All 54 WoW Forever Maps Compared to Classic

Article by Kami

On the WoW Forever maps, a red arrow points to a mountain pass that did not exist on the Classic map. It starts in the Badlands, drops toward the Redridge Mountains and leads to a brand-new zone, Riverglades. It is the opening example of 720 Zone, who reviewed 54 maps on October 21, 2026: 40 zones, 4 new zones, 6 capitals and 4 battlegrounds.

Two maps of the Badlands side by side, Classic on the left and Forever on the right, with a red arrow on the south of the zone
720 Zone, video from October 21, 2026 (around 9:20): Classic on the left, WoW Forever on the right. The Badlands: a new mountain pass opens in the south, toward Riverglades.

Everything comes from the beta client, before the November 4 launch, so the WoW Forever maps can still change. The Classic maps used for comparison come from map.wow.tools, Marlamin’s tool. Many barely move. Dun Morogh, Durotar, Elwynn Forest and Moonglade only get retouched labels and marker colors, while Teldrassil and Loch Modan stay identical.

All 54 maps in one table

This table lists the WoW Forever maps in the order of the video, which roughly follows how you progress in game. For each map, it says what changes on the drawing you open with M. The note « Map unchanged (the game itself changes) » flags zones whose terrain moved without the drawn map following.

MapWhat changes on the drawn map
Dun MoroghLabels and marker color only
DurotarLabels and marker color only
Elwynn ForestLabels and marker color only
MoongladeLabels only
MulgoreSkywatcher Plateau added in the northwest, frame shifted
TeldrassilNo change
Tirisfal GladesWest part filled in: Shadowvale and Bandarion Keep
WestfallCave marker added (Deadmines exit), inn icon removed
Loch ModanCave marker added (Deadmines exit), inn icon removed
DarkshoreBear cave removed, shortcut to Ashenvale marked
Silverpine ForestMap unchanged (the game itself changes)
DuskwoodMap unchanged (the game itself changes)
Redridge MountainsMap widened for the new path on the east side
Stonetalon MountainsMap widened for the new path on the east side
Thousand NeedlesMap widened for the new path on the east side
the BarrensWarsong Gulch cave entrance removed
AshenvalePond added on the path to the Ruins of Stardust
WetlandsPond added on the path to the Ruins of Stardust
Hillsbrad FoothillsPier added at Southshore
Alterac MountainsDalaran shield removed, whole city drawn
DesolacePath from the Valley of Bones to Shen’dralas, Kolkar Village indicator
Arathi HighlandsArathi Basin entrances removed for both factions
Swamp of SorrowsArathi Basin entrances removed for both factions
Stranglethorn ValeZul’Gurub label and color removed
BadlandsNew mountain pass in the south, toward Riverglades
TanarisNew mountain pass in the south, toward Riverglades
Dustwallow MarshNew mountain pass in the south, toward Riverglades
the HinterlandsRevantusk Village indicator removed
AzsharaTalrendis Point flight point removed
Searing GorgeThorium Point flight point removed
Blasted LandsThorium Point flight point removed
FeralasThorium Point flight point removed
FelwoodThorium Point flight point removed
Western PlaguelandsChillwind Camp flight point removed
Un’Goro CraterChillwind Camp flight point removed
Burning SteppesChillwind Camp flight point removed
Deadwind PassChillwind Camp flight point removed
Eastern PlaguelandsMap redrawn for New Avalon, two PvP towers marked
SilithusMap redrawn for New Avalon, two PvP towers marked
WinterspringMazthoril cavern marker removed
Zephras IsleNew zone: Skyborne starting area
Shen’dralasNew zone: contested zone for levels 38 to 40
RivergladesNew zone: the largest of the four
Mount HyjalZone remade: new raid at the top, Nordrassil redrawn
OrgrimmarZone remade: new raid at the top, Nordrassil redrawn
StormwindWest side redrawn for the harbor, northern area built
Thunder BluffWest side redrawn for the harbor, northern area built
IronforgeWest side redrawn for the harbor, northern area built
UndercityWest side redrawn for the harbor, northern area built
DarnassusWest side redrawn for the harbor, northern area built
Alterac ValleyFaction colors removed, Icewing Cavern removed, a cave added elsewhere
Warsong GulchMap unchanged, real zone repainted under snow
Arathi BasinMap unchanged, real zone repainted under snow
Darkspear IslandsNew PvP zone

Three WoW Forever maps redrawn so much that their frame shifts

Three maps are redone so heavily that their frame shifts. This is the drawn map, the one you open in game with M, as opposed to the real terrain. They are Mulgore, the Redridge Mountains and the Eastern Plaguelands.

Mulgore

Mulgore opens the series. 720 Zone spots an addition in the northwest corner: the Skywatcher Plateau, the new arrival zone for the Horde’s Skyborne, which also serves as a passage to Desolace. This space was empty in the original version, and 720 Zone sees it as a good use of what used to be filler between two zones.

Two maps of Mulgore side by side, Classic on the left and Forever on the right, the northwest corner pointed out by a red arrow
720 Zone, video from October 21, 2026 (around 0:57): Classic on the left, WoW Forever on the right. The Skywatcher Plateau appears in the northwest and the map frame shifts.

Redridge Mountains

A new path runs along the east side of the Redridge Mountains: it comes from the Swamp of Sorrows, is reached from the north center of the zone and leads either to Riverglades or, further up, to the Badlands. The map had to be widened. 720 Zone points out that you do not enter it from the east of Redridge, the path only runs along that edge.

Two maps of the Redridge Mountains side by side, the Forever version wider on the east side
720 Zone, video from October 21, 2026 (around 4:14): Classic on the left, WoW Forever on the right. The map widens to the east for the new path.

Eastern Plaguelands

In the Eastern Plaguelands, the rework makes room for New Avalon, behind Tyr’s Hand. It probably takes over part of what Season of Discovery had added, more terrain left unused on the Classic map. The map also shows two PvP (player versus player) towers missing from the original version, pointed out by the two arrows on the left.

Two maps of the Eastern Plaguelands side by side, the Forever version adding a sector in the east with New Avalon
720 Zone, video from October 21, 2026 (around 14:12): Classic on the left, WoW Forever on the right. The map is redrawn, with New Avalon in the east and two PvP towers marked by arrows.

A veteran player from the 2005-2009 years will find a whole sector there that they never explored. The flyover (aerial view) from the beta client shows it from New Avalon.

Aerial view of a corner of the Eastern Plaguelands: ramparts and a ruined fort in the foreground, a large building with spires on the hill, sea on the right
720 Zone, video from October 21, 2026 (around 13:48): flyover of the Eastern Plaguelands near New Avalon, in the Forever beta client.

Tirisfal Glades

Two other zones change without their frame moving. In Tirisfal Glades, the huge empty strip west of Brill finally gets content. 720 Zone calls it the Whispering Forest. On the Forever map, the small town of Shadowvale shows in the west, and Bandarion Keep, a fortified dungeon, in the north. Again, the space had never been developed.

Two maps of Tirisfal Glades side by side, the west part empty in Classic and occupied by Shadowvale and Bandarion Keep in Forever
720 Zone, video from October 21, 2026 (around 1:33): Classic on the left, WoW Forever on the right. The west part is filled in: Shadowvale in the west, Bandarion Keep in the north.

Desolace

On the WoW Forever maps, desolace gains a path that goes down from the Valley of Bones in the southeast toward Shen’dralas. The terrain to the south, unfinished in Classic, is now filled in and reachable. 720 Zone has always loved the zone for its giant skeletons. The other addition is a small indicator in the west for Kolkar Village, one more centaur camp.

Two maps of Desolace side by side, with a red arrow on the southeast where a path appears in the Forever version
720 Zone, video from October 21, 2026 (around 7:44): Classic on the left, WoW Forever on the right. A path links the Valley of Bones to Shen’dralas, and Kolkar Village gets an indicator.

In game, the south of Desolace, once empty, is built up. The flyover shows the zone from above, toward Shen’dralas.

Aerial view of southern Desolace with structures where the zone was empty in Classic
720 Zone, video from October 21, 2026 (around 8:03): Desolace seen from above in Forever: the former empty area in the south is built up, toward Shen’dralas.

Dalaran leaves its bubble, Stormwind opens a harbor

On the Alterac Mountains map, 720 Zone points out one of the most highlighted changes of all the WoW Forever maps: Dalaran’s purple shield is gone and the whole city is drawn.

Two maps of the Alterac Mountains side by side: a small purple shield where Dalaran stands in Classic, the whole city drawn in Forever
720 Zone, video from October 21, 2026 (around 7:00): Classic on the left, WoW Forever on the right. Dalaran’s little shield gives way to the whole city.

The real city is much bigger than what the shield could hold. He checked several times: it would never have fit. He talks neither of a mistake nor of an inconsistency. His own version: Kirin Tor magic shrank the city to tuck it under the shield, and it regains its normal size now that the shield has fallen.

Aerial view of streets and domes with purple tiles trimmed in gold, in a city of pale towers
720 Zone, video from October 21, 2026 (around 7:08): the flyover (aerial view) of Dalaran, with its purple domes.

In the Hillsbrad Foothills, a pier appears at Southshore. It illustrates a quality-of-life improvement announced for the game: a boat now links Stormwind to this pier, then continues to Auberdine. 720 Zone also shows the comparison between the old and the new location directly in game.

Two maps of the Hillsbrad Foothills side by side, with a pier added at Southshore in the Forever version
720 Zone, video from October 21, 2026 (around 6:38): Classic on the left, WoW Forever on the right. A pier is drawn at Southshore.

Among the capitals, only Stormwind changes on the WoW Forever maps. The west side is entirely redrawn to host the harbor, which finally offers a simple route from Stormwind to Kalimdor. The area left unfinished north of the city is also built, with no monsters or content for now. 720 Zone sees potential there for later.

Two maps of Stormwind side by side, the west side redrawn with the harbor in the Forever version
720 Zone, video from October 21, 2026 (around 17:14): Classic on the left, WoW Forever on the right. The west side of the city is redrawn around the Stormwind harbor.

In the flyover, the harbor shows up as a wooden pier and a ship with golden sails, at the edge of a bay.

Aerial view of the city of Stormwind on a bay, with a wooden pier and a ship with golden sails at the bottom left
720 Zone, video from October 21, 2026 (around 17:20): flyover of Stormwind, the harbor at the bottom left.

The other capitals keep their drawn maps: Orgrimmar with no change at all, and Thunder Bluff, Ironforge, Undercity and Darnassus with their original maps. Two viewer remarks complete this part:

  • a comment under the video, liked 476 times, points out that on the Undercity map, the Scourge emblem has been replaced by the Forsaken one;
  • another viewer notes a new mailbox next to the Darnassus auction house, which does not appear on the map.

In Silverpine Forest, the drawn map does not move: it still shows the small Greymane Wall of the original version. 720 Zone hoped for a new drawing. In game, though, the wall is entirely redone, with the whole city of Gilneas behind it.

Aerial view of the redesigned Greymane Wall, with towers and a Gilneas cathedral spire behind it
720 Zone, video from October 21, 2026 (around 3:23): the redesigned Greymane Wall, with Gilneas behind it (towers, cathedral spire).

Flight points, caves, PvP entrances: what Blizzard erases

A good share of the differences 720 Zone found on the WoW Forever maps do not touch geography. He files them himself under « map philosophy changes »: the terrain stays identical in game, only the drawn map stops showing certain places.

Flight points that disappear

On the WoW Forever maps, three flight points (the stops where you take a bird or a transport mount) have lost their marker. The first is Talrendis Point, the Alliance flight point in Azshara. The marker is so discreet that 720 Zone admits he almost missed it.

Two maps of Azshara side by side, the flight point marker in the south present in Classic and absent in Forever
720 Zone, video from October 21, 2026 (around 10:33): Classic on the left, WoW Forever on the right. The Talrendis Point flight point disappears from the map.

Same thing in the Searing Gorge: Thorium Point, a flight point and quest hub, was not kept. A comment under the video, liked 450 times, sums up the general view: « Thorium Point is a very strange omission. »

Two maps of the Searing Gorge side by side, Thorium Point absent from the Forever version
720 Zone, video from October 21, 2026 (around 10:47): Classic on the left, WoW Forever on the right. Thorium Point is no longer marked.

The third is Chillwind Camp, at the bottom of the Western Plaguelands. All three places still exist in game.

Two maps of the Western Plaguelands side by side, the Chillwind Camp indicator absent in the Forever version
720 Zone, video from October 21, 2026 (around 11:27): Classic on the left, WoW Forever on the right. The Chillwind Camp flight point disappears.

PvP entrances leave the map

In the Barrens, the northern cave on the Horde side, which leads to Warsong Gulch, is no longer drawn even though it still exists in game. 720 Zone sees a change of philosophy rather than an oversight, without knowing why.

Two maps of the Barrens side by side, the northern cave absent from the Forever version
720 Zone, video from October 21, 2026 (around 5:41): Classic on the left, WoW Forever on the right. The Horde entrance to Warsong Gulch is no longer drawn.

In the Arathi Highlands, the Arathi Basin entrances for both factions have vanished too, which gives two arrows on the comparison. The entrances remain in game.

Two maps of the Arathi Highlands side by side, with two red arrows on the removed Arathi Basin entrances
720 Zone, video from October 21, 2026 (around 8:30): Classic on the left, WoW Forever on the right. The two Arathi Basin entrances, one per faction, are no longer drawn.

Alterac Valley raises one more question. The faction colors have been removed, along with the Icewing Cavern, while a cave appears in a spot where there is none. He wonders whether the cavern will move. In the beta client, the cave in game has not moved: we will see.

Two maps of Alterac Valley side by side, without the faction colors or the northern cavern in the Forever version
720 Zone, video from October 21, 2026 (around 18:25): Classic on the left, WoW Forever on the right. The faction colors and the Icewing Cavern disappear, a cave is added where there is none.

Caves added, others removed

Caves move on the WoW Forever maps too. Westfall gains a cave marker: the Deadmines exit. In exchange it loses the small icon near Sentinel Hill that marked the inn. 720 Zone sees a matter of map philosophy, because the geography has not moved at all.

Two maps of Westfall side by side, a cave marker added in the south and the inn icon removed at Sentinel Hill
720 Zone, video from October 21, 2026 (around 2:08): Classic on the left, WoW Forever on the right. A cave marker appears in the south, the inn icon disappears.

Darkshore loses the cave of the bear and her cubs, near Bashal’Aran. The mushroom naga cave, further north, stays. An indication also appears in the south for the shortcut that leads to northern Ashenvale, near Blackfathom Deeps. Without it, you easily miss the passage and take the long way around.

Two maps of Darkshore side by side, with the bear cave removed in the north and a shortcut marked in the south
720 Zone, video from October 21, 2026 (around 2:50): Classic on the left, WoW Forever on the right. The bear cave disappears in the north, the shortcut to Ashenvale is marked in the south.

Winterspring loses the marker for the cavern of Mazthoril, the dragon cave you cross for the quest that gives access to Onyxia’s lair.

Two maps of Winterspring side by side, the cavern marker in the west part absent from the Forever version
720 Zone, video from October 21, 2026 (around 14:41): Classic on the left, WoW Forever on the right. The Mazthoril marker is no longer drawn.

His theory: just to the north stands a new giant door, presented as one of the three hidden entrances to the new 10-player raid, Barrow Deeps. Removing the neighboring cave would avoid confusion, or protect the secret. He says it himself, it is only a hypothesis.

A giant snow-covered door on the flank of a Winterspring mountain
720 Zone, video from October 21, 2026 (around 15:13): the new giant door in Winterspring, supposed entrance to Barrow Deeps.

Small touches

Ashenvale gains a pond on the path to the Ruins of Stardust, which has always been there in game. A comment liked 288 times says it appears on the map of the official 2004 BradyGames guide: the real question would then be why the Classic version left it out.

Two maps of Ashenvale side by side, a small pond drawn in the Forever version on the path to the ruins
720 Zone, video from October 21, 2026 (around 6:14): Classic on the left, WoW Forever on the right. A pond is added on the road to the Ruins of Stardust.

Stranglethorn Vale loses the label and color of Zul’Gurub, as if the raid were becoming a zone of its own. 720 Zone guesses a dedicated map when that phase arrives.

Two maps of Stranglethorn Vale side by side, the Zul'Gurub label and colored area absent from the Forever version
720 Zone, video from October 21, 2026 (around 9:14): Classic on the left, WoW Forever on the right. The name and color of Zul’Gurub are removed.

The Hinterlands, for their part, lose the indicator for Revantusk, for no reason found, and he apologizes to the trolls who live there.

Two maps of the Hinterlands side by side, the village indicator in the east absent from the Forever version
720 Zone, video from October 21, 2026 (around 9:58): Classic on the left, WoW Forever on the right. The Revantusk indicator is removed.

For players who want a richer map than the client’s, our selection of the best WoW Forever addons covers the map options.

What the game adds that the map does not show yet

On the WoW Forever maps, 720 Zone notes the same gap in several zones: the terrain has changed in game, but the drawn map is still the Classic one. Four cases fit in one line, four others deserve more room.

  • Stonetalon Mountains: the northwest, never finished and unreachable in vanilla, has been reworked and textured. Blizzard mentioned it in passing at BlizzCon, but the map has not moved.
  • Swamp of Sorrows: the start of the new path to the north, through the Redridge Mountains, Riverglades and the Badlands, has no indicator.
  • Wetlands: the new dungeon at the excavation site is not drawn.
  • Silithus: work has been done on the Ahn’Qiraj area, in the south. He is saving the subject for another video.

Thousand Needles and Dustwallow Marsh

A new path runs along the east of Thousand Needles, from the south of Dustwallow Marsh to a freshly finished area above Shimmering Flats, with hot springs and a charred hollow tree. It is also a shortcut from Theramore to Tanaris, which 720 Zone used to swim on the Alliance side. Neither map has changed. About Dustwallow Marsh, he wonders whether the passage is meant to stay secret, without being sure.

A hollow, charred tree at the edge of a high path, above a flat expanse
720 Zone, video from October 21, 2026 (around 5:12): the charred hollow tree on the new Thousand Needles path, above Shimmering Flats.

Duskwood

Nothing has changed on the drawn map. 720 Zone expects an update when Manor Mistmantle arrives (Manor Mistmantle), a high-level 5-player dungeon that extends the story of Stalvan Mistmantle, the one you kill in the little house. Haunted house atmosphere, but not at launch: it will come in a later phase.

A large dark manor among the trees, in the northeast of Duskwood
720 Zone, video from October 21, 2026 (around 3:59): the large manor of the future Manor Mistmantle dungeon, among the trees.

Un’Goro Crater

The map is identical, even though the whole area to the north is built for Shaper’s Terrace, a launch dungeon, and apparently for an associated raid later. Ruined temples, red crystals and waterfalls fill the terrain.

Ruined temples with red crystals and waterfalls, seen from above
720 Zone, video from October 21, 2026 (around 11:49): Shaper’s Terrace, north of Un’Goro: ruined temples, red crystals and waterfalls.

For Un’Goro, 720 Zone puts forward an idea: large outdoor dungeon areas would be treated as zones in their own right, like Zul’Gurub and Zul’Farrak, which are absent from their zone maps. He admits Riverglades contradicts it, since Blackmaw Hold appears on its map. For its part, Blizzard showed a map of the game’s future at PAX Australia, detailed in our article on the future of WoW Forever.

Blackrock Mountain

Blackrock Mountain is a different kind of case. On the Classic map, Nefarian’s balcony, at the end of Blackwing Lair, is visible from outside. In Forever, the rebuilt mountain has misaligned the model: it is locked in a sort of box and the balcony no longer shows from the world. 720 Zone reported the problem as a bug. He hopes it is not a sign of a move, or even a rework of the Nefarian encounter.

Blackrock Mountain seen from above, with a flat block of green stone stuck halfway up the wall
720 Zone, video from October 21, 2026 (around 12:45): Blackrock Mountain from the air: the balcony model is stuck halfway up the mountain.

In Deadwind Pass nothing has changed either, and this is pure speculation. He wonders whether the game will get the Karazhan crypts as in Season of Discovery, or a level 60 Karazhan. He also imagines a flight point at the top of the tower, never implemented, or the abandoned demon raid. He is convinced the zone will be used one day.

Four new zones and a battleground under the snow

720 Zone closes his review of the WoW Forever maps with the four maps that do not exist in Classic. He played Zephras Isle and the Darkspear Islands in the beta and explored Riverglades live, and the tone changes: he no longer comments on a drawing, he tells what he saw in game.

First of the new WoW Forever maps, Zephras Isle is the starting zone of the new race, the Skyborne. He played a Skyborne in the beta and finds it very well designed, and fun. His only complaint: there is clearly more to do here than in the other races’ starting zones, which creates an imbalance.

Drawn map of Zephras Isle with Thendal Village, the Ruins of Ban'Aethal, Shen'dar Village, the Shrine of Akir, Falaath Village and Valanaar
720 Zone, video from October 21, 2026 (around 15:35): the map of Zephras Isle, with its villages and ruins.

The flyover shows floating white towers and Skyborne buildings.

Aerial view of floating white towers and Skyborne buildings
720 Zone, video from October 21, 2026 (around 15:42): flyover of Zephras Isle: floating white towers and Skyborne buildings.

Shen’dralas is a contested zone for levels 38 to 40, wedged between Desolace, Feralas and Mulgore. You enter it from Desolace’s Valley of Bones via the path opened in the southeast corner of that zone.

View of the Shen'dralas terrain, between Desolace and Feralas, shown from above
720 Zone, video from October 21, 2026 (around 16:02): the Shen’dralas terrain, between Desolace and Feralas, as 720 Zone presents it.

Riverglades is the largest of the four. 720 Zone explored it a lot live in the beta and describes it as huge. Each faction has its big city there: Bolder’ok for the Horde (he pronounces it « Boulder Rock » in the video, the map spells it Bolder’ok) and Farholde Keep for the Alliance. To the north lies the outside of Blackmaw Hold, a high-level dungeon. The map also shows Rog’Mar, Sunnyglade and Powderfuse Port. The zone borders the Badlands, the Burning Steppes and the Redridge Mountains, through the new mountain pass he showed at the start of his video.

Drawn map of Riverglades on parchment, with Bolder'ok at the top, Farholde Keep at the bottom right and, around it, Badlands, Burning Steppes and Redridge Mountains
720 Zone, video from October 21, 2026 (around 16:10): the Riverglades map in the WoW Forever beta client.

The two big cities are easy to tell apart at a glance in the flyover: on the left, Bolder’ok, with orc buildings; on the right, Farholde Keep, an Alliance fortress on a peninsula, with its ramparts and orange roofs.

Further north lies the Blackmaw Hold region, recognizable by its purple-roofed buildings in the hills.

Aerial view of purple-roofed buildings in hills, north of Riverglades
720 Zone, video from October 21, 2026 (around 16:30): northern Riverglades, toward Blackmaw Hold, with its purple-roofed buildings.

The nine loading screens that leaked during the beta, detailed in our article on the leaks, already hinted at zones, dungeons and a new battleground.

Mont Hyjal has been in the game since the start, but the zone has been entirely remade: new regions, new content, and a brand-new raid at the very top, the Summit of Eternity, behind a redrawn Nordrassil. In the vanilla version, you could barely see the tree. 720 Zone feels the zone finally does it justice. On the raid side, episode 5 of the WoW Forever podcast looks back at three raids, including a reworked Molten Core.

Mount Hyjal seen from the air, with the immense redrawn Nordrassil tree at the top
720 Zone, video from October 21, 2026 (around 17:00): Mount Hyjal in flyover, with the redrawn Nordrassil at the top.

For battlegrounds, the WoW Forever maps stay almost identical to the Classic ones. The drawn Warsong Gulch map has not changed, but the real zone is repainted under snow and renamed Winter Warsong Gulch. He thinks the match plays out the same way, with a very different look. We may see seasonal versions, he says: « Who knows? » Arathi Basin stays exactly the same.

The Warsong Gulch battleground covered in snow
720 Zone, video from October 21, 2026 (around 18:36): the Winter Warsong Gulch, Warsong Gulch under the snow.

Last entry on the list, the Darkspear Islands, a new PvP zone he got to play in the beta: two islands linked by bridges, one green in the north, the other orange in the south. His description fits in one sentence: « like a mini Durotar versus Elwynn Forest ».

Drawn map of the Darkspear Islands: two islands linked by bridges, green in the north and orange in the south
720 Zone, video from October 21, 2026 (around 18:58): the Darkspear Islands map.

He ends his video on a reflection, after the debates about class changes, new talents, the hardest boss or the favorite NPC: « the main character in World of Warcraft is truly the world ».