
On Friday, November 6, Blizzard wrote that hunter pets and Voidwalkers were not absorbing enough damage. On Tuesday, November 10, a hotfix lowers hunter pet health from 150% to 115% of its normal value, nearly a quarter less. Warlock demons gain about 15%, and the Affliction spell is rebuilt from scratch. The details are in Kaivax’s official list, posted on Wednesday, November 11 at 4:27 a.m. Paris time.
Announced as sturdier, hunter pets lose health
In its November 6 post, made at 10:11 p.m. Paris time, Kaivax announced: “We’ve seen that Hunter pets and Warlock Voidwalkers are not as durable as tanks as we would like them to be. Our intent is for their effectiveness to be relatively the same as in Classic Era.” Our November 7 article relayed that announcement without a figure: Blizzard gave none.

The November 10 hotfix gives one, and it goes the other way. In the list, the Hunter line reads: “Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.” The math is simple: 115 divided by 150 is 0.77. A hunter pet therefore has about 23% less health than before the hotfix, while still keeping 15% more than the normal value.
| Hunter | Before November 10 | After the hotfix |
|---|---|---|
| Pet health | 150% of normal health (bug) | 115% of normal health |
| cost | Not disclosed | 11% of base mana, at every rank |
| cost | Not disclosed | 11% of base mana, at every rank |
| Hawk melee damage | Not disclosed | About 80% more |
The two mana lines are more nuanced. In a developer note, Blizzard says the Arcane Shot cost will be the same at every rank and will rise gradually with level. At levels 6 and 60 it is almost identical to the old cost, and slightly lower in between. The hawk, the pet of the Beast Mastery specialization, hits about 80% harder in melee. Our hunter builds Marksmanship, Beast Mastery and Survival predate this hotfix.
Since when 150%? No source says
Blizzard does not say since when hunter pets had 150% of their health. The hotfix lists of November 6 and 9 contain no line about pet health. Player posts on the forum do not settle it either.

| Date (Paris time) | Player post on the forum |
|---|---|
| November 7, 8:48 a.m. | “On era at the same level my hunter pet has 10-15% more hp than on WoW forever” |
| November 10, 5:58 p.m. | “My hunter pet and warlock pet are dying faster today than they were yesterday” |
| November 10, 6:28 p.m. | “Hunter pets seemingly nerfed” |
| November 11, 4:48 a.m. | “did you say hunter pets were not as durable, and then nerf them?” |
The last three posts place the change in the afternoon of November 10, after maintenance, hours before the official list. The first is the only one that contradicts a 150% bug: if that bug already existed on November 7, that player should have seen a surplus of health, not a deficit. They may have been mistaken or talking about another level, and nothing allows us to settle it. These are testimonies, not measurements.
Another player report, posted on November 6, claims that the Great Stamina training does not increase pet health. The November 10 list says nothing about it.
Warlock: about 15% more health for four demons
The November 6 announcement only targeted the Voidwalker. The list extends the gain to four demons: the Imp, the Voidwalker, the Incubus and the Succubus each gain about 15% base health. The Imp also gets higher base damage on the first four ranks of its Firebolt, with no figure published.

| Warlock | Before November 10 | After the hotfix |
|---|---|---|
| Imp base health | Value not disclosed | About 15% more |
| Voidwalker base health | Value not disclosed | About 15% more |
| Incubus base health | Value not disclosed | About 15% more |
| Succubus base health | Value not disclosed | About 15% more |
| Imp Firebolt (ranks 1 to 4) | Lower base damage | Increased base damage, no figure |
A Succubus whip sound that played far too often is also fixed. Blizzard publishes no starting value: about 15% is all it says.
Wrack: the spell now speeds up your periodic damage instead of amplifying it
On November 6, Blizzard acknowledged that “always channeling Wrack is superior to also casting damage-over-time abilities like Siphon Life, Corruption, and Bane of Agony.” Those damage-over-time effects land in regular chunks, the “ticks.” Blizzard promised to make them always worthwhile “without affecting Affliction Warlocks’ total damage output.” The list does not say whether that total has moved.

| Affliction | Before | After |
|---|---|---|
| Wrack damage | Baseline value | 30% less |
| Effect on your periodic damage | Increases their damage | No longer increases it |
| Channeling | Not disclosed | 6 seconds, Shadow damage every second; Siphon Life, Corruption and Bane of Agony deal their damage 100% faster |
| The talent | Bonus for any Affliction spell | 4, 8 or 12% per active effect (Corruption, Siphon Life, Bane of Agony), 36% at most, on , the spell and Wrack |
The new principle fits in one sentence of the developer note: “Wrack speeds up how often your periodic effects deal damage, not how long they last.” still lasts 24 seconds, but while you channel, it hits twice as often.
Blizzard gives a worked example: “if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.” After one second of channeling, the 3-second tick has therefore used up 2 seconds: only one is left to wait. The time gained stays gained when the channeling stops.
According to Blizzard, the old Wrack had a flaw: it raised periodic damage by a percentage, and if you stopped just before a tick, that effect benefited nothing. The Soul Siphon talent is tightened as well: it now only counts the Corruption, Siphon Life and Bane of Agony effects active on the target, where it used to count “any Affliction spell.” In Destruction, a bug is fixed: now properly triggers the global cooldown, the short pause shared by all spells.




1 Commentaire
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