Molten Core is open on Ascension Conquest of Azeroth

Molten Core is open on Conquest of Azeroth

Article by Kami

Molten Core opened on 10 August on Conquest of Azeroth. Onyxia arrived in the same move. The server published two balance articles around that date without ever detailing the raid itself. Here is what it holds, a week after it opened.

What the official announcement says

The date is precise: 10 August at 18:00 server time. The announcement frames the raid as a fight against Ragnaros. It is to be taken on with the server’s 21 original classes and 69 specialisations. Three legendary items sit inside the instance, and they have to be earned.

Official announcement of the Molten Core release on Conquest of Azeroth, with the date and difficulties
Ascension, official announcement: release on 10 August at 18:00 server time, and three legendary items to find in the raid.

A note on the numbers, because they shift from one communication to the next: the announcement says 69 specialisations across 21 classes. That is the figure used here, for lack of a more recent source.

Molten Core: four difficulties, from 10 to 25 players

Molten Core offers its four difficulties in flex mode, each taking between 10 and 25 heroes: Normal, Heroic, Mythic and Ascended. The server notes that the last two tiers introduce new mechanics and greater dangers, not just longer health bars.

Detail of the four Molten Core difficulties and the number of fixed bugs
The official detailThe four flex tiers, the note on mechanics added in Mythic and Ascended, and the fix count since Zul’Gurub opened.

Flex from 10 to 25 matters more on a private server. On an official game, a fixed raid size forces guilds to recruit to the exact count, or give up. Here, a guild of twelve opens the raid that same evening, at whatever difficulty it can handle. That is what lets a population smaller than a Blizzard realm run raid content without spending three weeks filling ranks.

Over 1,400 fixes since Zul’Gurub

The figure appears in the same announcement: over 1,400 bugs fixed since Zul’Gurub opened. On a server that wrote 21 classes and 69 specialisations from scratch, that number measures pace. It is not an admission. Every invented class is a source of unexpected behaviour, and every raid added tests them all at once.

That pace shows in the patch cadence too. The server published a Templar rework just before Molten Core. Then came a Runemaster rework touching sixteen classes, five days after the raid opened. Rebalancing while a raid is live is a choice, and it means accepting that the rankings move mid-course.

Official Molten Core announcement page on the Ascension site
The official announcement page, the only first-hand source on this raid: no specialist press covers the server.

A methodological note, useful if you look for information on Conquest of Azeroth. Two sites with names very close to the game rank at the top of search engines. Neither is a source: one redirects to a marketplace, the other states a false release date. Everything in this article comes from the official server announcement alone.

As for the content already in place, the Zul’Gurub patch had reworked the 21 classes. And if you wonder how long all this will last, the question of Project Ascension’s future against Blizzard is still open.