Flameweaving heals and fights off the same button bar: Kindle and Cinderheart are the cast-time heals, Ember Touch is the instant Ember-spender burst heal — no cast time, so it keeps healing right through an interrupt — and Cleansing Flames damages enemies and heals allies at once in the same frontal cone, so 'dealing damage' and 'healing' a group skirmish are often literally the same cast. On the damage side it weaves Flare Bolt (builds Flamecasting stacks toward haste and crit) and Lava Shard, feeding a Heat/Ember economy that funds the Ember-spender heals.
The cooldown layer is defensive and Phoenix-flavored rather than a CC lockdown kit: Inferno Barrier's absorb, Phoenix Dive's dash-and-shield, and the Phoenix Egg / Roaring Pyre / Kael's Command healing zones, backed by a passive death save — Spirit of the Phoenix. The real skill test is positioning: Cleansing Flames only pays off when the cone is lined through allies AND enemies correctly, and the Phoenix zones only heal whoever is actually standing in them.
A hit that would otherwise kill you instead transforms you into the Spirit of the Phoenix for 15 seconds: your spells cost no mana and your Spirit is increased by 100%. You are reborn at the end of the transformation. Can only trigger once every 10 minutes.
The closest retail analog is Preservation Evoker, mechanically more than thematically. Cleansing Flames is a miniature Living Flame / Dream Breath (one cast that heals allies or damages enemies depending who's in front of you), Phoenix Dive is a dash-shield like Rescue/Zephyr repositioning, and Inferno Barrier's absorb echoes Renewing Blaze/Obsidian Scales-style mitigation. The one thing retail Preservation doesn't have that this spec does is a hard cheat death (Spirit of the Phoenix) — closer to the old Priest Spirit of Redemption, layered onto an Evoker-shaped hybrid kit.
How is this number calculated?
World bosses only (Conquest of Azeroth has no instanced raid yet) — Snowgrave, Setis, Lord Kazzak, Azuregos, The Will of Soggoth, Kaldros Depthbreaker.
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss and the same group format: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss and the same format: a two-minute fight and a seven-minute one aren’t comparable, and a flex raid doesn’t give the same support as a 25-man.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured spec. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.
How is this number calculated?
Mythic dungeons only — Ascension CoA has no Mythic+ tier yet (216 tracked encounters).
These numbers come from Ascension Logs’ public combat logs, not an in-house guess.
The index compares each spec to the median player — the one sitting exactly in the middle of the ranking — on the same boss: 1.00 matches that median player, 1.40 means 40% more damage than them. Only each player’s best fight counts, never their average — otherwise a player posting fifty fights would count as much as fifty different players, and averaging would mostly reward beginners still learning the spec rather than those who’ve mastered it. The comparison always happens on the same boss: 92.4% of dungeon fights are played in 5-player groups, and splitting by group size as well would discard more usable damage rows (4.5% lost against 1.4% when comparing by boss alone) for zero additional publishable spec — group size is therefore not part of the comparison.
Tiers (S, A, B…) aren’t picked by hand: the cutoffs are calculated from the real spread of every measured Dungeon spec — this column has its own distribution, it doesn’t reuse Raid’s cutoffs. A spec under 15 distinct players or 30 fights isn't ranked at all, rather than given a made-up grade. For healing specs, only fights where the player actually healed are counted — several healing specs are often played for damage, and counting those would unfairly drag their score down.
Each performance above links to its own real combat report. Ascension Logs, however, doesn’t offer a rankings page covering every Mythic dungeon — unlike Raid, there’s no « View the source rankings » button here.
Approachable at first thanks to Kindle and Flare Bolt alone, but the real ceiling is managing Flamecasting stacks, feeding the Heat/Ember economy, and placing Cleansing Flames and the Phoenix zones precisely.
Solo/duo, it plants Phoenix Egg for passive party healing while self-sustaining with Ember Touch and Cinderheart/Kindle direct heals, leaning on Volcanic Shell/Inferno Barrier and the Spirit of the Phoenix death save to survive long pulls; Ember generation loops back into more healing via Lifebinder's Fire and Flamecasting stacks.
In groups it's a HoT/shield-based healer: Roaring Pyre and Kael's Command carry raid-wide throughput, From The Ashes covers emergency top-offs, Burn Impurities dispels, and Grace of Alexstrasza (class tree) peels roots and stuns off the party.
- Core loop — Phoenix pet, spell combos.
- Signature (Spirit of the Phoenix): a hit that would otherwise kill you instead transforms you into the Spirit of the Phoenix for 15 seconds. While transformed, your spells cost no mana and your Spirit is increased by 100%. You are reborn at the end of the duration. Can only occur once every 10 minutes.
- A built-in cheat death (Spirit of the Phoenix, once per 10 minutes) stacked on top of Inferno Barrier absorbs and Shielded by Flames crit-shielding — one of the hardest kits in the game to finish off, and the backbone of 1vX survival.
- Hybrid heal/damage tools (Cleansing Flames) let it swing a battleground teamfight solo — the same frontal cast heals its own side and hits the enemy's, no coordination required.
- Protective team utility that needs no partner setup: Burn Impurities cleanses magic and disease, Neltharion's Resolve wards the whole party against a fear, Warmth passively heals the lowest-health ally, and the Phoenix zones (Roaring Pyre / Phoenix Egg / Kael's Command) blanket the group in passive healing.
- Its big heals are cast-time (Kindle, Cinderheart, Cleansing Flames) and vulnerable to interrupt/silence chains — a focused melee can shut them down before the absorbs bail it out (only Ember Touch, the instant Ember-spender, keeps healing through a kick).
- Its stun-break sits on a cooldown — Flame Step (instant, 20s cd) dashes 20 yards and frees it from stuns and bonds, real but timer-gated, so a coordinated stunlock that catches Flame Step down still forces it onto Inferno Barrier absorbs and the once-per-10-minute Spirit of the Phoenix cheat death. Everything else is peel, not a second escape: Cindergrip root, Gaze of Ysera sleep, Circle of Fire incapacitate, an instant Pulverizespout stun, and Melt Bindings to shed roots, snares and freezes.
- Its strongest defensives are cooldown-gated (Inferno Barrier, Phoenix Dive, and the Roaring Pyre / Kael's Command healing zones) — once those are spent mid-fight, sustain falls back to cast-time-heal spam. Phoenix Egg is the exception among the Phoenix zones: it has no cooldown (just a one-active-Phoenix cap), so it can stay up as steady passive healing instead of being saved as a burst cooldown.
Approachable — Kindle and Flare Bolt alone get you competent healing and damage output.
High ceiling — managing Flamecasting stacks, feeding the Heat/Ember economy, landing Cleansing Flames through both allies and enemies, and placing the Phoenix zones where the group will actually stand is a genuinely demanding positioning-and-resource puzzle.
See also: all Ascension builds · the talent tree builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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