The Feral Combat Druid, from level 10 to 60
From level 10 to level 60 you place 51 talent points, one per level. This levelling order opens with Furor and Ferocity, adds Feral Charge at level 22 then Leader of the Pack at level 30. Genesis follows at levels 34 to 38 and Heart of the Wild at levels 43 to 47, before Primal Bite at level 54 and Lacerate at level 55.
In total 37 points go into Feral Combat and 9 points go into Balance and 5 points go into Restoration.
Talent calculator and levelling order
The calculator below loads the level 60 build with its levelling order. The « Levelling order » panel lists the 51 points, level by level; « Replay » replays the climb, and the slider steps forward or back one point at a time.
Every talent and spell is detailed in the WoW Forever Grimoire →
Build and levelling order by Kami, Feral Druid specialist.
Talents by level range
- Levels 10 to 19 : Furor ×4, Ferocity ×4, Feral Swiftness, Feral Instinct
- Levels 20 to 29 : Sharpened Claws ×2, Feral Charge, Savage Fury ×2, Blood Frenzy ×2, Feral Instinct ×2, Predatory Strikes
- Levels 30 to 39 : Feral Combat — Leader of the Pack, Natural Instinct ×2, Predatory Strikes ; Balance — Genesis ×5, Nature’s Majesty
- Levels 40 to 49 : Feral Combat — Feral Swiftness, Natural Reaction ; Balance — Nature’s Majesty, Nature’s Reach ×2 ; Restoration — Heart of the Wild ×5
- Levels 50 to 60 : Natural Reaction ×4, Primal Bite, Lacerate, Ferocity, Thick Hide ×3, Predatory Strikes
At level 60, switch builds
This build is for levelling, not for playing at max level. Once you reach level 60, respec with our end-game Feral Combat Druid build.
The camp: the rested XP bonus you should never skip
Always level with a camp. The only needs Cooking 1, so anyone can set it up: it builds a campfire that cooks food and holds up to 3 camp features around it. A character who sits or crafts near the fire for a minute gets the effects of those features.
For levelling, the one to place is the : it gives characters sitting nearby 5% of a level in rested experience, unless their reserve already exceeds that. It needs a campfire close by, and all camp effects share a one-hour cooldown.
So set up the fire and the tent at the start of every session, again once the hour is up, and think of it before you log out. The tent is crafted with Leatherworking 20: if that is not your profession, ask a leatherworker in your guild for one. The other camp features of each profession are detailed in the camp section of our professions by class article.
Recommended professions for the Druid
Two combos work for levelling this spec: each pairs a crafting profession with the gathering profession that feeds it. Every name opens its full guide.
Pick ONE combo, not two crafting professions. You get two main professions: while levelling, give them to one crafting profession and the gathering profession that feeds it. With two crafting professions you would have to buy every material, and you would struggle to level them.
Combo 1 · our pick
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Leather is enough for cat and bear alike: it covers the crafted pieces of our selection. Skinning supplies the leather, from the beasts you kill while levelling.
Combo 2
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No piece of our selection, but healing and mana potions to chain fights while levelling. Herbalism supplies the herbs for every potion.
On top, at no cost: the secondary professions do not take a main slot. Cooking 1 sets up the camp fire, First Aid makes bandages between fights.
These picks also aim at level 60 before the raids; the class-by-class detail is in our professions by class article.
Going further
See also our Balance Druid and Restoration Druid pages to compare the class trees, and all the WoW Forever builds on the section hub.





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