Subtlety Rogue PvE Build — WoW Forever Talents & Guide

Night elf rogue hidden in shadow, dagger in hand, about to strike a guard from behind under a full moon

Subtlety, the specialization built on stealth and the explosive opener

In vanilla, Subtlety is the Rogue’s spec built around stealth: Master of Deception and Heightened Senses control who spots you and who slips past you, Premeditation and Improved Ambush set up a critical opener from stealth, and Preparation resets your other cooldowns to relaunch that cycle. It’s the most timing-demanding of the three specs: all of its potential lives in that opening window from stealth, and then in the ability to get back into it via Vanish to repeat it. In PvP, it’s the classic pick for a duelist who wants to decide when the fight starts. In PvE, it mostly shines in dungeons, where stealth opens up fights that Combat or Assassination have to walk straight into.

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What Forever changes in the Subtlety tree

Of eighteen talents, four are entirely new, twelve have been reworked, and three are gone: this is the most heavily reworked of the Rogue’s three trees. Two new talents from the November 2 launch notes change how you play combo points. Boot Knife gives Shank up to a 100% chance to add 2 combo points to the target. Death Mark is a 25-Energy finishing move: it marks the target, stores a portion of the damage dealt by your attacks per combo point (twice as fast for Garrote and Rupture) and deals it after 6 seconds. The other two new talents, Dirty Tricks and Quick Getaway, tighten up energy economy and stealth play: Quick Getaway lets you Sap one more target at once and speeds up your movement by 15 / 30% for 3 seconds after a Sap. The three removed talents, Sleight of Hand, Improved Sap, and Deadliness, were only minor, isolated bonuses.

Interactive talent calculator

Try the three Rogue specializations yourself below: the Subtlety tree is featured in the first column. Hover over a talent to see its full description, or switch to full screen for more room.

Talent calculator

Talents: reference build simulated by MythicSim (918 DPS single target, 2-minute fight, dungeon and crafted gear with the best trinket pair, November 2026).

Build adapted by Kami Labs to the November 2 launch notes, until MythicSim updates its simulations.

Gear used by the simulation

The pieces worn by the simulated character to reach the 918 DPS quoted above (dungeon and crafted gear). Without trinkets the simulation gives 889 DPS; the two trinkets, picked by MythicSim, add 3.3%.

  • HeadShadowcraft Capitem level 62
  • NeckMark of Fordringitem level 63
  • ShouldersShadowcraft Spauldersitem level 60
  • BackCape of the Black Baronitem level 63
  • ChestDawn Armoritem level 61
  • WristsShadowcraft Bracersitem level 57
  • HandsDevilsaur Gauntletsitem level 58
  • WaistShadowcraft Beltitem level 58
  • LegsDevilsaur Leggingsitem level 60
  • FeetShadowcraft Bootsitem level 59
  • Finger 1Tarnished Elven Ringitem level 61
  • Finger 2Don Julio's Banditem level 60
  • Trinket 1Royal Seal of Eldre'Thalasitem level 62
  • Trinket 2Adaptive Combat Assistantitem level 65
  • Main handIronfoeitem level 60
  • Off handFelstrikeritem level 63
  • RangedSatyr's Bowitem level 58

Gear from the MythicSim simulation (November 9, 2026).

See the full BiS for this spec → BiS is the best gear you can reach, not the gear of the simulation.

Simulation details

What the simulated character does during the 120 s of the fight, where its 889 DPS without trinkets come from (918 DPS quoted above with the trinket pair), which effects it has and in which order it casts.

Damage breakdown

Each line is an ability: the damage per second it adds, its share of the total, how many times it is cast in a fight, the damage of an average cast and, for a lasting effect, the part of the fight where it is active.

AbilityDPSShareCastsPer castCoverage
MeleeCrit 31.3% · Miss 14.6% · Dodge 4.5% · Glancing 40.0%213.923.3%83.1309-
Death MarkCrit 0.0%156.417.0%7.12,653-
HemorrhageCrit 32.7% · Dodge 4.5%97.810.7%29.040595.2%
RuptureCrit 0.0% · Dodge 4.6%86.89.5%6.71,56094.4%
Melee (off hand)Crit 31.2% · Miss 14.7% · Dodge 4.5% · Glancing 40.0%85.39.3%90.1114-
GarroteCrit 0.0%81.08.8%4.72,09094.4%
Melee (extra attack)Crit 31.5% · Miss 14.6% · Dodge 4.5% · Glancing 40.1%55.26.0%19.3344-
Deadly PoisonCrit 0.0% · Miss 5.5%41.04.5%--87.2%
Instant PoisonCrit 20.4% · Miss 5.5%25.22.7%---
EviscerateCrit 32.7% · Dodge 4.5%21.12.3%1.61,565-
Ghostly StrikeCrit 32.7% · Dodge 4.3%20.02.2%4.9493-
Dragonbreath ChiliCrit 20.7% · Miss 5.6%13.91.5%---
ShankCrit 33.4%8.40.9%12.382-
Goblin Sapper ChargeCrit 18.6% · Miss 1.0%6.00.7%1.0715-
FrostboltCrit 19.7% · Miss 5.5%5.90.6%---

Buffs and debuffs

The percentages are coverage times, meaning the share of the fight during which the effect is active: they are not proc chances. “91.0×” is the average number of applications in a fight.

Procs and cooldowns
  • Slice and Dice93.0%5.8×
  • Holy Strength76.7%7.2×
  • Death Mark35.4%7.1×
  • Ghostly Strike27.7%4.9×
  • Major Frenzy Potion26.4%1.3×
  • Ghostly Strike (2)13.2%4.9×
  • Elune's Light12.5%1.0×
  • Felstriker5.4%2.2×
  • Windfury Totem (2)4.3%19.3×
  • Stealth0.4%3.0×
  • Leader of the Pack0.0%1.0×
  • Poised0.0%1.0×
Debuffs on the target
  • Curse of Recklessness100.0%armor effect 0%1.0×
  • Hemorrhage95.2%27.7×
  • Garrote94.4%4.7×
  • Rupture94.4%6.4×
  • Deadly Poison87.2%2.8×

Hatched: the debuff is applied, but its armor effect is not (another armor debuff takes over).

Active the whole fight
  • Battle Shout
  • Gift of the Wild
  • Grace of Air
  • Greater Blessing of Kings
  • Greater Blessing of Might
  • Moonkin Aura
  • Strength of Earth
  • Trueshot Aura
  • Windfury Totem
  • Curse of the Elements
  • Faerie Fire
  • Gift of Arthas
  • Sunder Armor

Rotation

Simulation rotation: Hemorrhage (automatic). At each decision the simulator goes through the list from top to bottom and casts the first ability whose condition is met.

Before the fight
  • −1 sStealth
Priority
  1. Premeditationif combo points are below 4
  2. Garroteif Garrote is not active on the target and combo points are below 5
  3. Ambushif combo points are below 5
  4. Shankif energy is below 80 and combo points are below 5
  5. Ruptureif Rupture is not active on the target and the remaining fight time is above 8 s
  6. Slice and Diceif Slice and Dice is not active and the remaining fight time is at least 6 s
  7. Death Markif combo points are at least 5 and more than 6 s of the fight remain and Death Mark is not active
  8. Eviscerateif combo points are at least 5 and (less than 8 s of the fight remain or energy is at least 80)
  9. Vanishif Stealth is not active and (energy is at least 60 and combo points are at most 1 and Slice and Dice is active and the remaining fight time is above 10 s and (it is not true that (Ghostly Strike is ready and Garrote is active on the target)))
  10. Other cooldowns (Elune's Light, Major Frenzy Potion, Thistle Tea, Goblin Sapper Charge)if Slice and Dice is active
  11. Ghostly Strikeif the remaining duration of Garrote on the target is below 1 s or the remaining duration of Garrote on the target is above 20 s
  12. Hemorrhageif energy is at least 60 and combo points are below 5
Show all 13 lines (1 more)
  1. Preparationif Vanish is not ready

Simulation details from MythicSim (November 9, 2026), reproduced with the author’s permission.

The Rogue’s most reworked tree still has to be played

Of the Rogue’s three trees, Subtlety is the one Forever reworks the most, between Boot Knife and Death Mark. Chaining them still has to be tested in game: the build guide will follow, from the beta on September 17, 2026 through to full launch on November 4, 2026.

Going further

You can also check out our Assassination and Combat pages to compare the Rogue’s three trees, along with the full list of WoW Forever builds on the section hub. For stealth-focused PvP play before Forever, our Subtlety Rogue PvP Guide (MoP Classic) is still available.