Stalking is the Venomancer's assassination tree: shift into a giant spider, strike from the shadows, and let a stacking web of poison effects finish the job long after you've moved on. It plays as hit-and-fade melee — the target dies on a delay, well after the last hit lands.
That predator identity runs through every trait of the spec: a permanent Spider Form, openers built around ambushing from Skulk, and layered poison damage that keeps ticking long after the engagement ends.
Venom Fang now applies a Brood Mark for 15 seconds, stacking up to 5 times — several abilities consume them for a bonus effect.
The closest retail comparison is Feral Druid (Cat, duelist/brawler build): both are shapeshift-gated melee specs running a builder/finisher economy that rarely runs dry (Energy plus Brood Marks here, Energy plus Combo Points there), both lean on bleed/DoT finishers for damage (Facemelter/Rotfang/Withering Venom versus Rip/Rake), both have a hard low-HP execute (Widowmaker's healing-reduction hit versus Ferocious Bite), and both open from stealth (Skulk mirrors Prowl). The gap is defense: Feral has real tools (Bear Form armor, Survival Instincts), while Stalking has little beyond shapeshifting — which frees it from roots and snares, but breaks neither stuns nor fears — making it far more vulnerable to being locked down.
Ranking updated on August 17, 2026
These talents are a PvE configuration. The Arena and Battleground grades shown above rate the specialisation’s PvP potential — not this tree.
Despite the melee, Spider-Form delivery, nearly every damaging bite is really a Shadow/Nature/Plague spell with an explicit +SP scaling, and the Prowler passive converts Intellect into both spell damage and hit — so this plays as a spell-hit-and-spell-power spec wearing a rogue's positioning rules.
See also: all Ascension builds · the talent tree builder
Talent data: ascension.gg
· Spec tiers & analysis: ascensionsidekick.com
Editorial rewrite, interactive talent tree, tooltips and fact-checking: KAMI LABS




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