Witch Hunter Inquisition purges evil with a flaming blade: a melee onslaught that layers Fire burns over raw Physical damage. Eleven abilities carry the Fire school — the spec lives on a brand-then-execute rhythm, marking the target and cutting it down while it burns.
Using Dawn Blade grants Flames of Sin for 3 seconds, causing auto-attacks to deal an additional 30% of the damage dealt as Fire damage. Triggering it again while already active extends the current duration by 3 seconds.
A build-and-spend fire/shadow melee: Dawn/Dusk stacks and Purity & Wickedness accumulate like combo points, then convert through Flames of Sin — a grind-it-out sustain profile carried by Dusk Blade's self-heal, rather than a burst-window finisher.
How is this number calculated?
Measured scope: Zul'Gurub, Molten Core, Onyxia's Lair, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka, Lucifron, Magmadar, Gehennas, Baron Geddon, Garr, Shazzrah, Golemagg the Incinerator, Sulfuron Harbinger, Majordomo Executus, Ragnaros, Basalthane, Onyxia.
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
How is this number calculated?
Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (220 tracked encounters).
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.
Ranking updated on August 29, 2026
The tree the best players actually run. Read from the top 10 Inquisition Witch Hunters in our player rankings for raids, of whom 2 have since switched specialisation and 2 were last recorded in a dungeon, leaving 6. 40 of its 51 talents are identical across all 6, so they agree on the bulk of it and part ways on the rest. This exact tree is run by the 6th ranked player. Recorded on 17 August 2026.
The 56 points are a fixed budget, so no tree can take everything. The most common picks left out of this one: Just A Sip 50 %, Vampire Hunter 50 %, Plagueland Survivalist 33 %.
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential, not this tree.
See also: all Ascension CoA builds · the talent tree builder.
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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