The Assassination Rogue, from level 10 to 60
From level 10 to level 60 you place 51 talent points, one per level. This levelling order stays almost entirely in the Assassination tree until level 42: Malice and Improved Slice and Dice first, Cold Blood at level 27, then Improved Poisons, Venom at level 32 and Relentless Strikes. Seal Fate follows at level 37 and Mutilate at level 42. The last levels go to Lightning Reflexes, Deflection, Precision, Opportunity and Vile Poisons.
In total 34 points go into Assassination and 12 points go into Combat and 5 points go into Subtlety.
Talent calculator and levelling order
The calculator below loads the level 60 build with its levelling order. The « Levelling order » panel lists the 51 points, level by level; « Replay » replays the climb, and the slider steps forward or back one point at a time.
Every talent and spell is detailed in the WoW Forever Grimoire →
Levelling order taken from the Mobalytics levelling guide.
Talents by level range
- Levels 10 to 19 : Assassination — Remorseless Attacks ×2, Malice ×3, Improved Slice and Dice ×3 ; Combat — Efficient Strikes ×2
- Levels 20 to 29 : Malice ×2, Vigor ×2, Ruthlessness ×3, Cold Blood, Improved Poisons ×2
- Levels 30 to 39 : Improved Poisons ×2, Venom, Relentless Strikes ×4, Seal Fate ×3
- Levels 40 to 49 : Assassination — Relentless Strikes, Improved Poisons, Mutilate ; Combat — Lightning Reflexes ×3, Deflection ×3, Precision
- Levels 50 to 60 : Assassination — Vile Poisons ×3 ; Combat — Precision ×2, Riposte ; Subtlety — Opportunity ×5
At level 60, switch builds
This build is for levelling, not for playing at max level. Once you reach level 60, respec with our end-game Assassination Rogue build.
The camp: the rested XP bonus you should never skip
Always level with a camp. The only needs Cooking 1, so anyone can set it up: it builds a campfire that cooks food and holds up to 3 camp features around it. A character who sits or crafts near the fire for a minute gets the effects of those features.
For levelling, the one to place is the : it gives characters sitting nearby 5% of a level in rested experience, unless their reserve already exceeds that. It needs a campfire close by, and all camp effects share a one-hour cooldown.
So set up the fire and the tent at the start of every session, again once the hour is up, and think of it before you log out. The tent is crafted with Leatherworking 20: if that is not your profession, ask a leatherworker in your guild for one. The other camp features of each profession are detailed in the camp section of our professions by class article.
Recommended professions for the Rogue
Two combos work for levelling this spec: each pairs a crafting profession with the gathering profession that feeds it. Every name opens its full guide.
Pick ONE combo, not two crafting professions. You get two main professions: while levelling, give them to one crafting profession and the gathering profession that feeds it. With two crafting professions you would have to buy every material, and you would struggle to level them.
Combo 1 · our pick
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Tribal Leatherworking makes most of the pieces of our selection. Skinning supplies the leather, from the beasts you kill while levelling.
Combo 2
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Blacksmithing makes one weapon of our selection. Mining supplies the ore and bars Blacksmithing needs.
On top, at no cost: the secondary professions do not take a main slot. Cooking 1 sets up the camp fire, First Aid makes bandages between fights.
These picks also aim at level 60 before the raids; the class-by-class detail is in our professions by class article.
Going further
See also our Combat Rogue and Subtlety Rogue pages to compare the class trees, and all the WoW Forever builds on the section hub.





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