Hunter pets lose 23% health in the WoW Forever hotfix

Hunter pets: blue poster showing a golden shield marked with a paw print next to a cracked vial in a misty clearing, under the words "Hunter pets" and "-23% health"

Article by Kami

On Friday, November 6, Blizzard wrote that hunter pets and Voidwalkers were not absorbing enough damage. On Tuesday, November 10, a hotfix lowers hunter pet health from 150% to 115% of its normal value, nearly a quarter less. Warlock demons gain about 15%, and the Affliction spell Wrack is rebuilt from scratch. The details are in Kaivax’s official list, posted on Wednesday, November 11 at 4:27 a.m. Paris time.

Announced as sturdier, hunter pets lose health

In its November 6 post, made at 10:11 p.m. Paris time, Kaivax announced: “We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era.” Our November 7 article relayed that announcement without a figure: Blizzard gave none.

Kaivax's post on the Blizzard US forums: hunter pets and Voidwalkers are judged less durable than intended, Affliction's Wrack and Enhancement Shaman are also mentioned, 163,000 views
Blizzard US forums, November 6, 2026: Kaivax’s announcement, “Class Tuning Incoming – November 10.”

The November 10 hotfix gives one, and it goes the other way. In the list, the Hunter line reads: “Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.” The math is simple: 115 divided by 150 is 0.77. A hunter pet therefore has about 23% less health than before the hotfix, while still keeping 15% more than the normal value.

HunterBefore November 10After the hotfix
Pet health150% of normal health (bug)115% of normal health
Arcane Shot costNot disclosed11% of base mana, at every rank
Summon Hawk costNot disclosed11% of base mana, at every rank
Hawk melee damageNot disclosedAbout 80% more

The two mana lines are more nuanced. In a developer note, Blizzard says the Arcane Shot cost will be the same at every rank and will rise gradually with level. At levels 6 and 60 it is almost identical to the old cost, and slightly lower in between. The hawk, the pet of the Beast Mastery specialization, hits about 80% harder in melee. Our hunter builds Marksmanship, Beast Mastery and Survival predate this hotfix.

Since when 150%? No source says

Blizzard does not say since when hunter pets had 150% of their health. The hotfix lists of November 6 and 9 contain no line about pet health. Player posts on the forum do not settle it either.

Hunter section of the November 10 hotfix list: pets at 115% of their normal health instead of 150%, Arcane Shot and Summon Hawk at 11% of base mana, hawk about 80% stronger in melee
Blizzard US forums, Kaivax’s list posted on November 11, 2026 at 3:27 a.m. UTC: the Hunter section.
Date (Paris time)Player post on the forum
November 7, 8:48 a.m.“On era at the same level my hunter pet has 10-15% more hp than on WoW forever”
November 10, 5:58 p.m.“My hunter pet and warlock pet are dying faster today than they were yesterday”
November 10, 6:28 p.m.“Hunter pets seemingly nerfed”
November 11, 4:48 a.m.“did you say hunter pets were not as durable, and then nerf them?”

The last three posts place the change in the afternoon of November 10, after maintenance, hours before the official list. The first is the only one that contradicts a 150% bug: if that bug already existed on November 7, that player should have seen a surplus of health, not a deficit. They may have been mistaken or talking about another level, and nothing allows us to settle it. These are testimonies, not measurements.

Another player report, posted on November 6, claims that the Great Stamina training does not increase pet health. The November 10 list says nothing about it.

Warlock: about 15% more health for four demons

The November 6 announcement only targeted the Voidwalker. The list extends the gain to four demons: the Imp, the Voidwalker, the Incubus and the Succubus each gain about 15% base health. The Imp also gets higher base damage on the first four ranks of its Firebolt, with no figure published.

Warlock section of the November 10 list: four demons with about 15% more health, Soul Siphon capped at 36%, Wrack at 30% less damage and the developer note using Corruption as an example
Blizzard US forums, Kaivax’s list of November 11, 2026: the Warlock section, with the developer note on Wrack.
WarlockBefore November 10After the hotfix
Imp base healthValue not disclosedAbout 15% more
Voidwalker base healthValue not disclosedAbout 15% more
Incubus base healthValue not disclosedAbout 15% more
Succubus base healthValue not disclosedAbout 15% more
Imp Firebolt (ranks 1 to 4)Lower base damageIncreased base damage, no figure

A Succubus whip sound that played far too often is also fixed. Blizzard publishes no starting value: about 15% is all it says.

Wrack: the spell now speeds up your periodic damage instead of amplifying it

On November 6, Blizzard acknowledged that “always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony.” Those damage-over-time effects land in regular chunks, the “ticks.” Blizzard promised to make them always worthwhile “without affecting Affliction Warlocks’ total damage output.” The list does not say whether that total has moved.

Start of the list "WoW: Forever Hotfixes - November 10, 2026" with the Auction House section followed by the start of the classes, post by Kaivax
SourceBlizzard US forums, November 11, 2026: the header of the November 10 hotfix list.
AfflictionBeforeAfter
Wrack damageBaseline value30% less
Effect on your periodic damageIncreases their damageNo longer increases it
ChannelingNot disclosed6 seconds, Shadow damage every second; Siphon Life, Corruption and Bane of Agony deal their damage 100% faster
The Soul Siphon talentBonus for any Affliction spell4, 8 or 12% per active effect (Corruption, Siphon Life, Bane of Agony), 36% at most, on Drain Life, the Drain Soul spell and Wrack

The new principle fits in one sentence of the developer note: “Wrack speeds up how often your periodic effects deal damage, not how long they last.” Bane of Agony still lasts 24 seconds, but while you channel, it hits twice as often.

Blizzard gives a worked example: “if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.” After one second of channeling, the 3-second tick has therefore used up 2 seconds: only one is left to wait. The time gained stays gained when the channeling stops.

According to Blizzard, the old Wrack had a flaw: it raised periodic damage by a percentage, and if you stopped just before a tick, that effect benefited nothing. The Soul Siphon talent is tightened as well: it now only counts the Corruption, Siphon Life and Bane of Agony effects active on the target, where it used to count “any Affliction spell.” In Destruction, a bug is fixed: Bane of Havoc now properly triggers the global cooldown, the short pause shared by all spells.