B-TIER | BUILD WITCH HUNTER INQUISITION (@ascensionsidekick) | ASCENSION CoA

Build Witch Hunter Inquisition Ascension CoA
Inquisition
flaming blade purge fire-and-steel

Witch Hunter Inquisition purges evil with a flaming blade: a melee onslaught that layers Fire burns over raw Physical damage. Eleven abilities carry the Fire school — the spec lives on a brand-then-execute rhythm, marking the target and cutting it down while it burns.

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WEIGHTED TIER B
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Dungeon
Raid
Arena
BG & Open World
Signature Spell
Flames of Sin

Using Dawn Blade grants Flames of Sin for 3 seconds, causing auto-attacks to deal an additional 30% of the damage dealt as Fire damage. Triggering it again while already active extends the current duration by 3 seconds.

Retail Feel

A build-and-spend fire/shadow melee: Dawn/Dusk stacks and Purity & Wickedness accumulate like combo points, then convert through Flames of Sin — a grind-it-out sustain profile carried by Dusk Blade's self-heal, rather than a burst-window finisher.

Role, tiers & resource
B
Dungeon
Runs the Purity & Wickedness build-and-spend loop fed by Flames of Sin, keeps Dusk Blade in the rotation for its self-heal, and leans on Darkslayer's Lantern and Trap spells for control — with Monster Hunting adding a party-wide haste aura on top.
S
Raid
Brings raid haste via Monster Hunting and a high damage ceiling once the build-and-spend loop is mastered.
B
Arena
Small-scale duels & skirmishes
B
World Battlegrounds
Large-scale open-world PvP
RoleMelee DPS
Primary statAgility / Intellect
ResourceRAGE
ComplexityNormal
Gap-closers are Hunt and Burrow Bolt, the only real control comes from Darkslayer's Lantern and Trap spells, and self-heal leans on Dusk Blade's siphon topped up by Pyro Tonic — with Vampiric Tonic in reserve for extra lifesteal. The real edge is the anti-heal Vampire Hunt, which cuts the target's healing taken and makes every heal they receive sting with Shadow damage, pressuring a healer even without hard lockdown.

Normal complexity but a demanding engine: tracking two stacking systems (Purity & Wickedness, Dawn/Dusk stacks) alongside Flames of Sin, while juggling trap and tonic cooldowns.

Leveling Guide

A dual-wield melee DPS that layers Fire damage-over-time (Flames of Sin, Torchlight) over Holy/Physical burst (Dusk Blade, Fiery Judgement, Stake's execute), self-healing off Dusk Blade while leveling solo through a straightforward single-target rotation and Smite Evil/Flourish for packs. In groups it's a sustained melee DPS with a party-wide haste buff from Monster Hunting and bonus damage vs Undead/Demons.

Fiery Judgement
Fiery Judgement hits hard as an AoE Fire/Holy nuke and refreshes Flames of Sin, tying together the two stat lines the whole spec scales off — Malice turns Agility into Fire spellpower and Intellect into attack power.
Flexible Fighter Duskwood Renegade Brushin' Off The Dusk Scarlet Inquisitor Sin Eater Sinner Lightbringer Torch the Wicked! Burned Alive Purity & Wickedness Refined Combatant
Rotation
  1. Core loop — Weapon Swapping.
  2. Signature (Flames of Sin): using Dawn Blade grants Flames of Sin for 3 seconds, causing auto-attacks to deal an additional 30% of the damage dealt as Fire damage. Triggering it again while already active extends the current duration by 3 seconds.
MaintainKeep Flourish and Searing Blade applied — refresh before they drop.
CooldownsLine up Pyro Tonic, Stoicism, and Surging Tonic with your burst window.
RefinePoint allocation & optimal order aren't settled yet — confirm in the official Vol'jin builder and adjust on live.
Flourish Searing Blade
Stat Priority
PvE
Hit (both the melee special-attack hit cap and the spell hit cap both matter – Smite Evil/Flourish are Physical while Fiery Judgment, Dawn Blade, Searing Blade, Burning Light, and Interrogate are Fire/Shadow casts) Expertise (until your attacks stop being dodged/parried) Spell Power (Fiery Judgment, Dawn Blade, Searing Blade, Burning Light and Interrogate all carry an SP coefficient equal to or larger than their AP coefficient) Agility (weapon damage, crit, dodge) Critical Strike Haste (extra swings plus faster Flourish/Searing Blade bleed ticks)
PvP
Resilience/Stamina (squishy melee) Hit Spell Power Expertise Agility Critical Strike
Recommended Weapon
StyleMelee
Main handOne-handed weapon (dual-wield)
Off handOne-handed off-hand weapon
Dual-wields one-handed weapons — Dusk Blade and Purifier's Edge both strike with both weapons, and Brooding Hatred boosts off-hand damage.
Strengths & Weaknesses
Strengths
  • Genuine self-sustain without a healer — Dusk Blade siphons a share of its own damage as healing, and Pyro Tonic's fire-damage window lets you out-trade in a prolonged fight on your own resources.
  • Real stack-based ramp — Purity & Wickedness plus Dawn/Dusk build into big Torchlight, Purifier's Edge and Flourish payoffs through Flames of Sin, rewarding an uninterrupted uptime window.
  • Sticky engage with a hard-CC beat — Hunt (two charges) and Burrow Bolt let you close on and stay on a kiter, and Darkslayer's Lantern gives an AoE stun to lock down a pack.
Weaknesses
  • Thin answers to CC aimed at you — your in-spec control is all offensive (Darkslayer's Lantern's AoE stun and Trap spells), and your one true out is the class kit's Witching Shroud (magic-immune stealth usable even while stunned or feared), which only opens in a brief window after a magical critical strike hits you — outside that, stuns, silences, and roots stick.
  • Hard melee-range dependency with slow-cadence tools — every core damage ability (Smite Evil, Fiery Judgement, Purifier's Edge, Flourish, Dusk Blade) requires one-handed melee weapons in range, and your only answers to a kiter (Hunt, Burrow Bolt) sit on real cooldowns, not spammable.
  • Sustain-weighted rather than burst-weighted — the payoff comes from ramping stacks and grinding a fight out with Dusk Blade's siphon rather than ending it fast, so you can lose straight damage races against dedicated burst specs even while surviving longer.
Skill Floor & Ceiling
Skill Floor
High

Demanding to play well — tracking several DoTs at once.

Skill Ceiling
Very High

Enormous mastery ceiling — perfect multi-DoT uptime changes everything.

Build Abilities
Class Tree
Tonic Supply Inquisitor's Trap Witchblood Tonic Combat Training Brimming Hatred Death Trap Burrow Bolt Witching Shroud Evil Never Sleeps Strategist Three Sevens Dark Souls Vault Trap Card Vampiric Tonic Shadow Trap Night Stalker Dark Intuition Alchemical Research Regenerative Elixirs Alertness Brand of the Unworthy Vengeful Intent
Specialization
The Hunt Continues Holy Frenzy Pyro Tonic Flames of the Sinned Torch the Wicked! Cinder and Ashes Torchlight Dusk Blade Protector of Darkshire Cycle of Despair Stake Hunt Fiery Judgement Purifier's Edge Darkslayer's Lantern Brooding Hatred Smite Evil Sermon of Flame Dawn Searing Hilt Flourish Dusk Brushin' Off The Dusk

See also: all Ascension CoA builds · the talent tree builder.

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS