C-TIER | BUILD FELSWORN SLAYER (@ascensionsidekick) | ASCENSION CoA

Build Felsworn Slayer Ascension CoA
Slayer
warglaives Demon Form fury builder

Slayer is warglaive artistry — fast physical strikes that feed Demonic Rage toward Demon Form. It's the bread-and-butter Felsworn DPS line: build rage, transform, shred. Fel shields baked into the kit give it surprising self-sufficiency.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
3.7
A
🐉 Raid
3.0
A
🥊 Arena
2.7
B
🌍 BG & Open World
4.0
S
WEIGHTED TIER C
3 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Dancing Blades

Critical strikes with melee abilities trigger Dancing Blades, dealing off-hand weapon damage to up to 5 nearby enemies.

Retail Feel

Closest to a Fury Warrior chassis with Demon Hunter flavor grafted on. Felguard's Inner-Demon leech and its dodge/crit-damage window act as a self-sustain and burst engine, and Hateforged Barrier — a regenerating absorb — echoes Demon Hunter mitigation stacking. Fury Unleashed, a spinning glaive channel that speeds you up and cleaves nearby enemies, plays the Bladestorm role; Fury of the Illidari, a multi-target blink assault, is its signature mobility burst. Net result: a Fury-Warrior-tempo cleave bruiser with Demon Hunter self-leech and a channeled AoE spin.

Role, tiers & resource
D
Dungeon
MeasuredAcross 168 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 0.78
D
Raid
MeasuredAcross 122 fights (Zul'Gurub, all difficulties, phase 2) · index 0.97
A
Arena
Expert opinionEvaluated by the Kami Labs team — August 5, 2026 (watch the video)
A
World Battlegrounds
Community voteAverage of 3 player ratings
RoleMelee DPS
Primary statAgility
ResourceENERGY

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Hit (until dual-wield white/special swings stop missing) Expertise (until attacks stop being dodged/parried) Agility Critical Strike Haste Armor Penetration
PvP
Resilience Stamina Hit (dual-wield cap) Expertise (until attacks stop being dodged/parried) Agility Critical Strike Haste Armor Penetration
Build Abilities
Class Tree
Chaotic Whispers of the Pit Fel Communion Cruelty Infernal Armor Mark of Chaos Felstrider Suffering Manaburn Legion March Doomstride Annihilation Illidan's Guile Felbane Hateforged Barrier Skull of Gul'dan Pact Hunter Armaments of the Legion Demonic Evasion Felwracked Demonborn Felheart Demonic Embrace
Specialization
Slice & Dice Immolation Aura A Thousand Cuts Azzinoth's Battery Nether Champion Consumed By Fel Annihilan Strike Pit Lord's Strength You Cheat, Gul'dan! Fury of the Illidari Legionfall Chaos Soldier Azzinoth's Rage Fel Instincts Spite Felguard Twin Fury Fel Blades Azzinoth's Assault Fury Unleashed Burning Rage

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS