A-TIER | BUILD PYROMANCER INCINERATION (@ascensionsidekick) | ASCENSION CoA

Build Pyromancer Incineration Ascension CoA
Incineration
single-target melt super-heated turret

Turn one enemy to ash: a super-heated, single-target cast that stacks Heat until it blows open a devastating burn window. The boss-killer Pyromancer — plant your feet, ramp the burn, and melt the target.

Rate this build
Share your opinion on this spec: rate it across 4 game situations. Once enough votes come in, the community score influences the tier shown in the build rankings.
📊 Build
🏰 Dungeon
4.4
S
🐉 Raid
4.4
S
🥊 Arena
4.4
S
🌍 BG & Open World
4.6
S
WEIGHTED TIER A
7 votes
The community's weight grows with each new vote.
Dungeon
Raid
Arena
BG & Open World
Retail Feel

Closest to retail Fire Mage. The core loop — build periodic Ignite/Blaze pressure, let crits (via Lighting the Fuse) fuel a stacking haste proc (Flamecasting) that empowers your spenders (Flames of the Firelord makes them instant and lets them cleave) — mirrors Fire Mage's Ignite/Combustion snowball, not a Discipline/Restoration-style healing loop. The thin slice of passive party utility (Fiery Passion's raid haste) is a bolted-on extra, closer to what a support-flavored DPS brings, and there's still no healer identity here — the spec has no heal of its own, at best the class kit's Ember Touch, a single spot heal rather than a healing toolkit.

Role, tiers & resource
A
Dungeon
MeasuredAcross 273 fights (Mythic dungeons — no Mythic+ difficulty yet, phase 2) · index 1.32
B
Raid
MeasuredAcross 125 fights (Zul'Gurub, all difficulties, phase 2) · index 1.24
A
Arena
Expert opinionEvaluated by the Kami Labs team — August 5, 2026 (watch the video)
S
World Battlegrounds
Community voteAverage of 7 player ratings
RoleRanged DPS
Primary statIntellect
ResourceMANA

How is this number calculated?

Measured scope: Zul'Gurub, all difficulties — High Priest Venoxis, High Priestess Jeklik, High Priestess Mar'li, Bloodlord Mandokir, High Priest Thekal, High Priestess Arlokk, Jin'do the Hexxer, Hakkar, Gri'lek, Gahz'ranka.

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

View the source rankings ↗

How is this number calculated?

Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (229 tracked encounters).

These numbers come from Ascension Logs’ public combat logs, not an in-house guess.

The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.

Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade.

Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.

Ranking updated on August 17, 2026

These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.

Stat Priority
PvE
Spell Hit (until spells stop missing a +3-level target) Intellect Critical Strike Haste Spell Power Spirit/MP5
PvP
Resilience Stamina Spell Hit (cap) Intellect Critical Strike Haste Spell Power
Build Abilities
Class Tree
Searing Speed Grace of Alexstrasza Flamecasting Constant Burning Fiery Intent Gaze of Ysera Ignis Ultimatus Volcanic Shell Circle of Fire Hellscape Pyromancy Heated Binding Flames Fiery Demeanor Shazzrah's Boon Dragon Leap Cataclysm Magma Guardian Essence of Malygos Meteor Dragon's Bane Al Dente Fire Safety Flamer
Specialization
Infernus Magnitude 10 Wreath of Flames Pyromaniac Ignite Pyromantic Accelerants Sizzle Melting Point Fiery Passion Pyroclasm Stoke Cataclysmic Power Destroyer's Legacy Arsonist Molten Storm Searing Power Combustion Embrace the Fire Legacy of Ragnaros Explosive Pillar of Flame Fired Up! To Ashes

See also: all Ascension builds · the talent tree builder

Talent data: ascension.gg · Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS