Combat, the specialization built on raw melee and dual-wielding
In vanilla, Combat is the Rogue’s go-to offensive spec: the one that hits hard with two weapons, without detouring through poison or stealth. Dual Wield Specialization and Blade Flurry make the most of your off-hand weapon and attack speed, Riposte punishes an opponent who attacks you in melee, and Adrenaline Rush doubles your Energy regeneration for 15 seconds to chain abilities without a break. It’s the easiest of the three to play: few windows to respect, a rotation built on steadily building combo points, and a good tolerance for mistakes. In both raid and PvP, it has long been the default choice for a Rogue who wants steady damage without managing tight timing.
What Forever changes in the Combat tree
Of seventeen talents, two are entirely new, nine have been reworked, and four are gone: the four weapon specializations, Dagger, Mace, Sword, and Fist Weapon, which each only offered a 1% bonus tied to one equipped weapon type. They give way to a single talent, Hack and Slash, which grants a different bonus depending on the weapon in hand: an extra attack with Axe or Sword, a critical hit with Dagger or Fist Weapons, armor penetration with Mace. The other new talent, Flawless Execution, cuts the Energy cost of Eviscerate by 10: a single point, but it lightens the finisher you spend the most.
Interactive talent calculator
Try the three Rogue specializations yourself below: the Combat tree is featured in the first column. Hover over a talent to see its full description, or switch to full screen for more room.
The detail of every talent and spell is in the WoW Forever Spellbook →
Talents: reference build simulated by MythicSim (722 DPS single target, 2-minute fight, dungeon and crafted gear with the best trinket pair, October 2026).
Gear used by the simulation
The pieces worn by the simulated character to reach the 722 DPS quoted above (dungeon and crafted gear). Without trinkets the simulation gives 702 DPS; the two trinkets, picked by MythicSim, add 2.8%.
HeadShadowcraft Capitem level 62
NeckMark of Fordringitem level 63
ShouldersTruestrike Shouldersitem level 61
BackCape of the Black Baronitem level 63
ChestShadowcraft Tunicitem level 63
WristsShadowcraft Bracersitem level 57
HandsDevilsaur Gauntletsitem level 58
WaistShadowcraft Beltitem level 58
LegsDevilsaur Leggingsitem level 60
FeetShadowcraft Bootsitem level 59
Finger 1Tarnished Elven Ringitem level 61
Finger 2Tarnished Elven Ringitem level 61
Trinket 1Royal Seal of Eldre'Thalasitem level 62
Trinket 2Hand of Justiceitem level 58
Main handHeartseekeritem level 63
Off handBonescraperitem level 62
RangedSatyr's Bowitem level 58
Gear from the MythicSim simulation (October 21, 2026).
See the full BiS for this spec → BiS is the best gear you can reach, not the gear of the simulation.
Simulation details
What the simulated character does during the 120 s of the fight, where its 702 DPS without trinkets come from (722 DPS quoted above with the trinket pair), which effects it has and in which order it casts.
Damage breakdown
Each line is an ability: the damage per second it adds, its share of the total, how many times it is cast in a fight, the damage of an average cast and, for a lasting effect, the part of the fight where it is active.
| Ability | DPS | Share | Casts | Per cast | Coverage |
|---|---|---|---|---|---|
| 223.2 | 31.8% | 26.3 | 1,019 | - | |
| 178.7 | 25.5% | 86.8 | 247 | - | |
| 112.4 | 16.0% | 117.1 | 115 | - | |
| 57.1 | 8.1% | 4.3 | 1,613 | - | |
| 44.4 | 6.3% | 19.4 | 274 | - | |
| 42.2 | 6.0% | - | - | 92.0% | |
| 18.9 | 2.7% | - | - | - | |
| 12.4 | 1.8% | - | - | - | |
| 6.8 | 1.0% | - | - | - | |
| 5.5 | 0.8% | 1.0 | 656 | - |
Buffs and debuffs
The percentages are coverage times, meaning the share of the fight during which the effect is active: they are not proc chances. “91.0×” is the average number of applications in a fight.
Procs and cooldowns
Slice and Dice96.6%
Holy Strength34.6%
Major Frenzy Potion26.4%
Blade Flurry14.2%
Adrenaline Rush12.5%
Windfury Totem (2)3.9%
Debuffs on the target
Curse of Recklessness100.0%
Deadly Poison92.0%
Hatched: the debuff is applied, but its armor effect is not (another armor debuff takes over).
Active the whole fight
Battle Shout
Fire Resistance
Fire Resistance Aura
Gift of the Wild
Grace of Air
Greater Blessing of Kings
Greater Blessing of Might
Leader of the Pack
Moonkin Aura
Strength of Earth
Trueshot Aura
Windfury Totem
Curse of the Elements
Faerie Fire
Gift of Arthas
Sunder Armor
Rotation
Simulation rotation: Backstab (dagger and Puncturing Wounds). At each decision the simulator goes through the list from top to bottom and casts the first ability whose condition is met.
Priority
Slice and Diceif (combo points are at least 1 and Slice and Dice is not active and the remaining fight time is at least 6 s) or (combo points are at least 5 and the remaining duration of Slice and Dice is below 3 s and the remaining fight time is above 9 s)
Adrenaline Rushif energy is below 59 and the time before the next energy tick is below 1 s- Other cooldownsif Slice and Dice is active
Eviscerateif combo points are at least 5 and (Slice and Dice is active or energy is at least 79 or the remaining fight time is below 6 s)
Backstabno condition
Simulation details from MythicSim (October 21, 2026), reproduced with the author’s permission.
Hack and Slash still has to prove its bonus
Hack and Slash replaces four minor weapon bonuses with a single talent whose effect varies depending on the weapon in hand. It still has to be validated in game: the build guide will follow, from the beta’s opening (September 17, 2026) to full launch (November 4, 2026).
Going further
You can also check out our Assassination and Subtlety pages to compare the Rogue’s three trees, along with the full list of WoW Forever builds on the section hub. For melee Rogue gear before Forever, our WotLK Classic Rogue Pre-Raid Gear guide is still available.





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