The Enhancement Shaman, from level 10 to 60
From level 10 to level 60 you place 51 talent points, one per level. This levelling order starts with critical strikes through Thundering Strikes, takes Stormstrike at level 25 and adds Flurry to it, then detours into Restoration for Tidal Focus and Water Shield. Maelstrom Weapon arrives at level 46, and the last points go to Concussion, in the Elemental tree.
In total 36 points go into Enhancement and 11 points go into Restoration and 4 points go into Elemental Combat.
Talent calculator and levelling order
The calculator below loads the level 60 build with its levelling order. The « Levelling order » panel lists the 51 points, level by level; « Replay » replays the climb, and the slider steps forward or back one point at a time.
Every talent and spell is detailed in the WoW Forever Grimoire →
Levelling order taken from the Mobalytics levelling guide.
Talents by level range
- Levels 10 to 19 : Thundering Strikes ×5, Mental Dexterity ×3, Ancestral Knowledge ×2
- Levels 20 to 29 : Shamanistic Focus, Elemental Weapons ×3, Ancestral Knowledge, Stormstrike, Improved Ghost Wolf ×2, Flurry ×2
- Levels 30 to 39 : Enhancement — Improved Stormstrike ×2 ; Restoration — Tidal Focus ×5, Mindfulness ×3
- Levels 40 to 49 : Enhancement — Mental Quickness ×2, Flurry, Maelstrom Weapon ×4 ; Restoration — Totemic Focus ×2, Water Shield
- Levels 50 to 60 : Enhancement — Maelstrom Weapon, Rage of the Farseer, Spirit Weapons, Flurry ×2, Ancestral Knowledge ×2 ; Elemental Combat — Concussion ×4
At level 60, switch builds
This build is for levelling, not for playing at max level. Once you reach level 60, respec with our end-game Enhancement Shaman build.
The camp: the rested XP bonus you should never skip
Always level with a camp. The only needs Cooking 1, so anyone can set it up: it builds a campfire that cooks food and holds up to 3 camp features around it. A character who sits or crafts near the fire for a minute gets the effects of those features.
For levelling, the one to place is the : it gives characters sitting nearby 5% of a level in rested experience, unless their reserve already exceeds that. It needs a campfire close by, and all camp effects share a one-hour cooldown.
So set up the fire and the tent at the start of every session, again once the hour is up, and think of it before you log out. The tent is crafted with Leatherworking 20: if that is not your profession, ask a leatherworker in your guild for one. The other camp features of each profession are detailed in the camp section of our professions by class article.
Recommended professions for the Shaman
Two combos work for levelling this spec: each pairs a crafting profession with the gathering profession that feeds it. Every name opens its full guide.
Pick ONE combo, not two crafting professions. You get two main professions: while levelling, give them to one crafting profession and the gathering profession that feeds it. With two crafting professions you would have to buy every material, and you would struggle to level them.
Combo 1 · our pick
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Leatherworking makes almost every piece of our selection; the Skirmisher’s Mail Bracers are the only bound item. Skinning supplies the leather, from the beasts you kill while levelling.
Combo 2
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No piece of our selection, but healing and mana potions to chain fights while levelling. Herbalism supplies the herbs for every potion.
On top, at no cost: the secondary professions do not take a main slot. Cooking 1 sets up the camp fire, First Aid makes bandages between fights.
At level 60, Enchanting adds the Totem of Thunder, the relic picked for the spec.
These picks also aim at level 60 before the raids; the class-by-class detail is in our professions by class article.
Going further
See also our Elemental Shaman, Restoration Shaman and Elehance Shaman pages to compare the class trees, and all the WoW Forever builds on the section hub.





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