The Arcane Mage, from level 10 to 60
From level 10 to level 60 you place 51 talent points, one per level. This levelling order leans on mana efficiency and smooth casting: the first five points strengthen Improved Channeling, then Missile Barrage and Arcane Concentration take over. Presence of Mind comes at level 33 and Arcane Power at level 43, before a few fire points to finish.
In total 36 points go into Arcane and 12 points go into Fire and 3 points go into Frost.
Talent calculator and levelling order
The calculator below loads the level 60 build with its levelling order. The « Levelling order » panel lists the 51 points, level by level; « Replay » replays the climb, and the slider steps forward or back one point at a time.
Every talent and spell is detailed in the WoW Forever Grimoire →
Levelling order taken from the Mobalytics levelling guide.
Talents by level range
- Levels 10 to 19 : Improved Channeling ×5, Missile Barrage ×2, Arcane Subtlety ×2, Arcane Concentration
- Levels 20 to 29 : Arcane — Arcane Blast, Arcane Concentration ×4, Arcane Wrath, Arcane Meditation ; Frost — Precision ×3
- Levels 30 to 39 : Arcane Meditation ×2, Arcane Impact, Presence of Mind, Arcane Mind ×4, Arcane Instability ×2
- Levels 40 to 49 : Arcane — Arcane Instability, Arcane Mind, Arcane Impact ×2, Arcane Power ; Fire — Incineration ×5
- Levels 50 to 60 : Arcane — Arcane Geometry ×2, Magic Absorption ×2 ; Fire — Accelerant ×5, Improved Fire Blast ×2
At level 60, switch builds
This build is for levelling, not for playing at max level. Once you reach level 60, respec with our end-game Arcane Mage build.
The camp: the rested XP bonus you should never skip
Always level with a camp. The only needs Cooking 1, so anyone can set it up: it builds a campfire that cooks food and holds up to 3 camp features around it. A character who sits or crafts near the fire for a minute gets the effects of those features.
For levelling, the one to place is the : it gives characters sitting nearby 5% of a level in rested experience, unless their reserve already exceeds that. It needs a campfire close by, and all camp effects share a one-hour cooldown.
So set up the fire and the tent at the start of every session, again once the hour is up, and think of it before you log out. The tent is crafted with Leatherworking 20: if that is not your profession, ask a leatherworker in your guild for one. The other camp features of each profession are detailed in the camp section of our professions by class article.
Recommended professions for the Mage
Two combos work for levelling this spec: each pairs a crafting profession with the gathering profession that feeds it. Every name opens its full guide.
Pick ONE combo, not two crafting professions. You get two main professions: while levelling, give them to one crafting profession and the gathering profession that feeds it. With two crafting professions you would have to buy every material, and you would struggle to level them.
Combo 1 · our pick
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Tailoring makes 4 of the 5 crafted pieces in our pre-raid selection, including a robe only the tailor can wear. Cloth drops from the humanoids you kill, so the second slot goes to Herbalism, whose herbs sell to alchemists.
Combo 2
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No piece of our selection, but healing and mana potions to chain fights while levelling. Herbalism supplies the herbs for every potion.
On top, at no cost: the secondary professions do not take a main slot. Cooking 1 sets up the camp fire, First Aid makes bandages between fights.
At level 60, Enchanting beats Blacksmithing, which adds just one weapon: worth considering instead of Herbalism once levelling is done.
These picks also aim at level 60 before the raids; the class-by-class detail is in our professions by class article.
Going further
See also our Fire Mage, Frost Mage and Frostfire Mage pages to compare the class trees, and all the WoW Forever builds on the section hub.





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