
Eighteen Jewel Sockets today, around sixty from December 11: that is the order of magnitude given by Output Lag and Maxroll for the 1.0 Passive Skill Tree. That is only one of the overhauls hitting PoE2 builds. Grinding Gear Games (GGG) also showed rebalanced Support Gems, reworked Unique Items and revamped classes and ascendancies at ExileCon 2026 on November 6. No figures came with these changes, and the patch notes are not published.
The passive tree tucks Jewel Sockets into the clusters
The official Steam post states that “The Passive Skill Tree has received a major makeover, with the addition of hundreds of new stats.” GGG adds that “We’ve also moved all Jewel Sockets into the clusters”: you choose the clusters your build really needs instead of chasing every socket.

The figures come from the press. According to Output Lag, the current 18 sockets sit on the tree’s “highways”, its main axes. The 1.0 would have around 60, placed inside the node clusters, and some would link clusters together. Maxroll describes the same move, behind the Notables (nodes with a standout effect). PCGamesN reports that the sockets are buried deeper in the clusters. A GGG director, not named in Output Lag’s article, sums it up: “You still need jewels, but you also need to decide where to put them.”
Output Lag cites four new nodes. Tawhoa’s Overgrowth lets melee totems cover themselves in vegetation: their fissures branch out and their hits deal area damage. Cataclysm triggers an aftershock of Molten Fissures every 4 seconds. Spring Forest makes allied plants grow when you use a flask. Shattering Claws gives a 20% chance to detonate Ice Fragments a second time. The mechanics targeted range from totems to flasks, by way of bleeding, elemental ailments and Chaos damage. The same director puts it this way: “You want to take any mechanic that you couldn’t really spec into and make sure that you can now.”
The Atlas tree, which drives endgame progression, is also reworked. PCGamesN and Maxroll mention 70 nodes. According to Maxroll alone, these nodes are more powerful, most of them multiple-choice, and it would take about 50 points to reach the pinnacle boss by heading straight for it.
Support Gems: five changes already documented
Support Gems are the gems that modify a skill, and GGG says it has “massively rebalanced Support Gems to make them much more useful”. The announcement also adds new skills for classes that were short on them, including the Warrior and the Witch. No complete list has been shown: here is what Output Lag reports, cross-checked by Maxroll.
| Gem | Reported change | Source |
|---|---|---|
| Chain | No longer penalizes the first hit | Output Lag, Maxroll |
| Cold, Fire and Lightning Penetration | Merged into a single gem, Elemental Penetration | Output Lag, Maxroll |
| Brutality | Adds damage as extra Physical damage | Output Lag, Maxroll |
| Living Lightning | Its minions deal attack or spell damage instead of minion damage | Output Lag, Maxroll |
| Malignant Growth | Its exploding flowers deal attack damage on an attack skill | Output Lag |
One thing they share: many supports are no longer reserved for spells or attacks, they adapt to the skill they support. How many slots the Penetration merge frees up, and which gems come out of the rework stronger, GGG has not said.
Unique Items and ascendancies: what is confirmed, what only Maxroll reports
On the official side, the 1.0 brings more than 40 new Unique Items and reworks more than 70, with new modifiers, new skills and new visual effects. Game director Jonathan Rogers sums up the intent to PCGamesN: “Uniques need to really do something.” According to Maxroll, three of them were shown during the stream: Ashcaller empowers your fire spells when you pick up a Fire Infusion, Siegebreaker orders your minions to charge an enemy and then detonate on arrival, and Windripper grants a skill that creates a tornado, which absorbs ground effects and then splits into smaller tornados.

The announcement promises major reworks for some classes and ascendancies, and names four as examples. The right-hand column only lists what Maxroll adds, with no other source.
| Class or ascendancy | Official announcement | Maxroll only |
|---|---|---|
| Mercenary | The fundamental way reloading works has been changed: ammo reloads in the background while you use other ammo | Crossbow ammo reloads passively while the weapon is unloaded |
| Infernalist | A new demonic minion that can cast any spell it is given, up to three Infernal Hounds, and new Covenant skills | Infernal Hounds can be sent to charge and explode |
| Blood Mage | New skills and curses alongside the rework of the Corrupted Blood mechanic | Corrupted Blood no longer deals damage itself and doubles the damage the target takes |
| Acolyte of Chayula | Can now summon a companion that can use any Quarterstaff skill, and can sacrifice their own life to transfer their soul into a clone | Darkness becomes a keystone on the tree |
PoE2 builds: prepare now or wait for the patch notes
No nerf or buff with figures has been published, and no power verdict is possible on a class, an ascendancy or a skill. The only solid basis for PoE2 builds is this table.
| What is settled | What is missing |
|---|---|
| Jewel Sockets moved into the clusters (official), around 60 versus 18 (press) | Their exact placement and the effects of the new nodes beyond the examples |
| Chain, Elemental Penetration, Brutality, Living Lightning and Malignant Growth changed (press) | The complete list of Support Gems, the values |
| More than 40 Unique Items added, more than 70 reworked (official) | Their modifiers, except three cited by Maxroll |
| Class and ascendancy reworks, including four examples (official) | The ascendancy nodes, beyond the descriptions above |
Any PoE2 build that relies on a separate elemental Penetration, on Chain, on Brutality, on jewels placed on the tree’s axes, or on the Infernalist, the Blood Mage or the Mercenary, may therefore be affected. By how much and in which direction, nobody can say yet. It is better to avoid heavy investment in a specific setup before the notes. Current PoE2 builds remain playable in the Forbidden Rites league: the 0.5.5 changes no balance at all, and our selection of the best 0.5.5 builds as well as the league start tier list describe that state. The 1.0 adds the reforge into fractured modifiers from Conquerors of Wraeclast, a new tool for finishing a piece of gear.
As for the date of the notes, only one source gives a figure: Maxroll expects them about a week before the December 11 launch, so around December 4, a deduction drawn from that single sentence. GGG has published no date.
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