S-TIER | BUILD MOINE REPULSION AUTOBOMBER (@Ben) | SAISON 5

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⚔️ Boss Killing
4.0
S
🗺️ Map Clearing
5.0
S
🛡️ Survival
5.0
S
💰 Divine Cost
4.0
S
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Article de Kami

Build Overview

This Martial Artist build pushes the limits of Path of Exile 2 in Season 0.5 with a concept as spectacular as it is effective: a « zero-button » autobomber. The principle is simple to describe and devastating in practice: all you need to do is run through monster packs and watch them explode one after another, without pressing a single skill. Everything revolves around an explosive curse mechanic automatically sustained by your colossal strength.

The core of the build is built around notable Repulsionnotable Repulsion, a curse maintained as an aura via BlasphemyBlasphemy. On a cursed enemy, any hit — whether from an attack, a spell, or any other effect — triggers an area explosion. This is precisely what makes the build « busted »: it doesn’t need a specific damage type to proc, just a hit, any hit. By orchestrating a constant and automatic source of hits, the result is completely passive map clearing.

To fulfil this role as a permanent « igniter », the build combines Brutus’ Lead Sprinkler (two unique maces in dual wield that trigger their effects on each hit once enough strength is reached) and Living LightningLiving Lightning linked to multiple sources. At 850 strength, the triggers chain without interruption and keep the notable Repulsionnotable Repulsion explosions looping indefinitely. In actual gameplay, you obviously keep a few buttons (Seismic CrySeismic Cry for comfort, Mace StrikeMace Strike for single-target) — but the zero-button demonstration shows just how automated and comfortable this strength build is.

Strengths / Weaknesses

✅ Strengths

  • « Zero-button » clear: run through packs and everything explodes, without pressing a single skill.
  • Minimal mental load: one of the most comfortable builds to play for mapping.
  • Versatile colossal strength: your strength serves damage, the Brutus’ Lead Sprinkler trigger threshold, and the stun threshold.
  • Universal trigger: notable Repulsionnotable Repulsion explodes on any hit (attack, spell, effect), making the proc extremely flexible.
  • Good single-target burst: Mace StrikeMace Strike, Molten Shower, and especially Hammer of the GodsHammer of the Gods handle bosses reliably.
  • Decent survivability: life stacking with Defiance of DestinyDefiance of Destiny and capped resistances are enough for mapping.

❌ Weaknesses

  • Dependent on Brutus’ Lead Sprinkler: the mechanic requires a minimum of 500 strength to reach 100% trigger rate.
  • Vulnerable to big hits: you can be one-shot by the most violent damage spikes.
  • Lack of native AoE: without investment in area of effect, the explosion radius remains improvable.
  • Costly endgame optimisation: the chase items (From NothingFrom Nothing, targeted HeadhunterHeadhunter) require a significant budget.

Skill Gem Setup by Step

This build offers 1 progression step from leveling to the final build. Select a step to see the corresponding skill gem setup.

Endgame

13 skills • 61 gemmes
Mace StrikeFrappe à la masseMace Strike
Volcanic Eruption Einhar's Beastrite Culling Strike II Rage III Rapid Attacks III
Hollow ResonanceHollow Resonance
Cooldown Recovery II Elemental Armament II Fire Penetration II Magnified Area II Living Lightning II
Hollow FocusHollow Focus
Cooldown Recovery II Elemental Armament I Fire Penetration II Close Combat II Living Lightning II
Molten ShowerMolten Shower
Cooldown Recovery II Close Combat II Elemental Armament II Fire Penetration II Concentrated Area
Molten ShowerMolten Shower
Cooldown Recovery II Close Combat II Elemental Armament II Fire Penetration II Concentrated Area
BlasphemyBlasphèmeBlasphemy
Repulsion Ritualistic Curse Magnified Area II Physical Mastery Supercritical
Seismic CryCri sismiqueSeismic Cry
Cooldown Recovery II Blazing Critical Echoing Cry Raging Cry Living Lightning II
Ancestral CryCri ancestralAncestral Cry
Prolonged Duration II Rage I Immolate Uhtred's Rite
Hammer of the GodsMarteau des DieuxHammer of the Gods
Elemental Armament II Fist of War II Aftershock II Close Combat II
Wind DancerDanseur du ventWind Dancer
Magnified Area II Cooldown Recovery II
BerserkBerserk
Cannibalism I
War BannerÉtendard de guerreWar Banner
Daresso's Passion
RefutationRefutation
Prolonged Duration II

Recommended Equipment

The gear in this build is organized around one absolutely central cornerstone item, with the rest of the stuff primarily serving to stack strength, life, and resistances.

  • Weapons (dual wield) — Brutus’ Lead Sprinkler ×2: the key to the build. Two unique maces played at level 20 with their Rune Forge versions to add flat fire damage. Once you reach 500 strength, they trigger their effects on every hit, permanently fueling the explosions of notable Repulsionnotable Repulsion.
  • Gloves — Maligaro’s Virtuosity: essential to the current setup. They allow the explosions triggered by the curse to land critical strikes, a massive damage multiplier for notable Repulsionnotable Repulsion.
  • Survivability — Defiance of Destiny: the defensive pillar, synergizing with life stacking and capped resistances.
  • Leviathan’s + notable Crystal Elixir: Leviathan’s always counts as an active flask effect, translating into additional damage and a critical multiplier bonus.
  • Jewels — Grand Spectrum ×3: socketed with as much maximum life as possible, supplemented by red jewels ideally rolled with fire damage, attack damage, and strength percentage.
  • From Nothing: a luxury jewel (expensive) that provides movement speed, attributes, and a critical multiplier. Optional — only use it if you find one.
  • Body Armour — Loreweave: a unique chest piece that completes the build’s defensive foundation alongside the life stacking.
  • Remaining gear: helmet, boots, belt, and rings can remain simple rares rolled with resistances, strength, and life.

Gameplay Tips

  • Mapping vs bossing: the zero-button mode is a delight for clearing maps, but in actual play the author recommends keeping Seismic CrySeismic Cry as your main clear for optimal comfort, and not going buttonless against bosses.
  • Single-target burst: for bosses, chain Mace StrikeMace Strike and Molten Shower for single-target, then unleash Hammer of the GodsHammer of the Gods for the big nuke.
  • Ancestral Cry for clear: press it and run through packs — your volcanic steps proc everything in their path, it’s extremely effective.
  • Seismic Cry tip: slot Blazing CriticalBlazing Critical into Seismic CrySeismic Cry. Since every hit under Hollow FocusHollow Focus is a critical strike (the bells crit), you gain a free 15% extra fire damage once a 6-link becomes available.
  • Banner always active: War BannerWar Banner stays up permanently because Brutus’ Lead Sprinkler generates enough hits per second to maintain it at all times.
  • Optimize CDR: the current breakpoint is 0.13; aim for 0.1 as soon as you accumulate enough cooldown recovery.

How the zero-button autobomber works

All the magic of the build lies in a cascade of chained triggers. At its core, BlasphemyBlasphemy turns notable Repulsionnotable Repulsion into a permanent aura: every enemy around you is continuously cursed. The special property of notable Repulsionnotable Repulsion is that it explodes the moment a cursed enemy takes a hit — regardless of the hit’s source. It’s not limited to attacks or spells: literally any hit detonates the curse.

You therefore need an automatic, uninterrupted source of hits. That’s the role of Brutus’ Lead Sprinkler: once your strength is high enough, these maces trigger their on-hit effects at 100% on every weapon hit. Those effects generate new hits that set off Repulsion… and the explosions themselves can in turn re-trigger the curse. The result is a self-sustaining loop. To start and keep the machine running without pressing anything, Living LightningLiving Lightning is linked to Wind DancerWind Dancer, Hollow FocusHollow Focus and Hollow ResonanceHollow Resonance: it provides a constant source of hits that primes the entire chain reaction. The result: you run, and the screen clears itself.

Str-stacking: strength as the build’s engine

This build is a true strength stacker, and every point counts three times over. At around 850 strength, the author exploits the stat on three fronts simultaneously. First, strength directly increases physical damage. Second, it unlocks Brutus’ Lead Sprinkler’s mechanic: you need to reach 500 strength to achieve the guaranteed 100% proc rate that makes the build automatic. Finally, the passive tree lets you convert strength into stun threshold (three points of stun threshold per point of strength), providing considerable passive survivability without sacrificing anything on the offensive side.

To stack this strength alongside life, the three Grand SpectrumGrand Spectrum socketed for maximum life do the heavy lifting, complemented by red jewels rolled for percentage strength. It’s this dual reading — offensive and defensive — that makes strength the single pillar around which the entire build is designed.

Maximizing critical strikes and fire damage

On the damage side, notable Repulsionnotable Repulsion averages around 26,000 when accounting for critical strikes. And that’s precisely where Maligaro’s Virtuosity becomes essential: these gloves allow curse explosions to land as critical strikes, unlocking a massive multiplier on the build’s primary damage source. The critical layer is then reinforced with SupercriticalSupercritical on the BlasphemyBlasphemy setup and Blazing CriticalBlazing Critical on the warcries.

The second half of the scaling comes from fire: Fire Penetration and Elemental Armament on most links, plus the flat fire damage brought by the Rune Forge versions of both Brutus’ Lead Sprinkler. The passive tree also adds bonus lightning damage, enabling application of ShockShock — a valuable damage multiplier against resistant targets.

Passive tree and optimization paths

On the tree, the author opted for a Heart of the World and prioritizes a AdmixtureAdmixture of lightning damage (for shock), extra rage, CDR, AoE, and attribute percentage bonuses. Ignite immunity and the critical multiplier round out a framework that is both offensive and comfortable. The ongoing priority is CDR: dropping from the 0.13 breakpoint down to 0.1 is the main optimization target.

Looking further ahead, the build’s dream is clear: land a HeadhunterHeadhunter. Since absolutely everything here is considered an attack, the buffs stolen by HeadhunterHeadhunter would scale the build disproportionately, and would also bring a valuable bonus in AoE. This is, in fact, the only real current weakness: more AoE, since every facet of the build benefits enormously from larger explosions.

Skill Tree

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