Piety smites evil with searing sunlight — a Holy/Fire caster who keeps stacking Solar Power, a small damage-and-healing bonus that lasts two minutes but never refreshes on its own, so you have to keep re-earning it.
Call it the battle-priest side of the Sun Cleric: a ranged damage dealer built to keep swinging rather than hand the healing role to someone else.
The closest retail analog is Balance Druid: the Sunrise/Sunset lock-in from Dawn — only Holy or only Fire bonuses active at a time, with Duality of Light rewarding you for staying committed to one school — mirrors Balance's Solar/Lunar Eclipse, gating your biggest damage multipliers behind a single school. Layered on top, it plays like a Fire-flavored caster: Dawnsear and Sunflare as your bread-and-butter nukes, Radiant Flame as a channeled DoT that also sustains you, and Rapture as a hard Fire AoE finisher that pierces immunities (with an execute lean below 35% health via Burn The Heretics). Unlike a melee hybrid there's no weapon strike, no Rage, no interrupt, and no battle rez — and the only real heal in the class kit is Solar Prayer, a single instant self-heal usable even while stunned; beyond that one button it sustains through City of Light and its own mobility tools.
How is this number calculated?
Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
How is this number calculated?
Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (217 tracked encounters).
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.
Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.
Ranking updated on August 12, 2026
See also: all Ascension CoA builds · the talent tree builder.
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




1 Commentaire
Ce build n’est pas viable en arène. Il manque plusieurs talents clés pour survivre ou burst. Je vous recommande la [Porte du soleil] (le blink), il est obligatoire en arène.
De plus, l’ulti Piété [Couché du soleil] est relativement bugué ou trop contraignant à placer. Il est marrant en BG mais je vous recommande un des deux autres.