jour 2

11 skills • 42 gemmes
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III
BerserkBerserkBerserk
Precision II
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Deliberation Rising Tempest
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Longshot II
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Fork Elemental Armament II Mobility Shock Rapid Attacks II
Eternal RageRage éternelleEternal Rage
Vitality II
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Herbalism I
Charge RegulationRégulation des chargesCharge Regulation
TrinityTrinitéTrinity
Fire Mastery

Jour 3 Def+Speed

11 skills • 41 gemmes
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Rising Tempest
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Fork Elemental Armament II Mobility Shock Rapid Attacks II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Longshot II
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II
BerserkBerserkBerserk
Precision II
Eternal RageRage éternelleEternal Rage
Vitality II
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
Charge RegulationRégulation des chargesCharge Regulation
TrinityTrinitéTrinity
Fire Mastery
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III

Jour 4 Mageblood

11 skills • 43 gemmes
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III
BerserkBerserkBerserk
Precision II
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Rising Tempest Rapid Attacks II
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Longshot II Armour Explosion
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Fork Elemental Armament II Mobility Rapid Attacks II Shock
Eternal RageRage éternelleEternal Rage
Vitality II
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Charge RegulationRégulation des chargesCharge Regulation
TrinityTrinitéTrinity
Fire Mastery

Jour 6 Damage

11 skills • 49 gemmes
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Dominus Grasp Elemental Armament II Fork Rigwald's Ferocity Rapid Attacks II
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Close Combat II Rising Tempest Rakiata's Flow
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald Magnified Area II Armour Explosion
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery II Explosive Shot Prolonged Duration II Magnified Area II
Eternal RageRage éternelleEternal Rage
Vitality II Clarity I
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II Vitality I
Charge RegulationRégulation des chargesCharge Regulation
Mothers Declaration Clarity II Herbalism II
BerserkBerserkBerserk
Precision II Cannibalism I
TrinityTrinitéTrinity
Fire Mastery Uhtreds Omen
Crossbow ShotTir à l'arbalèteCrossbow Shot
Elemental Armament I Efficiency II Armour Break III Double Barrel III
Crossbow ShotTir à l'arbalèteCrossbow Shot
Brutality I Double Barrel II Elemental Armament I Bleed III

Act 1

4 skills • 11 gemmes
Fragmentation RoundsCarreaux à fragmentationFragmentation Rounds
Elemental Armament I Concentrated Area
Permafrost BoltsCarreaux de permagivrePermafrost Bolts
Elemental Armament I Ice Bite I
Flash GrenadeGrenade assourdissanteFlash Grenade
Multishot I
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I

Act 2

6 skills • 16 gemmes
Fragmentation RoundsCarreaux à fragmentationFragmentation Rounds
Elemental Armament I Concentrated Area
Permafrost BoltsCarreaux de permagivrePermafrost Bolts
Elemental Armament I Ice Bite I
Supporting FireTir de soutienSupporting Fire
Bidding I Cold Attunement
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I
Infernal CryCri infernalInfernal Cry
Raging Cry
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I

Act 3

7 skills • 24 gemmes
Supporting FireTir de soutienSupporting Fire
Bidding I Cold Attunement
Fragmentation RoundsCarreaux à fragmentationFragmentation Rounds
Elemental Armament II Concentrated Area Deliberation
Permafrost BoltsCarreaux de permagivrePermafrost Bolts
Elemental Armament II Ice Bite II Cold Attunement
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Concentrated Area Elemental Armament II Rapid Attacks II
Herald of IceHéraut de la glaceHerald of Ice
Magnified Area I Elemental Armament I
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I
Mirage ArcherArcher mirageMirage Archer
Cooldown Recovery I Explosive Shot Prolonged Duration I

Act 4

7 skills • 27 gemmes
Supporting FireTir de soutienSupporting Fire
Bidding I Brutality II Magnified Area II
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Rapid Attacks II Close Combat I
Permafrost BoltsCarreaux de permagivrePermafrost Bolts
Elemental Armament II Ice Bite II Cold Attunement
Fragmentation RoundsCarreaux à fragmentationFragmentation Rounds
Concentrated Area Cold Attunement Elemental Armament II
Herald of IceHéraut de la glaceHerald of Ice
Elemental Armament I Elemental Focus Magnified Area I
Mirage ArcherArcher mirageMirage Archer
Explosive Shot Cooldown Recovery II Prolonged Duration II
Freezing MarkMarque glacialeFreezing Mark
Prolonged Duration I

Inter-Cartes Début

9 skills • 24 gemmes
Stormblast BoltsCarreaux à déflagration orageuseStormblast Bolts
Elemental Armament II Concentrated Area Rapid Attacks II
Galvanic ShardsÉclats galvaniquesGalvanic Shards
Elemental Armament II Fork Double Barrel III
Herald of ThunderHéraut du tonnerreHerald of Thunder
Elemental Armament II Elemental Focus Deadly Herald
Mirage ArcherArcher mirageMirage Archer
Explosive Shot Cooldown Recovery II Prolonged Duration II
Eternal RageRage éternelleEternal Rage
TrinityTrinitéTrinity
Charge RegulationRégulation des chargesCharge Regulation
Precision I Perpetual Charge
Combat FrenzyFrénésie du combatCombat Frenzy
Charge Profusion II
BerserkBerserkBerserk

Recommended Equipment

  • Crossbow: the cheapest one on the market, sorted by DPS. Elemental affixes don’t matter since the gloves redistribute the damage.
  • Gloves, Painters Servant: the centerpiece, worn from act 1 all the way to endgame. It’s what splits the weapon’s damage into three tiers and makes TrinityTrinity work.
  • Rings: the second premium slot for damage. That’s where to focus your budget first when trying your luck with the vendor.
  • Two level 1 uniques: Enfolding Dawn on the body armour provides the Spirit needed for auras, while Painters Servant activates TrinityTrinity. The gloves never come off; the body armour, on the other hand, gives way to Morior Invictus once endgame is set up, alongside Mageblood in the belt slot.
  • Crossbow progression through the campaign: Tense Crossbow in act 1, Sturdy Crossbow before the Manor, Varnished Crossbow from act 2 onward, bombard crossbow in act 3, Blackfire Crossbow at level 45.
  • Everything else: picked up off the ground and swapped out along the way. Ruetoo clears his first T15 with a helmet with no resistance, an amulet, boots, and a belt he himself calls garbage.

Gameplay Tips

  • Only press one button while clearing: Galvanic ShardsGalvanic Shards is enough. Stormblast Bolts is reserved for stubborn rares and bosses.
  • The boss combo comes in two steps: drop the Stormblast Bolts, then don’t dodge roll: the Mirage ArcherMirage Archer arrives right behind and its explosive shot triggers the whole charge at once.
  • Pre-charge before the spawn: most bosses have an entrance animation. Charge during it, dodge roll, the pin applies, and the fight starts with a head start.
  • Let Supporting Fire breathe: half a second without dodge rolling after activation, or the volley gets canceled.
  • In the campaign, freeze before you strike: Permafrost Bolts until frozen, then Fragmentation RoundsFragmentation Rounds. On a boss, repeat the cycle as many times as needed.
  • Don’t miss Frost Bomb: it’s picked up at the abandoned camp in Act 1 and reduces enemy resistances. Without it, you have to invest in intelligence, at the expense of projectile damage.

What holds the Mercenary Tactician build together

TrinityTrinity rewards dealing all three elemental damage types in comparable amounts. Most characters have to build that balance by hand, fishing for the right affixes on every piece. Here, the gloves handle it: they take the weapon’s damage, whatever type it is, and split it back out into a third fire, a third cold, a third lightning.

Ruetoo insists on this because the consequence is counter-intuitive. A crossbow with fire, cold, or lightning damage produces exactly the same result. The only number that matters is the displayed DPS. That’s what enables the buying method he describes at the end of the video, and what makes the build playable on day three of a league, when well-rolled items are still out of reach price-wise.

The rest of the stack follows the same additive logic: Herald of ThunderHerald of Thunder to spread the damage, Eternal RageEternal Rage for a flat 30% gain, Combat FrenzyCombat Frenzy paired with Charge RegulationCharge Regulation to convert every immobilized monster into a frenzy charge, and therefore action speed. Each piece adds a multiplier that doesn’t depend on gear.

Act-by-act progression

Act 1 starts with Fragmentation RoundsFragmentation Rounds as ammo and Permafrost Bolt as the first gem. The detour through the abandoned camp isn’t optional: that’s where you’ll find Frost BombFrost Bomb. After that, look for a Tense Crossbow and upgrade it with whatever’s on hand, pick up the iron rings, and grab anything with flat damage on the vendor’s gloves.

The supports arrive in a set order. The witch in the second zone gives the first, Elemental Armament IElemental Armament I, to slot into Permafrost Bolts for faster freezing. The second comes from Grim Tangle and it’s Ice Bite IIce Bite I. The third and fourth, Elemental Armament IElemental Armament I and Concentrated AreaConcentrated Area, go on Fragmentation RoundsFragmentation Rounds. The first spirit gem is the Herald device, and Freythorn gets done right before the Manor.

Act 2 breaks from the usual crossbow build route. Buy a Varnished Crossbow as soon as you arrive and pour every resource into it. At the first T2 crossbow, put together Infernal CryInfernal Cry with Raging CryRaging Cry: that’s your rage source, to trigger right before Fragmentation RoundsFragmentation Rounds on a frozen target. After the first Jamanra, head to the trial to pick up Supporting FireSupporting Fire, and this ascendancy node carries the clear on its own all the way to the interludes.

Act 3 revolves around the bombard crossbow and the jeweller’s orbs picked up at the camp. This is the point to decide: stick with Permafrost and Fragmentation if the pace suits you, or switch to Stormblast Bolts and Galvanic ShardsGalvanic Shards the way Ruetoo does. Emergency ReloadEmergency Reload gets added here, even if you drop it later. The gem cutters go into Herald of ThunderHerald of Thunder. Act 4 doesn’t ask for anything special anymore: upgrade your rares aiming at rings and gloves, and switch to the Blackfire Crossbow at level 45.

Weapon swap: two weapon sets, two roles

This is the step that Ruetoo flags as important in his own chapters, and it’s the one that changes the quality of life entirely. From act 1 onward, Permafrost Bolts goes on the first weapon set and Fragmentation RoundsFragmentation Rounds goes on the second. You then alternate between the two with a single click, without ever having to reload the crossbow in between.

The endgame setup follows the same principle. Galvanic ShardsGalvanic Shards and Herald of ThunderHerald of Thunder take up the first weapon set, the clearing kit. Stormblast Bolts and Mirage ArcherMirage Archer take up the second. The reason is mechanical: when firing Galvanic while dodge rolling, you really don’t want the Mirage ArcherMirage Archer to come out and burn charges you haven’t set up yet.

Everything else breaks down like this: Combat FrenzyCombat Frenzy, Eternal RageEternal Rage, TrinityTrinity and Charge RegulationCharge Regulation on both weapon sets, BerserkBerserk only on the second. That last placement isn’t cosmetic: leaving BerserkBerserk active during clearing melts your health bar as long as Vitality IVitality I isn’t in place.

Interludes: Eternal Rage, Trinity and frenzy charges

The stop at Village Pass is there to pick up the first level 14 gem, Eternal RageEternal Rage, which adds 30% more damage. With it in hand, you move straight into the Trial of the Sekhemas. Ruetoo deliberately skips the Trial of Chaos to save around twenty minutes, a trade-off that makes sense at league start.

Your next gem unlocks the final armour and gloves setup, with TrinityTrinity. Then come Charge RegulationCharge Regulation and Combat FrenzyCombat Frenzy, which turn every pinned monster into a frenzy charge, and so into action speed. No point socketing them before the Trial of the Sekhemas is done: without the pin, they produce nothing. BerserkBerserk rounds it out.

Buying your crossbow at league start

The method takes five steps and Ruetoo walks through it at the end of the video. Search for a crossbow, put any threshold in the numeric fields, set the price you’re willing to pay, sort by DPS, travel to the seller’s hideout. Nothing else.

What makes the method possible is the same mechanism as at the start: the gloves convert the entirety of the damage. The elemental type shown on the weapon has no effect on the final damage. This is probably the strongest argument for this build as a league starter: where others wait for the right piece, this one just settles for the cheapest.

Skill Tree

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