A-TIER | BUILD NECROMANCER RIME (@ascensionsidekick) | ASCENSION CoA

Build Necromancer Rime Ascension CoA
Rime
frost nukes freeze control shatter

Killing cold: direct Frost nukes backed by freeze/CC setups (3 control effects) and AoE shatters.

The immediate-gratification Necromancer — cast it, it dies now, and packs get frozen before they even reach you.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.7
S
🐉 Raid
4.7
S
🥊 Arena
2.7
B
🌍 BG & Open World
3.3
A
WEIGHTED TIER A
3 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Signature Spell
Tundra Warriors

Casting any spell has a 25% chance to grant Tundra Warriors: for 10 seconds, your Undead minions' critical strike chance is increased by 4%, stacking 3 times.

Retail Feel

Closest to a Frost Death Knight reskinned as a pure ranged caster, with an Unholy Death Knight summon layer bolted on top. The homage is direct: Rime's name and proc logic mirror Frost DK's Rime/Killing Machine payoff (a guaranteed-crit frost hit off a prepared target), Runic Power is literally the same resource and terminology, and Lich Form is the Unholy-style Undead transform cooldown. The maintained Skeletal Mage (eating Life Force, raised like Unholy's ghoul) grafts Unholy's summoner layer onto Frost DK's damage/control identity, but delivered at range instead of melee.

Role, tiers & resource
S
Dungeon
MeasuredAcross 260 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.50
S
Raid
MeasuredAcross 121 fights (Zul'Gurub, all difficulties, phase 2) · index 1.56
B
Arena
Community voteAverage of 3 player ratings
B
World Battlegrounds
Community voteAverage of 3 player ratings
RoleRanged DPS
Primary statIntellect
ResourceRUNIC_POWER

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Spell Hit (until your spells stop missing a +3-level target) Spell Power Critical Strike Haste Rating Intellect Spirit/MP5
PvP
Resilience Stamina Spell Hit (cap) Spell Power Critical Strike Haste Rating Intellect

A cooldown-burst direct-nuke spec built around Deathchill/shatter payoffs, capped by Glacial Impact — which explicitly scales with critical strike rating and always crits — so Crit sits right behind Spell Power once Hit is capped, to maximize the big single-target hits.

Build Abilities
Class Tree
Lich Commander Vampiric Aura Icecrown Scriptures Hulking Hordes Life For Power Phylactery Lich Essence Tears of Lordaeron Fetid Ward Bone Tithe Glacial Tap Death's Due Animate: Frost Wyrm Living Dead Ner'zhul's Blessing Winds of Northrend Deadly Defense Dead Man Walking Frost Runes Mass Grave Disciple of Kel'thuzad Create Frozen Reliquary
Specialization
Lich Form Frigid Death Hoarfrost Hands Glacial Impact Refreshing Chill Arch Lich Frozen Bodies Soulfreeze Permafrost Glacier Lord Giant Bones Frigidness Dominion of Frost Deathly Chill Icecrown Ice Barrage Runic Reservoir Chilling Presence Bone Legion Frigid Power Master Lich Piercing Icicles Curse of the Lich

See also: all Ascension builds · the talent builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS