Build Video
Build Overview
Goratha’s monk build, built around Poisonburst Arrow, was born from a constraint the streamer set for himself: starting over from scratch in SSF (Solo Self-Found, a trade-free mode where you only play with what you find yourself), after his community called out his builds for being too expensive. The result holds up without a single purchased item. Barely into maps, with a level 30 chest piece, level 14 gloves, and level 13 boots, it’s already tearing through bosses.
The heart of the build is the pairing between the poison bow and the Acolyte of Chayula ascendancy.
Poisonburst Arrow and
Toxic Growth were both nerfed in 0.5, but Chayula pulls them well back above the waterline. Every purple flame summoned by
Into the Breach grants 7% of damage gained as additional chaos damage, exactly what a poison build needs, since its poison is calculated from physical and chaos damage. Without flames, the character shows 3,700 damage. With them, it triples.
The character’s progression revolves around three pillars:
Poisonburst Arrow for clear,
Plague Bearer for single target, and a duo of heralds (
Herald of Blood and
Herald of Plague) that turn every corpse into a chain reaction. Goratha’s real goal still lies ahead: unlocking
Archon of Chayula, the new Breach ascendancy node that adds
Wither and chaos tornadoes. He didn’t have access to it yet at the time of recording.
Strengths / Weaknesses
✅ Strengths
- True SSF league start: tested without a single trade, using gear picked up off the ground.
- Flames triple the damage: 3,700 without, more than triple once
Into the Breach is active. - Surprising single-target: the
Toxic Growth /
Plague Bearer rotation alone drops bosses, even with low-level gems. - Chain-reaction clear:
Herald of Blood and
Herald of Plague retrigger each other across the screen. - A top-end 300 DPS bow as early as level 40 thanks to the
Splinterheart recipe, which holds up through T15 maps. - Light mental load: no
Despair or
Wither to maintain, the rotation stays short.
❌ Weaknesses
- Rough Act 1:
Poisonburst Arrow has no real single-target option until
Toxic Growth, a level 14 gem. - Very fragile early in maps: Goratha survives mostly on life on kill, until deflection and hybrid evasion come online.
- Spirit-hungry: you need Spirit on both the chest and the amulet to run all the auras at once.
- Dependent on a high-level gem:
Repulsion stays out of reach until you find one at a decent level.
Skill Gem Setup by Step
This build offers 3 progression variants (Campaign, Mapping, Min Max). Choose a variant, then a step, to see the matching skill gem setup.
Campaign
10 skills • 30 gemmesMapping
11 skills • 54 gemmesMin Max
11 skills • 56 gemmesRecommended Equipment
Two readings coexist here, and they need to be told apart. The video shows a character launched the day before: level 30 body armour, level 14 gloves, level 13 boots, acknowledged placeholder gear. The Maxroll planner, on the other hand, describes the target. The grid above shows that target, step by step.
- What Goratha wears on a fresh start:
Splinterheart, dropped from the camp’s random unique vendor. Combined with a Viridian Anvil and a Medved medallion, it turns into a top-tier 300-damage bow, usable from level 40 onward. He estimates it will hold up through T15 maps. - Bow targeted by the planner: a well-rolled rare bow on an Obliterator Bow base, backed by a Greater Iron Rune. The second weapon set carries
Hyssegs Claw and its remnant effect. - Belt:
Mageblood across all three stages. This is the build’s chase piece, the rare item you spend a whole league hunting for, and the one that keeps the flasks running non-stop. - Charms:
Nascent Hope,
The Fall of the Axe and
Rite of Passage. Two of the three are already in place by the campaign. - Quiver: the piece to keep an eye on.
Repulsion is calculated off the quiver’s flat damage, never off the weapon’s, so a large flat quiver is worth more than a good bow for this part of the build. The planner moves from a Toxic Quiver during the campaign to a Primed Quiver afterward. - Body armour and amulet: Spirit above all. The full budget calls for
Wind Dancer,
Herald of Plague,
Herald of Blood,
Plague Bearer and
Blasphemy all running at once. - Defences: Goratha aims for deflection and hybrid evasion once he can afford the gear. Until then, it’s life on kill that keeps him standing.
Gameplay Tips
- For clearing: spam
Poisonburst Arrow on repeat, and trigger
Plague Bearer as soon as it hits 100%. Movement is done in wolf form with Pounce, between volleys. - For single-target: build up
Plague Bearer with
Poisonburst Arrow, place
Toxic Growth, then pop the plague nova on top of it to trigger it instantly. Then alternate
Toxic Growth and
Plague Bearer without stopping: the poison from each cycle feeds the next one. - Concentrated Area is the priority on Toxic Growth. With too much area of effect, the projectiles spread out and become impossible to burst. Tightened up, they all trigger at once.
- Enter the map on your second weapon set, the one carrying the increased remnant effect and range. The game snapshots your active set on entry: flame trails then trigger all around you, with no need to walk into them. This is unintended behavior, so enjoy it while it lasts.
- Without Astral Projection,
Plague Bearer explodes around you instead of at range. Linking this support changes how you play boss fights.
Why Chayula’s flames triple your damage
Each flame summoned by
Into the Breach grants 7% of damage gained as extra Chaos. On its own, that number doesn’t impress anyone. What makes it decisive is that poison is calculated on both physical damage and Chaos damage: every converted point is therefore counted twice: once in the hit, once in the poison it applies.
Goratha then stacks three multipliers on top of the effect itself. Its second weapon set carries a large amount of increased remnant effect. An increased effect support is linked directly to
Into the Breach. And the new 0.5 node, which lets you choose which flame to summon, adds even more effect on top. The 3,700 damage shown at rest goes well past triple once the mechanic is in place.
Herald of Blood and Herald of Plague: the chain reaction
Bleed doesn’t normally spread
Herald of Blood. Goratha works around this with
Bursting Plague, which can itself cause bleed: once the target is bleeding, the burst from
Poisonburst Arrow triggers
Herald of Blood, which then chains on its own from corpse to corpse.
Herald of Plague layers on top and adds poison spreading.
There’s one redundancy Goratha plans to test:
Bursting Plague is present on both
Poisonburst Arrow and
Herald of Blood. Dropping it from the former would free up a support slot, with no certainty about the actual loss. The herald duo, though, isn’t up for debate: it’s what makes clear speed solid from the moment you enter maps.
Levelling the Poisonburst Arrow monk build
Goratha doesn’t hide it: Act 1 is unpleasant.
Poisonburst Arrow has no real single-target option before
Toxic Growth, a level 14 gem. He himself threw grenades for two levels with the crossbow dropped by the first boss, before switching to the poison bow around level 3 and gritting his teeth.
Three escape routes exist. Level up with grenades or with
Twister until level 14. Slot damage supports onto
Barrage and keep
Poisonburst Arrow only for clearing. Or pick up
Gas Arrow around level 20, which pops
Toxic Growth‘s pustules much more easily during the campaign. On the Spirit side, take
Herald of Blood before
Plague Bearer: the latter takes a while to charge until the tree has enough poison nodes. If you have two Spirit gems early, alternate:
Plague Bearer active on bosses,
Herald of Blood for everything else.
Repulsion and quiver effect: the endgame plan
Repulsion has a quirk that completely reshuffles gearing priorities: the support calculates off the flat damage of all your pieces except the weapon, and therefore mainly off the quiver. A few uniques are exceptions, such as
Brutus Lead Sprinkler, which shifts that calculation back to the weapon, but the default rule points toward a big flat-damage quiver and quiver effect on the tree.
The combination being aimed for adds
Living Lightning:
Repulsion triggers it, and it only takes a bit of flat lightning damage, easy to find on a quiver precisely, for it to trigger on its own. The current bottleneck is purely circumstantial: on a character built from scratch, Goratha hasn’t yet gotten his hands on a decent-level
Repulsion.
Archon of Chayula: what the build is still waiting for
The version shown in the video doesn’t have its third ascendancy yet. The targeted node is
Archon of Chayula, which brings wither and chaos tornadoes. Goratha rushes into Breach maps specifically to get it as fast as possible, and he expects a lot from pairing the tornadoes with
Repulsion plus both heralds for endgame clearing.
At the same time, the tree heads toward
Split Shot to pick up extra projectiles and
Fork, taking a detour through the quiver effect nodes. Clear speed on this Poisonburst Arrow monk build is already solid without any of this, so what the video shows is a floor, not a ceiling.
Skill Tree
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