A-TIER | BUILD WITCH HUNTER INQUISITION (@ascensionsidekick) | ASCENSION CoA

Build Witch Hunter Inquisition Ascension CoA
Inquisition
flaming blade purge fire-and-steel

Witch Hunter Inquisition purges evil with a flaming blade: a melee onslaught that layers Fire burns over raw Physical damage. Eleven abilities carry the Fire school — the spec lives on a brand-then-execute rhythm, marking the target and cutting it down while it burns.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
3.6
A
🐉 Raid
3.8
A
🥊 Arena
4.4
S
🌍 BG & Open World
4.4
S
WEIGHTED TIER A
5 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Flames of Sin

Using Dawn Blade grants Flames of Sin for 3 seconds, causing auto-attacks to deal an additional 30% of the damage dealt as Fire damage. Triggering it again while already active extends the current duration by 3 seconds.

Retail Feel

A build-and-spend fire/shadow melee: Dawn/Dusk stacks and Purity & Wickedness accumulate like combo points, then convert through Flames of Sin — a grind-it-out sustain profile carried by Dusk Blade's self-heal, rather than a burst-window finisher.

Role, tiers & resource
C
Dungeon
MeasuredAcross 254 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 1) · index 1.15
B
Raid
MeasuredAcross 658 fights (Zul'Gurub, all difficulties, phase 1) · index 1.26
B
Arena
Not measuredSmall-scale duels & skirmishes
B
World Battlegrounds
Not measuredLarge-scale open-world PvP
RoleMelee DPS
Primary statAgility / Intellect
ResourceRAGE

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (217 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 12, 2026

Stat Priority
PvE
Hit (both the melee special-attack hit cap and the spell hit cap both matter – Smite Evil/Flourish are Physical while Fiery Judgment, Dawn Blade, Searing Blade, Burning Light, and Interrogate are Fire/Shadow casts) Expertise (until your attacks stop being dodged/parried) Spell Power (Fiery Judgment, Dawn Blade, Searing Blade, Burning Light and Interrogate all carry an SP coefficient equal to or larger than their AP coefficient) Agility (weapon damage, crit, dodge) Critical Strike Haste (extra swings plus faster Flourish/Searing Blade bleed ticks)
PvP
Resilience/Stamina (squishy melee) Hit Spell Power Expertise Agility Critical Strike
Build Abilities
Class Tree
Tonic Supply Inquisitor's Trap Witchblood Tonic Combat Training Brimming Hatred Death Trap Burrow Bolt Witching Shroud Evil Never Sleeps Strategist Three Sevens Dark Souls Vault Trap Card Vampiric Tonic Shadow Trap Night Stalker Dark Intuition Alchemical Research Regenerative Elixirs Alertness Brand of the Unworthy Vengeful Intent
Specialization
The Hunt Continues Holy Frenzy Pyro Tonic Flames of the Sinned Torch the Wicked! Cinder and Ashes Torchlight Dusk Blade Protector of Darkshire Cycle of Despair Stake Hunt Fiery Judgement Purifier's Edge Darkslayer's Lantern Brooding Hatred Smite Evil Sermon of Flame Dawn Searing Hilt Flourish Dusk Brushin' Off The Dusk

See also: all Ascension CoA builds · the talent tree builder.

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS

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