B-TIER | BUILD SUN CLERIC BLESSINGS (@ascensionsidekick) | ASCENSION CoA

Build Sun Cleric Blessings Ascension CoA
Blessings
holy light direct heals classic healer

Conquest of Azeroth's classic Holy healer: direct restoration by the power of the Light, backed by 3 protective wards. A fully reactive approach — see the wound, close the wound.

This is the safest healer fantasy on the server: no gimmick mechanic to manage, just solid, predictable healing that lands exactly where it's needed.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.2
S
🐉 Raid
4.1
S
🥊 Arena
4.8
S
🌍 BG & Open World
4.8
S
WEIGHTED TIER A
10 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Sunlight

Fulfilling your Vow unleashes Sunlight, healing up to 5 allies within 40 yards, prioritizing whoever's lowest on health.

Retail Feel

Closest analog is Holy Paladin, with a strong side-order of Discipline Priest. Like Holy Paladin it's a mana healer built around single-ally externals: Bless tags one ally and unlocks the whole Blessing family on them — Purity, Retribution, Triumph, and Absolution — the same way a Beacon target unlocks Holy Paladin's toolkit, making you a dedicated bodyguard for whoever you pick. The offensive burst of Blessing of Absolution, paired with the crit-heal payoff chains (Cultivate Divinity, Hope, The Redeemer), gives it a proactive Discipline-Priest flavor, while the Vow/Dawn Solar Power swing layers a mild Eclipse-style polarity on top of the whole thing.

Role, tiers & resource
D
Dungeon
MeasuredAcross 275 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 0.89
C
Raid
MeasuredAcross 183 fights (Zul'Gurub, all difficulties, phase 2) · index 1.11
S
Arena
Community voteAverage of 10 player ratings
S
World Battlegrounds
Community voteAverage of 10 player ratings
RoleHealer
Primary statIntellect
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

Interactive talent tree

The tree below is pre-filled with the recommended leveling allocation for Blessings — 56 points spread across the Sun Cleric class tree and the specialization tree. Hover or tap a node to see its full description, and use the tabs to explore the class’s other trees.

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Spell Power Haste Critical Strike Intellect MP5 Spirit
PvP
Resilience Stamina Spell Power Haste Critical Strike Intellect
Build Abilities
Class Tree
Devotee Warmth Gleaming Vigil Radiance Devoted to the Light Hegemony Guiding Glow Solar Invocation: Resplendence Horusath Blast Solar Might Sun Shield Solar Invocation: Revelation Enveloped in Light Circle of Valor Blessed Armor Sun Stride Solar Prayer Solar Invocation: Conquest Exorcism Swift Justice Taking Vows Sintorcher Pure Light
Specialization
Holy Form Blazing Chariot Blessing of Purity Sanctified Improved Radiant Cascade Pure Heart Divine Vision Heat Wave Angelic An'she's Guidance Hope Savior Faith Sunbeams Bless Hot Spot Daybreak Solar Priest Gleaming Light Ancient Rites Solar Invigoration

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS